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Did They Change Dc Crediting?


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#21 Khan Reaper

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Posted 29 May 2013 - 11:16 PM

Ugh...this is actually pretty disappointing. I recently set up two Cataphract 3D's with the exact same loadout so that I could "speed play" in order to make money faster. I too am interested in finding out exactly what rewards count. I mean, if I am throwing away just the 25000 for win/loss, I can accept that, but if I rip off an assault's arms and a leg, tear all of the armor off of its chest, redden up his internals until they are a laser graze from death, but die and disconnect to start my next match...am I getting nothing when someone takes that assault out?

It is also disappointing that we weren't told about it. Mostly because in the beginning many pilots could hardly believe that we were getting the rewards in the first place and asked many many times just to make sure this was a fact. It is pretty clear that the information regarding this was pretty common knowledge at this point. So to make sure that everyone knew we WERE getting the rewards, but not telling anyone when it ceased is just...well garbage.

I too am sad panda, as now I have an extra 3D for no reason, nine mil that could have gone elsewhere. (My reasoning behind the repeat purchase was not just for speed play, as I plan on having at least four 3D's by the time they implement CW, just in case a Dropship mode comes along, however, this is still disappointing.)

Edited by Khan Reaper, 29 May 2013 - 11:17 PM.


#22 Koniving

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Posted 29 May 2013 - 11:39 PM

Welp, I'm heading to bed. But I edited an earlier post if someone wants to peer at it. In the meantime tomorrow I'll be submitting a vid with a classic farmer (sat at the base in a trial highlander, did nothing but fire an SRM volley at regular intervals), splicing some footage together for the lore-friendly Hunchback chassis introduction and uh, I'll have to figure out things I can do on the side while waiting for matches to end.

I do thank you for the information, Niko. We knew something similar, but had the impression that we get our rewards if we actually fought well and died, then disconnected rather than randomly dying with 3 damage and disconnecting. I'd like to think as in the given example earlier on where I did 400+ with flamers and machine guns only but died first, I could just leave and move on to the next match rather than painfully watching all the way through to the end only to have to listen to someone to cry about how the team did so bad. It's like "Well that may be, but you're not one that can talk." 'tis one of the whole reasons I have 59 mechs.

I suppose the good news is I can set up and splice footage during matches post mortem rather than back-logging them and having to sit out for hours while I clean up the hard drive of raw footage.

Spoiler


Goodnight everyone!

#23 Red Line Pilot

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Posted 29 May 2013 - 11:54 PM

I really (as in REALLY!!!) don't feel like sitting through the rest of match to get the match reward :S I tend to die rather quickly often in my medium mechs ;)

However, i completely sympathize with the goal to punish D/C farming! Can't we (= you) come up with a better solution to this problem, i'm pretty sure we can.

#24 ShinVector

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Posted 29 May 2013 - 11:57 PM

Hmmmmm.... Didn't they do this months ago ???
I guess there is no archive of the patch notes past October 2012.

I guess the only people who notice were the suicide bots.
Got to disagree with most of you guys. I rather it stay as it is and let the suicide bots stay in their holes.

http://mwomercs.com/.../66088-farming/

#25 Tekadept

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Posted 30 May 2013 - 12:02 AM

View PostNiko Snow, on 29 May 2013 - 11:56 PM, said:

Please note that the change occurred before we started putting extra work into our more recent patch notes and hot fix details in the wake of period where the devs were killing off a much more sizeable pool of both bugs and scheduled content.

While I can appreciate a continued desire for more detailed notes, keep in mind a bit of perspective: We are already providing more complete notes than most released games despite being in Beta. We have been improving the level of detail being provided and often been available to answer any more specific questions regarding those notes. This one just got noticed a little later by the community, especially as those most directly affected by the change (ie, the farmers) would not have been inclined to admit to their activities.


As this gets mentioned a lot can I please get a few examples of these "Games" every Game I play has more detailed patch changes.. I will give MWO the point it puts more "fluff" into its patch notes, but less actual Patch changes.

So I fight my darndest,die, then i have to sit and wait while 2 weaponless stalkers try and cap it out?

Edited by Tekadept, 30 May 2013 - 12:05 AM.


#26 Wieland

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Posted 30 May 2013 - 12:06 AM

They really have to work on their communication skills.

#27 Deathlike

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Posted 30 May 2013 - 12:11 AM

View Postsaintchuck, on 29 May 2013 - 10:21 PM, said:

Not sure which I dislike more, the change or not being told about it.


The latter. The change itself doesn't surprise anyone that much.

View PostNiko Snow, on 29 May 2013 - 11:56 PM, said:

Please note that the change occurred before we started putting extra work into our more recent patch notes and hot fix details in the wake of period where the devs were killing off a much more sizeable pool of both bugs and scheduled content.

While I can appreciate a continued desire for more detailed notes, keep in mind a bit of perspective: We are already providing more complete notes than most released games despite being in Beta. We have been improving the level of detail being provided and often been available to answer any more specific questions regarding those notes. This one just got noticed a little later by the community, especially as those most directly affected by the change (ie, the farmers) would not have been inclined to admit to their activities.


That's a flawed perspective.

For instance, the recent change to the reticule staying on a target a little longer on the target's death was regarded as a feature, yet none of it was posted in the notes. People kept thinking this was a bug, due to people's natural reaction to the matter. Had the feature itself been better implemented, it would not have been characterized as such.

Here's another example: It took a patch or two later before the godawful laser recharge sounds were removed. Although these were actually removed, these were NOT covered by the patch notes. If you are not a player that plays regularly AND have noticed the awful recharge, this would have be a question that popped up by these people... and not to their own ignorance, but until you actually PLAY the game that you would notice that change. I'd rather have people be told "this change was in the recent patch notes" instead of checking the forums and finding a post titled "YAY, THE AWFUL LASER RECHARGE SOUNDS ARE GONE".

I've seen some nice bugfixes that have happened, but since these go woefully undocumented (like the bad/broken textures on the mechs, that was fixed recently) people DO ask whether these have been fixed or not. Patch notes are meant to cover this. Failure to do so just causes more problems than it solves. If one were to code AND not document the changes made to the code, it would take longer than it should to search and find recent changes that may or may not have caused problems down the line. Sometimes doing the little things is better than doing the bigger things that don't always work out. People do notice things to even the smallest minutiae... don't think for a second that people won't notice... but they will notice if you do it consistently and consistently well (or in some cases, consistently bad). That is the foundation of "getting it right".

Here's a thought.. after a number of patches ago, people have been created threads like "undocumented patch notes of patch date XX/YY". This is a result of the "poor patch notes" we have come to recognize. This is not an understatement what I'm saying that your patch notes COULD BE MUCH BETTER than they are right now.

I would also like to point out that occasional "listed fixes" in the patch notes OCCASIONALLY are wrong. This may or may not be related to whatever process you do with respect to patch deployment, but there have been some instances where the patch notes are "woefully incorrect" and only get addressed in a patch AFTER the fact. These processes need to be refined further.

Here's another example of bad patch notes:
There has been recent changes to the way NARC interacts with ECM. NARC disables ECM apparently... but this info is kinda lodged away on the boards (I can dig it up, to my dismay)... and the sad fact is that NONE of this info is IN THE PATCH NOTES. Had we known changes in functionality IN the patch notes, people would be more aware. The Patch Notes are supposed to confirm what we know to be true, and something of that a magnitude (especially in the meta before the LRM splash nerf) would have drawn more people to use it and try it out. Instead, I have to keep copying and pasting this info when trying to convince people that the info is the case. I'm kinda annoyed and tired of doing it, but if it is to better serve the community and show proof of my word, I do it.

Heck, not a lot of people know that NARC puts a target on the mech for EVERYONE to see, even if THEY DO NOT HAVE LOS. I have to dig through the forum info for that TOO! Only because this info is NOT in the patch notes, as people continue to be skeptical on changes that were made to this weapon.

So to say that the patch notes are "better than other games" is a comparatively weak sentiment when we find the holes in said argument. If you want to say "we can do better", please show it and not tell us it is true. The facts resonate on their own, not something you tell us... it's what WE TELL YOU.

Edited by Deathlike, 30 May 2013 - 12:26 AM.


#28 Wieland

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Posted 30 May 2013 - 12:37 AM

View PostDeathlike, on 30 May 2013 - 12:11 AM, said:


There has been recent changes to the way NARC interacts with ECM. NARC disables ECM apparently...

Makes it a bit more usefull than what i thought from the patchnotes.

View PostNiko Snow, on 30 May 2013 - 12:27 AM, said:

Typically, we can benefit a great deal more from the feedback of an immediate impression of the changes rather than one with a calculated preconception.

My immidiate impression of the last patch?
700 ping sucks.

#29 Arete

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Posted 30 May 2013 - 12:38 AM

Whoa, this was news to me. I usually watch a match to the end even after dying, but DC sometimes when the match is just clearly won/lost and there's a lone spider hiding somewhere for 5 minutes. Really thought it was OK to DC after death.

Can see why you changed it to stop suicide farmers though.

#30 Tekadept

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Posted 30 May 2013 - 12:40 AM

I seem to get the impression that sometimes this is like an RPG, you have to play through the game and "explore" to discover some of these fixes/changes. I have seen small indie games with far better patch notes, so the size of the dev team doesn't fly. I understand that they may not be as big and detailed as a "BIG" developers and I would cut PGI some slack, but over the course of the game so far there have been so many NINJA :) Changes its not funny. Surely it wouldn't take much to parse the various commits into something semi readable if any changes were documents cleanly.

Being in beta is an especially important time to have the changes documented so us a "Beta Testers :P" Can test these implemented changes.But either way PGI think their patch notes and fine so guess it doesn't matter what us end users think.. Maybe this is another thing that separates me from the "target demographic".
How about patch notes be put on twitter next ;)

Anway I'm done going offtopic.

Back on topic This is really silly, I understand you need to do something to stop people planting their crops and farming, but forcing people to sit through a boring as bat poo game while 2 surviving mechs troll each other for 5 minutes is a bit much, I do hope this isn't final and a better way of weeding out these farmers is being worked on.

Edited by Tekadept, 30 May 2013 - 12:47 AM.


#31 mailin

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Posted 30 May 2013 - 12:51 AM

Stop whining. We were told about this before it was implemented. Honestly, it doesn't bother me. I have so much wasted xp it's not a big deal. If you didn't know before because no one told you now they did, so again I say stop whining. Maybe more dead players will actually offer suggestions to their living teammates now. Or better yet, maybe those whiners won't die so quickly and actually help their team win.

#32 Genewen

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Posted 30 May 2013 - 01:14 AM

View PostNiko Snow, on 30 May 2013 - 12:27 AM, said:

Keeping in mind the modest team size, the beta flag and big goals ahead: Please understand that any energy you feel is missing from the Dev team in these notes is typically being channeled directly into the next improvement.

Wait, are you seriously arguing that team size, beta flag and "big goals" make your devs unable to take ten seconds to note something like:
"Visuals:
- medium lasers are now pink, changed recharge sound"
Sorry, but are we really supposed to believe that? No, sorry, we are not that stupid. And you should not behave like we are. Either PGI is in total chaos, or such notes are already taken for internal documenting. So if you guys could, instead of writing up stories about mechs and necroing threads from last year, compile all the already existant information into actually useable patch notes, that would surely be helpful. Right now, if we compiled all the missing, incomplete and downright wrong patch notes into one document, we could sell it as a book. And unaspiring and apologetic statements like the above surely show no intent to change much about it.

So pretty please, can we have an official post that specifies exactly the WHAT, WHEN and HOW, and where we might discuss alternatives to the current system which might not screw over all your playerbase, that'd be great.

#33 mailin

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Posted 30 May 2013 - 01:20 AM

Sorry Genewen, but this issue was addressed back in closed beta. I think that PGI has moved on to other things. Also, the only thing that you're missing out on by leaving a game early is some c-bills and xp that are the match rewards. You still get your personal rewards for damage done, kills and assists.

#34 LapsedPacifist79

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Posted 30 May 2013 - 01:24 AM

Just off the top of my head I could reel you off a long list of farmers. Game after game after game you see the same guys fecking us over. When you're an assault down it often makes or breaks a match. Yet again a small minority fecks it up for everyone.

Please try to find a way to stop them while letting us real pilots keep our earnings.

#35 mailin

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Posted 30 May 2013 - 01:34 AM

View PostLapsedPacifist79, on 30 May 2013 - 01:24 AM, said:

Just off the top of my head I could reel you off a long list of farmers. Game after game after game you see the same guys fecking us over. When you're an assault down it often makes or breaks a match. Yet again a small minority fecks it up for everyone.

Please try to find a way to stop them while letting us real pilots keep our earnings.


They did. There will still be those who don't get it and will continue to dc, but the numbers of those are waaaay down since they implemented this system. I was sending reports weekly under closed beta with multiple names on each report. I think I may have sent one two weeks ago with one player name on it. If you notice players doing this frequently, send in a ticket and PGI will handle it.

#36 A Man In A Can

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Posted 30 May 2013 - 01:41 AM

Just tested this.

Apparently if you dc at the start of the match and did nothing, at minimum you get the rewards for the game result (win/loss/tie) and that applies for both Cbills and Xp. So that's 25k Cbills and 100xp for a loss, 25k Cbills and 300xp for a win, and 25k and 0xp for a tie. Multiply these results by 1.5 if you have premium time.

As for any earned rewards for actually doing something, see my follow up post on page 3 in this thread.

Edited by CYBRN4CR, 30 May 2013 - 03:05 PM.


#37 jozkhan

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Posted 30 May 2013 - 01:53 AM

Wait a sec, can someone make it clear here please: say I get killed halfway thru a match and then disconnect after I have died (to go and play my next match) what EXACTLY am I losing out on?

#38 mailin

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Posted 30 May 2013 - 01:55 AM

Niko said previously, you give up match bonuses, but not personal rewards.

#39 Hador

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Posted 30 May 2013 - 01:57 AM

So that means you miss out on the salvage boni and on the resource boni (from the conquest)?

Edited by Hador, 30 May 2013 - 02:12 AM.


#40 Tekadept

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Posted 30 May 2013 - 02:13 AM

No wonder new PUGS to the came are QQing its so hard to make money, now we know why.. You would think that should be mentioned somwhere, as their target demographic doesnt check the forum they will never know.



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