Does The Command Console Do Anyhting Now Or Is It Still Useless?
#1
Posted 02 April 2013 - 12:47 PM
#2
Posted 02 April 2013 - 12:50 PM
No it doesn't do anything. If it did, I am sure ECM would counter it.
Edited by 3rdworld, 02 April 2013 - 12:52 PM.
#3
Posted 02 April 2013 - 12:51 PM
#4
Posted 02 April 2013 - 12:51 PM
But when you want to push MC, you sacrifice practical and reasonable functionality in favor of allowing every mech to carry certain "modules" to ensure you can get revenue from everyone instead of just those with a command console capable mech.
Not really sure what to think of that.
#5
Posted 04 April 2013 - 01:44 PM
#6
Posted 04 April 2013 - 01:46 PM
#7
Posted 04 April 2013 - 02:01 PM
#8
Posted 04 April 2013 - 02:06 PM
#9
Posted 04 April 2013 - 02:25 PM
#10
Posted 04 April 2013 - 02:26 PM
So put one on a stalker can you could carry up to 3.
1 Regular, 1 Mastery, 1 Command Module.
That is all, for now. They have plans within plans within soft buttered tacos.
Edited by Carrioncrows, 04 April 2013 - 02:26 PM.
#11
Posted 04 April 2013 - 02:28 PM
"David Bradley is working on a concept, expect a Command Chair post when the design is ready."
#12
Posted 04 April 2013 - 02:32 PM
#13
Posted 04 April 2013 - 03:39 PM
#14
Posted 04 April 2013 - 03:42 PM
...the console gave a small percent bonus to c-bills (and/or xp)?
I can't decide if it'd be a good or bad idea, but I like it.
#15
Posted 04 April 2013 - 03:46 PM
(just tested in mechlab, 3 different mechs, still does nothing)
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