Did They Change Dc Crediting?
#121
Posted 30 May 2013 - 12:43 PM
Perhaps the Dev who did the dumb can be utubed writing "I will not mess with a MMOs economy without being LOUD and CLEAR in a Dev Announcement post ever again!" 100x on the Chalk board would be I think sufficient penance.
On the flip side of this... I've also read somewhere in these forums that Server-side code was implemented but not yet active for catching the DC cheaters and macros. So... perhaps the community could... put down the flamethrowers and napalm. Take a deep breath and remind themselves... Beta!
#122
Posted 30 May 2013 - 01:20 PM
Koniving, on 30 May 2013 - 08:21 AM, said:
More of a slow processor and/or ram issue, where his connection is fast but his computer can't keep up.
Normally I like you Koniving. But not this time. Maybe you should read before you make derogatory assumptions.
http://mwomercs.com/...ng-a-game-drop/
System specs:
AMD FX-8150 8-core Processor (OC @ 4.0 Ghz)
16 GB Corsair DDR3 RAM
nVidia 560Ti 2GB GDDR5 Video Card
Windows 7 x64
50 Mb/s Downstream and 5 Mb/s Upstream connection with 80ms ping(to IGP/PGI's servers) and 1 ms jitter.
Why would you not bother to read? I was just saying some people are being disconnected by PGI, why should they be double punished. Personally I have found a workaround to the issue, so it no longer affects me(cyberghost VPN works for me). But I'm sure there are lots of people, even people who posted in that thread who have no idea what to try. I posted that link in response to the guy who was assuming that every disconnect was intentional, so that he could read it and understand that a lot of those people disconnecting just have issues with the way their traffic is being routed to/from PGI and don't know to even try a VPN(or custom UDP flood settings if their router supports it) to fix it. But yea, attack me and my computer system. I know it's not the best, but I'm sure it's not the worst. Have a nice day Koniving, just know that I lost a lot of respect for you. I doubt you care, just making you aware.
#123
Posted 30 May 2013 - 01:31 PM
Dude42, on 30 May 2013 - 01:20 PM, said:
http://mwomercs.com/...ng-a-game-drop/
System specs:
AMD FX-8150 8-core Processor (OC @ 4.0 Ghz)
16 GB Corsair DDR3 RAM
nVidia 560Ti 2GB GDDR5 Video Card
Windows 7 x64
50 Mb/s Downstream and 5 Mb/s Upstream connection with 80ms ping(to IGP/PGI's servers) and 1 ms jitter.
Why would you not bother to read? I was just saying some people are being disconnected by PGI, why should they be double punished. Personally I have found a workaround to the issue, so it no longer affects me(cyberghost VPN works for me). But I'm sure there are lots of people, even people who posted in that thread who have no idea what to try. I posted that link in response to the guy who was assuming that every disconnect was intentional, so that he could read it and understand that a lot of those people disconnecting just have issues with the way their traffic is being routed to/from PGI and don't know to even try a VPN(or custom UDP flood settings if their router supports it) to fix it. But yea, attack me and my computer system. I know it's not the best, but I'm sure it's not the worst. Have a nice day Koniving, just know that I lost a lot of respect for you. I doubt you care, just making you aware.
I read the initial error report on the first page, not the specs. From there it's either a packet loss or my assumption was the absolutely insane loading time to bring up a level; I've seen games that think you're loaded before you are and therefore send you information before its ready causing crashes. That speed is slower than a playstation 1 on its most load-intensive games!
I have similar specs to what you just listed but half that processor power (AMD Phenom II quad core) and my maps load in 6 seconds or less with only a fraction of that connection speed (I'm actually on DSL with a 5 megabit down and 1 megabit up) with an 80 to 90 ping.
Looking at the thread I don't see any specs listed on the first page, and only an intel I5 processor listed on the second page as part of an error report. The problems appear to be listed by dozens of people, not just one person, so there's no one set of specs about it. At the time it also seemed completely unrelated to the topic that was at hand (since there was no context; just "What am I looking at here?"), and unrelated to gameplay so the fact that it got a response at all from me is a miracle in itself. Not to mention it being after I've been up til 4 AM getting to the bottom of the ninja-patch mystery that this entire thread has been about, and just waking up around when I posted that response with a "what does this have to do with the ninja patch or for that matter anything to do with credits" expression on my face.
I mean...who takes 17.9 seconds to load Tourmaline? That's insane. You'd expect that of a dual core pentium I-3. The match is already started and everyone's a mile away from the base by then! Is it any wonder why I gave the reply I did? That's not the speed of a quad core, let alone an 8 core, and clearly there's quite a bit wrong there. If this slow loading time is a common occurrence and not just when you lose packets, you may want to check into virus issues and malware.
Also, my response was to someone saying "What am I looking at here," with absolutely no context. I took a look, read the first and second quoted error reports which by themselves stated the maps took an insanely long time to load (for both of them), and that the player was disconnected for receiving packets newer than what was sent. If I was a network engineer I could probably have said "Lost packets." Sorry but my level of scripting knowledge is more along the lines of making automatic switches work based on the time of a virtual day and noticing giant walls of text that repeat "ERROR" in giant capital letters when Skyrim crashes. When that person replied back and said slow connection and a joke about dial-up, I responded that it was less likely to be a slow connection and more likely to be a slow computer or possibly insufficient ram that couldn't keep up with a high speed connection (hence losing packets).
I'm sorry you took offense to that, but honestly I never looked into the context as it had seemingly nothing to do with the topic.
Btw, what's the RPM speed of your hard drive? Is it Sata, IDE? Solid State or with motorized components? With high speed connections and that sort of processor, a packet loss should never occur. Also, wired or wireless modem? If wireless, see if the issue occurs on a wired modem.
Edited by Koniving, 30 May 2013 - 01:47 PM.
#124
Posted 30 May 2013 - 01:50 PM
#125
Posted 30 May 2013 - 02:07 PM
Koniving, on 30 May 2013 - 01:50 PM, said:
Because I'm proud of my system. I'm not wealthy and it took a bit for me to put together. That's all.
And it's understandable that you didn't get the context if you only saw the bit about the guy asking what he was looking at.
Most disconnects(at least for me) occur not at the start of the map, but during combat, sometimes heated combat, or, after about 1 minute into the game, where we're just starting to move toward the enemy. It's never happened before the map loaded and we were at the screen where you wait for people to join. I've never not seen the map before being kicked to mechlab. Also, my map loading times are about 6-10 seconds, depending on the map(I have 7.6k RPM Seagate 1 TB that my games are loaded onto). I'm sure some of the other people in the thread there have much slower load times, and some have faster. Doesn't seem to be load time related. It's really just that the Omicron logs show no information once the level is loaded, until a disconnect happens(or you type something). So there's no way to tell from looking at the logs on our end whether the disconnect happened after 5 seconds or 5 minutes into the match, unless you were talking a lot. Hopefully the "Additional server side logging" for this issue that they added in the last patch will help them fix it, and it won't be an issue any more.
Anyways, no hard feelings man, I can see how you just saw the guy asking what he was looking at and tried to give him an answer.
Edited by Dude42, 30 May 2013 - 02:10 PM.
#126
Posted 30 May 2013 - 02:18 PM
Dude42, on 30 May 2013 - 02:07 PM, said:
And it's understandable that you didn't get the context if you only saw the bit about the guy asking what he was looking at.
Most disconnects(at least for me) occur not at the start of the map, but during combat, sometimes heated combat, or, after about 1 minute into the game, where we're just starting to move toward the enemy. It's never happened before the map loaded and we were at the screen where you wait for people to join. I've never not seen the map before being kicked to mechlab. Also, my map loading times are about 6-10 seconds, depending on the map(I have 7.6k RPM Seagate 1 TB that my games are loaded onto). I'm sure some of the other people in the thread there have much slower load times, and some have faster. Doesn't seem to be load time related. It's really just that the Omicron logs show no information once the level is loaded, until a disconnect happens(or you type something). So there's no way to tell from looking at the logs on our end whether the disconnect happened after 5 seconds or 5 minutes into the match, unless you were talking a lot. Hopefully the "Additional server side logging" for this issue that they added in the last patch will help them fix it, and it won't be an issue any more.
Anyways, no hard feelings man, I can see how you just saw the guy asking what he was looking at and tried to give him an answer.
No problem. It is a good system. Identical ram, certainly much better connection and I had to give up on the 8 core idea as it was a couple hundred out of my already strained price range, so I went with a quad core. Sounds like you have one video card but with twice the on board ram -- which is good. I was going to go for Nvidia cards but went with AMD because it was cheaper for something that'd do about the same thing if I snagged two.
Don't suppose you want to trade computers?
I'm still a bit surprised on the loading time of over 6 seconds. Seagates of that size are definitely sata, but it's not solid state (or it's ungodly expensive). That may have something to do with why it takes so long. (Nothing to do with the packet loss mind you).
My main hard drive (and now my recording one) are solid states. Gotta say I'm never going back to standard hard drives! The gaming hard drive is 1.5 terrabytes and not solid state, but since it does not run my Windows or anything else, all the reading/writing is much more dedicated to only pumping out the game information. I actually have 5 hard drives running at the moment. Main, backup, data storage, gaming, and recording.
I'm assuming your own error reports don't give you 17.9 seconds as your listed time to load Tourmaline, then?
Edited by Koniving, 30 May 2013 - 02:21 PM.
#127
Posted 30 May 2013 - 04:29 PM
#128
Posted 30 May 2013 - 05:26 PM
Also holy **** that censorship. This isn't even off topic. It's a valid point of discussion and is obviously an issues if it took people MONTHS to figure it out without any real prior documentation. Come on PGI.
Edited by Xenophontis, 30 May 2013 - 05:30 PM.
#129
Posted 30 May 2013 - 05:48 PM
PhoenixFire55, on 30 May 2013 - 05:33 AM, said:
I so agree. People who quit the instant they die annoy me. Dead players can help their team win by spectating and typing valuable information into team chat, a function fighting players rarely have time to do (for those that don't use Teamspeak or similar).
To people who want to get on to the next apparently meaningless match ASAP, I suggest less red cordial in your diet and upping the Ritalin.
#130
Posted 30 May 2013 - 06:05 PM
Xenophontis, on 30 May 2013 - 05:26 PM, said:
Also holy **** that censorship. This isn't even off topic. It's a valid point of discussion and is obviously an issues if it took people MONTHS to figure it out without any real prior documentation. Come on PGI.
Niko misquoted early on. You're sort of worked up over something that's already solved.
#131
Posted 30 May 2013 - 06:08 PM
Koniving, on 30 May 2013 - 02:18 PM, said:
Actually, they vary wildly. Going into the LogBackups folder and just looking through at the loading time for the various maps I see numbers ranging all the way from about 7 seconds to in some cases over 20 seconds. The more recent logs seem to have longer load times. I was just guessing before based on how long it felt. The mechlab load time even varies from 3 seconds to as many as 8 seconds. Tourmaline in particular comes in anywhere from 12-19 seconds from the logs I looked at.
And yea, any drive that has an RPM listed isn't solid state . I know the hdd is a bit slow, but I just don't have the spare cash at the moment for a new SSDD. It doesn't seem to impact my performance once loaded, just load times, so it can wait for a bit I guess.
#132
Posted 31 May 2013 - 04:03 AM
Koniving, on 30 May 2013 - 02:18 PM, said:
Solid State Drives are incredible. I'm never going back, either. HDD are still good for archiving large amounts of data, but for any kind of write/read heavy task like recording, playback of very HD content and loading applications, the difference is so staggering it's mind boggling.
Plus, since drives are easily swappable, I doubt I'd have to buy any more drives, either. When buying new laptops to upgrade I can always choose a high capacity med speed hard disk, stuff my current SSD in there and use the new disk as archive, together with the other 3 old HDD I have on hand for exactly that purpose now.
That said, since this entire thread deals with a gigantic miscommunication (and there apparently isn't even a real change in the first place for it) it doesn't actually have a purpose now. Under normal circumstances I'd close it, but since you seem to have a side conversation going I'll just let the thread run its own course away from the original topic now, and not do any locking or whatnot. Not yet, anyway. Have fun.
Edited by Hayashi, 31 May 2013 - 04:05 AM.
#133
Posted 31 May 2013 - 04:58 AM
But as we are already Jettisoned you also get this
Edited by Tekadept, 31 May 2013 - 04:59 AM.
#134
Posted 03 June 2013 - 02:31 PM
No wonder I was levelling those pilot skills at a creep.
Spontaneous disconnect or suicide? I choose.... uninstall.
Edited by ElLocoMarko, 03 June 2013 - 02:42 PM.
#135
Posted 16 June 2013 - 11:08 PM
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