

Thermal Range Nerf
#1
Posted 02 April 2013 - 12:24 PM
I personally love that they took out the false color and set it to white hot, even though its more like grey blob hot. But the Fog of War effect to half the range of it is just a poor atempt at doing so...
Also for what it is on colder maps like alpine forest colony snow...etc the contrast is pretty poor from mech to ground
I mean a current day IR camera can see much further than the 1000 or so meter range they just gave it... If you skip to 1:05 in the video a 2008 millitary grade IR camera can see a truck from 24Km away.......
24,000 meters.... I THINK now I may be wrong but I THINK i could see an asult mech the size of a small building from more than 1000m especially with technology from 1000+ years from now...
But that is based purely on speculation. everything could be automated and the avg I.Q. is 20 like in idiocracy. Or we became such a hyper advanced civilization that we just forgot how to make them... Im guessing the former
#2
Posted 02 April 2013 - 12:28 PM
Nomonames2, on 02 April 2013 - 12:24 PM, said:
I personally love that they took out the false color and set it to white hot, even though its more like grey blob hot. But the Fog of War effect to half the range of it is just a poor atempt at doing so...
Also for what it is on colder maps like alpine forest colony snow...etc the contrast is pretty poor from mech to ground
I mean a current day IR camera can see much further than the 1000 or so meter range they just gave it... If you skip to 1:05 in the video a 2008 millitary grade IR camera can see a truck from 24Km away.......
24,000 meters.... I THINK now I may be wrong but I THINK i could see an asult mech the size of a small building from more than 1000m especially with technology from 1000+ years from now...
But that is based purely on speculation. everything could be automated and the avg I.Q. is 20 like in idiocracy. Or we became such a hyper advanced civilization that we just forgot how to make them... Im guessing the former
The way it just drops to black in the distance appears to be very silly and unrealistic. Typical PGI nerf with a butcher knife, unfortunately.
Also, that video does not embed.
#4
Posted 02 April 2013 - 12:30 PM
#5
Posted 02 April 2013 - 12:37 PM
frag85, on 02 April 2013 - 12:30 PM, said:
well its acctually not...
what the "tech" nowadays does is see the slight ammount of contrast from white to grey and just fill them with colors
greyscale is really what it does the coloring is just to make it eaisier to tell just how hot something is like red could be set to indicate at 100*C and yellow at 80*C and so on instead of white white and more white till you hit cold and its grey or black
Edited by Nomonames2, 02 April 2013 - 12:37 PM.
#6
Posted 02 April 2013 - 12:39 PM
#7
Posted 02 April 2013 - 12:49 PM
As posted above, current tech is better so what the ********.
Beyond that it's killed the ablity to snipe given that PGI rushed to change this but did NOT fix the current advanced zoom that I wasted (given it's issues) good CB on. Floating chevron's and worst focus than today's cheap digital camera's.
Need to change therma to high contrast as well as range to at least bring the 31st century tech up to current standards.....
Edited by Ralatar, 02 April 2013 - 12:50 PM.
#8
Posted 02 April 2013 - 12:50 PM

(Also, this is a computer game about giant robots and game elements like this are designed around things like draw distance and game balance.)
Edited by Royalewithcheese, 02 April 2013 - 12:51 PM.
#9
Posted 02 April 2013 - 12:53 PM
The range is rather crap imo.
Although i said i love the color ,,there is somthing i really dont like about it.
Its meant to be white hot correct? ..then why the hell is snow covered ground whiter than say.. rock cliff faces ...and whiter than mechs(that havnt started shooting). Think there needs ot be a tweek there for the temperatures of map parts.
Edited by ArmageddonKnight, 02 April 2013 - 12:54 PM.
#10
Posted 02 April 2013 - 01:04 PM
It practically took all enjoyment away from this style of play and left me broke with a gimped mech and no cadet bonus around. Trying to imagine why would a company producing mechs in the 3rd millenium decide to use heat vision from 1999? But OK, can't a sniping pilot have a pair of freaking sunglasses at least?
Cause all this brightness when trying to snipe any desert camo'd mech from 500+m on a desert map with crappy zoom makes my eyes bleed...
#11
Posted 02 April 2013 - 01:09 PM
MadAndrew, on 02 April 2013 - 01:04 PM, said:
It practically took all enjoyment away from this style of play and left me broke with a gimped mech and no cadet bonus around. Trying to imagine why would a company producing mechs in the 3rd millenium decide to use heat vision from 1999? But OK, can't a sniping pilot have a pair of freaking sunglasses at least?
Cause all this brightness when trying to snipe any desert camo'd mech from 500+m on a desert map with crappy zoom makes my eyes bleed...
Use your Mk. 1s

(Also, don't worry about wasting your c-bills - the K2 is amazing in general. Look up 2xGauss Rifle or 2xAC/20 builds if you don't like the PPCs without thermal vision.)
#12
Posted 02 April 2013 - 01:47 PM
Nomonames2, on 02 April 2013 - 12:37 PM, said:
well its acctually not...
what the "tech" nowadays does is see the slight ammount of contrast from white to grey and just fill them with colors
greyscale is really what it does the coloring is just to make it eaisier to tell just how hot something is like red could be set to indicate at 100*C and yellow at 80*C and so on instead of white white and more white till you hit cold and its grey or black
Thats what colored means, and thats what you said... :shrugs:
In the 1990's (and probably earlier in some areas) the fire industry around here started to use thermal imagers that looked like this: http://www.vigilantf...ews/ticview.JPG
It was limited by about 500-600 feet, but was intended for interior use.
Starting about 5-8 years ago cameras like these started to pop up:
http://i1.ytimg.com/...0/mqdefault.jpg
http://www.flira325....era_image_3.JPG
Some of the models allow you to adjust the threshold for grey/blue cold, to red hot.
The thermals in MWO now are pretty weak. There is simply not enough contrast, and it fades off very quickly. Its like a step back several decades in tech.
#13
Posted 02 April 2013 - 01:52 PM
frag85, on 02 April 2013 - 01:47 PM, said:
Thats what colored means, and thats what you said... :shrugs:
In the 1990's (and probably earlier in some areas) the fire industry around here started to use thermal imagers that looked like this: http://www.vigilantf...ews/ticview.JPG
It was limited by about 500-600 feet, but was intended for interior use.
Starting about 5-8 years ago cameras like these started to pop up:
http://i1.ytimg.com/...0/mqdefault.jpg
http://www.flira325....era_image_3.JPG
Some of the models allow you to adjust the threshold for grey/blue cold, to red hot.
The thermals in MWO now are pretty weak. There is simply not enough contrast, and it fades off very quickly. Its like a step back several decades in tech.
ahh the way i read your post was theres magic involved sorry for the confusion
#14
Posted 02 April 2013 - 02:04 PM
#16
Posted 02 April 2013 - 02:36 PM
Nomonames2, on 02 April 2013 - 02:23 PM, said:
In the Battletech universe, there's a lot of technology that people can no longer reproduce due to the Succession Wars obliterating existing infrastructure and knowledge. It's not implausible that "good thermal imaging" falls into this category. Of course, the real reason for the range cap is game balance, but the idea of a complicated system like thermal imaging being unreliable in the Inner Sphere actually fits with BT lore pretty well.
http://www.sarna.net/wiki/Lostech
#17
Posted 02 April 2013 - 02:37 PM
For those complaining that this isn't how it works in the real world, BattleTech/Mechwarrior electronics have never been on a par with modern technology. The game has been a mish-mash of future tech and Korean War era tech since the game was introduced in '84. We used to joke that mechs ran on vacuum tubes. You are talking about a game where LRMs are firing at 1000 meters when the closest real world equivalent (Hydra 70 Rocket) has a range of 8,000-10,500 meters.
The devs are understandably concerned with game balance and play-ability, not real world comparisons. Not saying they always get it right, but if they spent all their time reading "That's not how it really works" posts there wouldn't be a game to play.
Nomonames2, on 02 April 2013 - 02:23 PM, said:
simulators try to get as real as possible
Exactly, it simulates BattleTech, not the real world. See above.
Edited by Daetrin Voltari, 02 April 2013 - 02:40 PM.
#18
Posted 02 April 2013 - 02:58 PM
Nomonames2, on 02 April 2013 - 02:23 PM, said:
simulators try to get as real as possible
also if its lost tech then why do we have it
as real as possible to the games universe, not ours. and I meant GOOD thermals = lostech, also im going to be a cool kid like you and like my own post.
Edited by Skadi, 02 April 2013 - 02:58 PM.
#19
Posted 02 April 2013 - 03:05 PM
So, suspension of disbelief aside, the new thermal is a welcome change. You can no longer spot mechs all the way across the map with thermal and it's only useful when you're in range but the enemy mech is well camouflaged (i'm running a red Atlas so screw camouflage, right?).
It balances the game by allowing shorter-range builds to close ground without being dakka-dakka'd by AC5 / gauss / UAC / AC2/ ETC boats.
#20
Posted 02 April 2013 - 03:06 PM
Skadi, on 02 April 2013 - 02:58 PM, said:
as real as possible to the games universe, not ours. and I meant GOOD thermals = lostech, also im going to be a cool kid like you and like my own post.
okay good thermal as lost tech I can understand
also liking my own post was more of a "I can what?!?" kind of thing it wasnt to make a point or anything
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