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More Hud Bugs


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#1 aniviron

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Posted 02 April 2013 - 04:23 PM

Last patch introduced quite a few hud bugs including much more frequent minimap glitching, IFF not showing up at all, IFF not showing when zoomed, and many more. I guess I'd been hoping they'd fixed some of these, but it seems we're actually just getting a better variety of them. I'm still getting no IFF, minimap bugs, and now a fun one where I didn't get conquest cap status, the radar cap points showed as assault bases, and for the entire match my crosshair was displaying as a missile lock-on, even though I had no lock-capable weapons. I'm running the 314.22 nvidia drivers, so no it's not related to that.

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#2 Gremlich Johns

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Posted 02 April 2013 - 05:03 PM

wacky mini-map bug with the colored boxes, grid overlay and grid numbers, way out of scale, too, with no large map presenting when pressing "B".

#3 aniviron

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Posted 03 April 2013 - 08:39 PM

Here's a link to the attachment: http://s17.postimg.o...ir_lock_wtf.jpg

Thanks for the reply.

#4 SixstringSamurai

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Posted 03 April 2013 - 08:51 PM

Kind of like this?

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#5 M1C

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Posted 03 April 2013 - 09:04 PM

I have had the rare hug bug. But with the latest build I am getting some crazy artifacts from the hud. I have DX11 running on a GeForce GTX 560SE. It can happen after 2 rounds, or 2 hours.

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http://3dautosports...._screenbug2.jpg
http://3dautosports...._screenbug3.jpg
http://3dautosports...._screenbug5.jpg
http://3dautosports...._screenbug6.jpg

Edited by M1C, 03 April 2013 - 09:06 PM.


#6 SixstringSamurai

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Posted 03 April 2013 - 09:18 PM

View PostM1C, on 03 April 2013 - 09:04 PM, said:

I have had the rare hug bug. But with the latest build I am getting some crazy artifacts from the hud. I have DX11 running on a GeForce GTX 560SE. It can happen after 2 rounds, or 2 hours.


How are you running DX11? Games locked in DX9. Did you mean to say your running the most up to date DX version? Also are you running 314.22 drivers?

Edited by SixStringSamurai, 03 April 2013 - 09:20 PM.


#7 M1C

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Posted 03 April 2013 - 10:14 PM

View PostSixStringSamurai, on 03 April 2013 - 09:18 PM, said:


How are you running DX11? Games locked in DX9. Did you mean to say your running the most up to date DX version? Also are you running 314.22 drivers?

Yes, sorry. I just cracked open my DX diag and started to write down info.

#8 Kmieciu

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Posted 03 April 2013 - 11:37 PM

Looks like an acid trip...

#9 Phaesphoros

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Posted 04 April 2013 - 01:44 PM

And another hud bug:

hint: look at the kills/score at the top

Posted Image

Edited by Phaesphoros, 04 April 2013 - 01:46 PM.


#10 Crimson Fenris

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Posted 04 April 2013 - 02:26 PM

Got several of them today, with a gtx560 and the latest 314.22 drivers on.

3 or 4 games in a row I got numerous and various HUD bugs, like :

- Paperdoll bugs : own paperdoll isnt displaying the face intact, nor the back CT intact at start of the game. Only reappears when damaged in these locations. The name of my mech is "wwwwwwwwww".

- Minimap bug : either black, or glitching in place with constant movements, stuck in place, or with the rainbow effect instead of terrain.

- "Undefined aiming" bug : see post #5 screenshot. I think this bug disappears by targeting any ennemy in sight.

- Empty boxes bug : paperdoll and weapon boxes randomly empty themselves.

- Complete hud bug : happened in Tourmaline with a hunckback 4SP : the HUD was constantly switching between no HUD (like in power down), spectator mode (with the mouse cursor interfering with the aiming and torso movements), and taking damage flashing hud (like after being hit, or powering up).

Powering up and down didnt solve the problem that happened during all match.
Deleting Shader files seems not working either, nor restarting game.

Edited by Crimson Fenris, 05 April 2013 - 05:38 AM.


#11 Gremlich Johns

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Posted 04 April 2013 - 03:03 PM

HEY! HOT PATCH! WHERE ARE YOU!!!





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