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From Blue World To White
#1
Posted 02 April 2013 - 12:01 PM
I like the crisper lines but I kinda liked the previous color scheme over just white.
#2
Posted 02 April 2013 - 12:03 PM
2. Mechs no longer stand out Blue against a gery background. They are now white against grey background. Less obvious.
#3
Posted 02 April 2013 - 12:03 PM
It's the fact that thermal vision no longer has an infinite depth of field. Haven't played the patch yet, the claim was 600m max by the dev team. Sniping will become more of a guessing game.
#4
Posted 02 April 2013 - 12:04 PM
Better than it was.
#5
Posted 02 April 2013 - 12:04 PM
I like it. Everything past a certain range is just black, but it does make mechs more noticeable. It even flares up hot spots to boot.
#6
Posted 02 April 2013 - 12:05 PM
#7
Posted 02 April 2013 - 12:05 PM
#9
Posted 02 April 2013 - 12:15 PM
thanks PGi
#11
Posted 02 April 2013 - 12:20 PM
Matthew Craig, on 02 April 2013 - 12:05 PM, said:
If you can somehow stay with the blue colorscheme, while also achieving the intended effect of making thermal not the "go-to" vision mode extraordinairre, that would be awesome.
Or even let us select greyscale / bluescale / greenscale or whatever.
Just a thought.
#12
Posted 02 April 2013 - 12:22 PM
Zoughtbaj, on 02 April 2013 - 12:04 PM, said:
I like it. Everything past a certain range is just black, but it does make mechs more noticeable. It even flares up hot spots to boot.
Eh, I disagree. Although maybe this will assist in the vast amount of sniping...
Edited by Dreamslave, 02 April 2013 - 12:22 PM.
#13
Posted 02 April 2013 - 12:22 PM
jay35, on 02 April 2013 - 12:18 PM, said:
Really? Hmmmmm.... almost intentional. However I don't understand why certain ECM mechs also have the most Module slots.
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#14
Posted 02 April 2013 - 12:26 PM
#16
Posted 02 April 2013 - 12:30 PM
Mercules, on 02 April 2013 - 12:22 PM, said:
Really? Hmmmmm.... almost intentional.
Nah, it's never the intention to significantly imbalance the game. Modules should only ever give a slight benefit, not something game-breaking like superior vision modes. It would be yet another mandatory module, yet some mechs have only 1-2 slots, so they can't make more than 1-2 modules so essential that running them puts you at a distinct or significant disadvantage. Any tangible enhancement to visual modes would automatically do that.
Edited by jay35, 02 April 2013 - 12:30 PM.
#17
Posted 02 April 2013 - 12:31 PM
#18
Posted 02 April 2013 - 12:31 PM
#19
Posted 02 April 2013 - 01:24 PM
#20
Posted 02 April 2013 - 01:33 PM
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