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Hardpoint Layout On Heavy Metal Is Not Very Heroic!


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#21 Joe Mallad

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Posted 02 April 2013 - 02:46 PM

View Postjeffsw6, on 02 April 2013 - 02:04 PM, said:

So the hardpoints on the Heavy Metal favor enemies who are savvy enough to shoot at the mech's left side. Ballastic weapon choices are currently limited, registering hits with them is more difficult than with lasers, and if your HM's left side gets trashed, ballastic is all you will have left.

This is decidedly un-heroic. wtf? How about moving one of those missile hardpoints to the other side of the torso?
all they need to do is move or add another laser hard point to the right side somewhere and it will basically be the same build as an atlas.

All atlases have either 1 or 2 ballistics on the right torso and either 1 or 2 laser hard points in the right arm.

The highlander has 2 ballistics in the right arm and if it had a laser hard point or 2 in the right torso, it would be the same. But both mechs the atlas and highlander have all their missiles on the left side and some lasers in the left side. So this highlander isn't all that different from any atlas.

Edited by Yoseful Mallad, 02 April 2013 - 02:47 PM.


#22 ShadowbaneX

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Posted 02 April 2013 - 02:48 PM

View PostLevi Porphyrogenitus, on 02 April 2013 - 02:07 PM, said:

If you keep your XL, losing your left side does more than take off most of your guns. It kills you outright. The more you know...


Yeah, the first thing I'd do with this mech is remove the XL, 1 ton of SRM ammo and 2 of the DHS and put Endo-Steel, a Standard 275 and an extra ton of Gauss ammo in there. Then I'd seriously think about dropping the LRM20 for an LRM15 and Artemis.

Also, rearrange the ammo to get the SRM ammo in to the head, LRM ammo in to the CT with the other ton of LRM ammo in the leg. If you start at range by the time you really get in to a brawl you should have used the 1 ton of LRM ammo in the leg making you 'safe' from ammo explosions.

But yeah, get rid of that XL engine...

#23 Levi Porphyrogenitus

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Posted 02 April 2013 - 02:56 PM

View PostShadowbaneX, on 02 April 2013 - 02:48 PM, said:


Yeah, the first thing I'd do with this mech is remove the XL, 1 ton of SRM ammo and 2 of the DHS and put Endo-Steel, a Standard 275 and an extra ton of Gauss ammo in there. Then I'd seriously think about dropping the LRM20 for an LRM15 and Artemis.

Also, rearrange the ammo to get the SRM ammo in to the head, LRM ammo in to the CT with the other ton of LRM ammo in the leg. If you start at range by the time you really get in to a brawl you should have used the 1 ton of LRM ammo in the leg making you 'safe' from ammo explosions.

But yeah, get rid of that XL engine...


Drop the XL and the LRMs, move all ammo to the legs. Maybe add another SRM launcher and more ammo. I'd even consider swapping from three mediums to a single larger laser (extra weight would be gained by dropping heat sinks).

#24 jeffsw6

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Posted 02 April 2013 - 03:10 PM

View PostYoseful Mallad, on 02 April 2013 - 02:46 PM, said:

all they need to do is move or add another laser hard point to the right side somewhere and it will basically be the same build as an atlas.

All atlases have either 1 or 2 ballistics on the right torso and either 1 or 2 laser hard points in the right arm.

The Heavy Metal's ballistic are on the arm, unlike the Atlas. This makes them faster and easier to aim.

I just ordered a new mouse because I can't play my Atlas the way I want to now without having more than 2 mouse buttons. Really need a dedicated button for lasers because they are on arms, guns because you don't want to be firing your torso-mounted gun if it isn't aiming at the enemy (wasting ammo/heat and potentially shooting a friendly), and SRMs because these need to be led differently than ballastics, and not fired in a face-hug situation.

I could see the Heavy Metal being a much better "two mouse button" mech if the ballistic projectile speeds weren't so ridiculously low. Reason being that they are both mounted on arms in the HM.

#25 ShadowbaneX

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Posted 02 April 2013 - 03:32 PM

View PostLevi Porphyrogenitus, on 02 April 2013 - 02:56 PM, said:


Drop the XL and the LRMs, move all ammo to the legs. Maybe add another SRM launcher and more ammo. I'd even consider swapping from three mediums to a single larger laser (extra weight would be gained by dropping heat sinks).


Yeah, playing with it a bit more, one of the things I did was drop the LRMs for a 2nd SRM6 and and a total of 3 tons of SRM ammo with Artemis. Should give a good close range punch with the MLs. Not sure about the LL...though I suppose you could go LL & 1 or 2 MLs...assuming there's enough weight free.

Edited by ShadowbaneX, 02 April 2013 - 03:33 PM.


#26 Byk

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Posted 02 April 2013 - 03:45 PM

View Postjeffsw6, on 02 April 2013 - 02:04 PM, said:

So the hardpoints on the Heavy Metal favor enemies who are savvy enough to shoot at the mech's left side. Ballastic weapon choices are currently limited, registering hits with them is more difficult than with lasers, and if your HM's left side gets trashed, ballastic is all you will have left.


Yes ballistic state rewind is very needed and it will come soon (I hope). The hard points are perfectly fine though. Having someone have to decide to take off your lasers/missiles on the left side or your ballistic on the right? Hells yeah. You take off my right torso, oh well, I'll do with lasers and missiles. You take off my missiles and lasers? Haha... oh man are you in for a surprise. What'll make me a sad panda is if I lose both torsos and I'm forced to repeatedly land on my enemy's heads. Although that doesn't sound that bad at all... especially once they put collisions back in...

#27 jay35

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Posted 02 April 2013 - 03:54 PM

This thing has worse hardpoints for its size than the Pretty Baby. What's with assault hero mechs being inferior products?

Why would I want an Assault class mech that has an entire arm dedicated to ballistics but can't fit an AC/20, doesn't have any hardpoints on two of its three torso sections, can't fit a large enough engine to make up for its firepower deficiency, and has a gimmicky pink paintjob I still can't change and some silly speakers that play a noise I can't change when I get a kill? It makes NO sense. None. Then you look at the price and all you can do is either laugh or cringe, and let it be, hoping PGI starts to put some more thought into their hero mech hardpoints and loadout potential in the future.

#28 XX Sulla XX

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Posted 02 April 2013 - 03:55 PM

Whats the max speed on these with the largest XL engine?

#29 Amsro

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Posted 02 April 2013 - 04:14 PM

View PostXX Sulla XX, on 02 April 2013 - 03:55 PM, said:

Whats the max speed on these with the largest XL engine?


xl330 - 65.3 w/speed tweak





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