

Worse Patch Ever
Started by That Dawg, Apr 02 2013 03:52 PM
12 replies to this topic
#1
Posted 02 April 2013 - 03:52 PM
please fix the old problems before patching in new ones
2-4 man drops for the last hour: all experienced random mechs stuck in game for 10-20 minutes AFTER game ends, all experienced random crash to desktop, lockups etc, all experienced momentary game lockup, then recover.
you want to stroke me by asking what our system specs are. And stuff? pfffft
2-4 man drops for the last hour: all experienced random mechs stuck in game for 10-20 minutes AFTER game ends, all experienced random crash to desktop, lockups etc, all experienced momentary game lockup, then recover.
you want to stroke me by asking what our system specs are. And stuff? pfffft
#2
Posted 02 April 2013 - 03:53 PM
Welcome.
To.
K-Town.
I Hope you like it here.
I do.
But it doesn't matter.
#3
Posted 02 April 2013 - 03:54 PM
Well that was hyperbolic.
#4
Posted 02 April 2013 - 03:58 PM
Not so much hypebole as reality.
Pre patch my game was pretty stable, now it's crashing, locking up, and my mech stays in game long after the match is over.
Hotfix please.
Pre patch my game was pretty stable, now it's crashing, locking up, and my mech stays in game long after the match is over.
Hotfix please.
#5
Posted 02 April 2013 - 03:59 PM
Shhhh, we're not there yet
#6
Posted 02 April 2013 - 04:02 PM
Oh, and i have the latest drivers...
#7
Posted 02 April 2013 - 04:02 PM
Yeah tbh i have the same. Game crashes to desktop right at the end of the round, Mechbay locks-up big time, Mechs stay in matches long after they have finished and there is still the usual HUD bugs that there was before this patch.
As a side note to how unstable the game is i have actually managed to go into spectator mode at the start of a match while piloting my own mech - Tried switching through my team for a laugh and it crashed lol.
As a side note to how unstable the game is i have actually managed to go into spectator mode at the start of a match while piloting my own mech - Tried switching through my team for a laugh and it crashed lol.
#9
Posted 02 April 2013 - 04:03 PM
'm getting a ton more rubberbanding and DC. all at 50 ping. weird.
#12
Posted 02 April 2013 - 04:07 PM
I would even be satisfied with not introducing new problems.
As it is, I am now "warping" around all the time (the servers are within driving distance and I'm on last mile fiber; when my ping is above 30 I check to make the router is plugged in) which NEVER happened before, my framerate has taken a small but significant hit, I have tons of artifacting and pop-in that I never had before, and textures and bump mapping will frequently decide not to display at all leaving me with horrific ghostly white buildings and mechs (like thermal but without outlines).
As it is, I am now "warping" around all the time (the servers are within driving distance and I'm on last mile fiber; when my ping is above 30 I check to make the router is plugged in) which NEVER happened before, my framerate has taken a small but significant hit, I have tons of artifacting and pop-in that I never had before, and textures and bump mapping will frequently decide not to display at all leaving me with horrific ghostly white buildings and mechs (like thermal but without outlines).
#13
Posted 02 April 2013 - 04:09 PM
I'm having flashbacks to the 80's, a spider just rollerskated moonwalked by me 10' off the ground to out of sight. New module?
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