[Bug] Black Screen After Joining A Game..
#1
Posted 02 April 2013 - 12:02 PM
After installing and restarting, the geforce software suggested that my system does not meet the required specs for optimal play, and switched everything to low/off and minimum resolution..
At first I ignored this and set everything back the way it was manually, then tried to launch a game, immediately after the loading screen clears I got nothing but a solid black screen and had to ctrl-alt delete to exit MWO. Assuming this was a one off I launched the game again and dropped, but got the same problem, has now happened 4 times in a row (training grounds work fine for some reason...)
Have tried the suggested minimum settings, my usual setting and a few inbetween, always the same results, black screen as soon as match begins, not sure what's happening here, should I just try and reinstall the drivers I was using before...?
#2
Posted 02 April 2013 - 12:12 PM
Devs, plz, roll back...
Edited by Acid Reptile, 02 April 2013 - 12:13 PM.
#3
Posted 02 April 2013 - 12:14 PM
Maps not succesfully loaded since patch - 12 and counting....
#4
Posted 02 April 2013 - 12:22 PM
It's a joke, and yet another patch that seems broken on arrival...
#5
Posted 02 April 2013 - 12:26 PM
Running tests now so far tried shader cache refresh, now about to try user.cfg removal.
Will post back if can isolate something non driver related, as is happening to ATI and NVIDIA.
Should also mention, the 2 games I've managed to get into, I wasn't able to participate in chat, mini map was bugged in one etc. Even getting in still has weird issues.
Edit/Update: Ok, not user.cfg or FOV issue, still happening. Looking at my log:
============================ PrepareLevel frozencity ============================
Initializing default materials...
[Error] Runaway thread
and
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 3.4 sec ========
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
Log is full of runaway threads. Investigation ongoing.
Edited by Arcturious, 02 April 2013 - 12:43 PM.
#6
Posted 02 April 2013 - 12:28 PM
#7
Posted 02 April 2013 - 12:31 PM
The odd thing is that training grounds load without any issues, and about 10% of normal drops also work fine....
#8
Posted 02 April 2013 - 12:32 PM
#9
Posted 02 April 2013 - 12:33 PM
a map has been loaded after 3min of black screen. Ping is 160-180
#10
Posted 02 April 2013 - 12:37 PM
stuck in black screen
#11
Posted 02 April 2013 - 12:38 PM
I've had 1 in 4 games load. And when I do load my team is half way across the map.
Training grounds has no problem loading.
#12
Posted 02 April 2013 - 12:39 PM
I'm using the latest nvidia drivers...
#13
Posted 02 April 2013 - 12:42 PM
Stuck again on black screen.. running stopwatch, 13 minutes and counting.... Well, see you after the hotfix....
#14
Posted 02 April 2013 - 12:43 PM
Asus GTX 550 Ti @1680*1050, 3144.22 driver, core i-5 3750, ping 120-190 typicaly
full reinstall does not help
Edited by pashatina, 02 April 2013 - 12:44 PM.
#15
Posted 02 April 2013 - 12:44 PM
#16
Posted 02 April 2013 - 12:44 PM
#17
Posted 02 April 2013 - 12:47 PM
Happened a few times to me, if you just wait long enough you usually get into the match. Was almost 3 minutes into the match before I got in once.
#18
Posted 02 April 2013 - 12:48 PM
Arcturious, on 02 April 2013 - 12:44 PM, said:
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'r_ssreflections' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default
....Seems somewhat unsual to me, yeah...
Also this shows up at the end -
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
hotfix not required? I beg to differ.
edit - just noticed there's another string of errors right at the bottom,
'objects/environments/skyboxes/forestcolony_clouddome_a.dds' compressed texture is dangerous (only single mip)
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1_fp.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf_fp.lmg
[Error] Runaway thread
(etc etc, don't wanna post the whole thing...)
Edited by Fishbulb333, 02 April 2013 - 12:53 PM.
#19
Posted 02 April 2013 - 12:50 PM
Geforce driver is 314.22
Was running fine for dozens of matches before the latest patch
#20
Posted 02 April 2013 - 12:55 PM
omicron.log
============================ PrepareLevel frozencity ============================
Initializing default materials...
[Error] Runaway thread
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1_fp.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf_fp.lmg
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== frozencity is loaded in 409.6 sec ========
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount
CGameClientChannel::Release
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.3 sec
sv_gamerules = mechlab []
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