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Consumables And Testing Grounds


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Poll: Consumables and the Testing Grounds (7 member(s) have cast votes)

Should consumables be consumed when used in the Testing Grounds?

  1. Yes (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. No (7 votes [100.00%] - View)

    Percentage of vote: 100.00%

  3. Abstain (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 ThatCreamyKid

    Rookie

  • 2 posts

Posted 02 April 2013 - 01:34 PM

With the introduction of artillery and air strikes, I had an idea. If you use a consumable in the testing grounds, it shouldn't be "used up." It should still be available when you go to your next game. That way you can test and practice with these new features at no cost. Who would be interested in this?

Edited by Egomane, 03 April 2013 - 02:21 PM.


#2 ThatCreamyKid

    Rookie

  • 2 posts

Posted 02 April 2013 - 01:42 PM

Ah, I was unaware that that was the case. Thank you.

Mods, you can delete this.

Edit: Some kid said this feature was already in game but then deleted his post above me. I don't know what to believe now.

Edited by ThatCreamyKid, 02 April 2013 - 04:01 PM.


#3 Egomane

    Member

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Posted 03 April 2013 - 02:23 PM

Changed your poll answers to be in line with the rules:
http://mwomercs.com/...um-suggestions/

I'd say...
Test a c-bill module in the training grounds. It either works, or it doesn't.

If it works, you can delete your thread yourself!





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