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$35 Dollar Highlander ... But No Bug Fixes?


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#1 ShadowSpirit

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Posted 02 April 2013 - 06:14 PM

Seriously? Fix the radar and screen glitches already. They've been around since the real "closed" beta.


Bug Fixes

- Artemis Line-of-sight check is now more accurate
- EMP will now turn off ECM in Counter Mode
- Mech damage glow now fades away after they die

.... this is the best you can do?

Edited by ShadowSpirit, 02 April 2013 - 06:17 PM.


#2 QuantumButler

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Posted 02 April 2013 - 06:20 PM

no bug fixes and no testing, all we get are new bugs.

Shows where their priorities lie.

#3 Taron

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Posted 02 April 2013 - 07:28 PM

Maybe, but we also have old bugs back.

#4 coRpSE

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Posted 02 April 2013 - 08:35 PM

View PostAnaArt, on 02 April 2013 - 07:23 PM, said:

Hi folks,

the issues fixed in the "Bugs fixes" list are the most major and noticeable issues that get fixed. There are dozens of other issues that get kicked in in the patch without being mentioned.

cheers


What, these 3?
  • Artemis Line-of-sight check is now more accurate
  • EMP will now turn off ECM in Counter Mode
  • Mech damage glow now fades away after they die
Those to me is nothing major.

I think most of the people here could go without getting a new mech and more cockpit items if we could get a single "solid" patch that was straight up, a bug fix patch. I believe most people rather have fixed content and proper balance along with maybe a new map or two and game modes. By the new crap that comes out shows that your, (meaning the Developers), priorities are somewhere else and not in the right areas addressed.

Edited by coRpSE, 02 April 2013 - 08:40 PM.


#5 Dalinor Frostreaver

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Posted 02 April 2013 - 08:58 PM

View PostcoRpSE, on 02 April 2013 - 08:35 PM, said:

I think most of the people here could go without getting a new mech and more cockpit items if we could get a single "solid" patch that was straight up, a bug fix patch. I believe most people rather have fixed content and proper balance along with maybe a new map or two and game modes. By the new crap that comes out shows that your, (meaning the Developers), priorities are somewhere else and not in the right areas addressed.


This <points up>

Dont get me wrong, I love seeing new mechs and cool stuff. But, I'd also love a patch that just focused on tightening up bugs. We have a lot of bugs, that while not game ending, really detract from the enjoyment of the game. At the very least, if we could get fixes for the many long standing Hud issues, that would be appreciated.

#6 Josef Koba

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Posted 02 April 2013 - 09:20 PM

View PostDalinor Frostreaver, on 02 April 2013 - 08:58 PM, said:


This <points up>

Dont get me wrong, I love seeing new mechs and cool stuff. But, I'd also love a patch that just focused on tightening up bugs. We have a lot of bugs, that while not game ending, really detract from the enjoyment of the game. At the very least, if we could get fixes for the many long standing Hud issues, that would be appreciated.


I agree with you, but I dunno. The LSD trip polygon bug seems pretty game ending to me. I'm not a founder (I would have been had I known about the game in time), but I've spent a couple hundred bucks on the game thus far so I hope my feedback is valued. I can't play it right now, at all. And right before the match I got one day's worth of premium time. I'm assuming that they won't refund those 250 MC. Updating drivers doesn't seem to fix this issue, at least not universally. It didn't work with me. And the patch created more bugs that shouldn't have any thing to do with video card drivers.

I know this is F2P, but a lot of people drop some loot on it. I love all the neat features they've recently included, but I'd honestly rather see a no kidding patch that addresses some of these bugs first. As far as I'm concerned, this patch broke the game. Others don't see it that way, no doubt, but for me, the patch broke the game. Patches aren't supposed to do that. They're supposed to, you know, patch things.

#7 Commodore

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Posted 02 April 2013 - 09:36 PM

View PostQuantumButler, on 02 April 2013 - 06:20 PM, said:


no bug fixes and no testing, all we get are new bugs.

Shows where their priorities lie.


View PostAnaArt, on 02 April 2013 - 07:23 PM, said:

Hi folks,

the issues fixed in the "Bugs fixes" list are the most major and noticeable issues that get fixed. There are dozens of other issues that get kicked in in the patch without being mentioned.

cheers



I think this illustrates the overarching issue that I and my friends have with this game. It's clear that you guys are doing insufficient QA and it seems that insufficient (if any) regression testing is being done, and if it is being done, you need to pay more attention to the results.

I think we would all prefer if you guys would focus on fixing outstanding issues that seem to be compounding with each new patch than supplying new content. I think we would also prefer that you make sure a patch is solid before releasing it, even if that means missing your patch day deadline. As long as I got an email or a visible forum post saying that the patch was pushed back for additional polish, I would have no cause to be upset. As it stands, though, I am seriously regretting putting in the money I did for this product as you are not making proper use of QA.

I realize this is still technically beta, but patches are supposed to fix more bugs than they introduce, and they certainly should not reintroduce previously fixed bugs.

As a professional software developer, I have never had, nor ever allowed, code to be released that reintroduces old bugs or creates more bugs than it fixes. These commits should never make it past code review before being integrated into the master repository, and the full test suite run once merged to ensure that it hasn't reintroduced bugs fixed in this iteration.

As it stands, I cannot possibly endorse the haphazard release practices in this game. If PGI can get its release procedures under control, and fix some actual bugs I would certainly be willing to start paying into the pot again. As it stands though, I have buyers remorse, and could not possibly justify spending another cent.

#8 MasterC

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Posted 02 April 2013 - 10:07 PM

I hate to make a negative post, particularly since I really want this game to succeed, but the bugs from the March 19 and April 2 patches are really frustrating.

Prior to the March 19th patch, I felt MWO was getting more stable. But since that time, it feels much less so. Bugs that need to be fixed include: HUD issues, mini-map problems, frequent crashes to desktop, joystick control binding issues, UI ready button issues, match stats not showing at the end of a match, and mechs stuck in games. Most of these issues were either introduced with the March 19 and April 2 patches or have been made worse by them. I don't think I am going to buy any more MC until the game becomes more stable again.

On the positive side of the ledger, I really love the new night and heat vision modes. I absolutely hated these vision modes before but It is a joy to play in them now.

#9 Iscarius

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Posted 02 April 2013 - 11:07 PM

Yeah I'm seriously about to stop playing this game until they fix all the HUD/map glitches. Getting in a match and not having arrows to tell who's on your team is ridiculous. Like 30% of the time you play, there's some kind of HUD/map glitch. It happens to everyone constantly. How has this not been noticed or fixed yet?

#10 coRpSE

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Posted 02 April 2013 - 11:58 PM

Me personally, am going to hold off supporting this game until some of these are readdressed and fixed. I love this game, don't get me wrong, but it seems like latley, each patch has just made the game worse, not better. I am a php code developer and I always have others test my scripts before I go public with them and I sometimes will hold off releasing it until its done. I do the same thing when I developed maps for RTCW and COD4. Always a strict testing that when on and it was great that I had people from all different clans that would help me out in the testing, Once everything was there, I would release it to the pop, and sometimes bugs were found at that point, but I never created or recreated bugs when fixing others.

As the new thermal, I don't like it. In winter maps, it makes things just as hard as with out it. I would figure B&W technology would be a bit more advanced. Heck, why not have both, the ability to toggle between the two, and set their distance limiter the same. but as of now, it's not better then night vision which is not great also, IMO...

#11 fchicken

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Posted 03 April 2013 - 12:09 AM

I am starting to wonder why am I spending money on this game.

Each new patch seems to bring more problematic bugs. Black screen bug is game breaking for me.
Add the minimap glitches, shots bypassing armour, missing friend/foe indicators, memory leak and crashes but the team is spending their time on hero mechs and other superficial add-ons.

It has me looking for something else to get my fix on.

#12 BeezleBug

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Posted 03 April 2013 - 12:30 AM

Guy´s u must fix these bug´s. There are all over the game. Some of the Bug´s are so old... don´t no what to say.
The HUD is a really big thing. This must be fixt. The first 5 Matches i played on patchday, i get the HUD bug´s three times. that not cool.All of my premade buddy´s has the same problems, so it is rare that all of the party play a game without bugs @ all.
When u change the keybindings plz write it down in the patch notes.
The Minimap is still horror, the chat is so buggy i can´t belive it, that is sooo basic!...
Wrong colors on the Cap icons, i mean, blue is red, red is blue, sometime there are no icons @ all ???
There is so much to fix, plz work on this 4 the next week.

#13 Hil

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Posted 03 April 2013 - 12:52 AM

2 devs:
It's BECAUSE you have black screen and crash bugs that you cannot implement normal punishment for ****** farmers who leave the game as soon as it starts.
It's BECAUSE you have those bugs that the balance, already not that good, often becomes terrific with 1 or 2 mechs disconnected only on 1 side.
It's because you have no markers visual bug (almost in every second game on large maps) that we do accident teamkills and get really angry at how you handle the game.
It's because you definitely do much more work on "features" than on quality, that it has become a serious problem.
Give us stability and not new visuals (at least not if it affects the stability as main priority!).
And can't you fix bugs before releasing patches, even if a bit? TV mode just disappears randomly, just how could it happen if you should have only changed its appearance and nothing else??!

Edited by Hil, 03 April 2013 - 12:53 AM.


#14 Inertiamon

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Posted 03 April 2013 - 03:01 AM

View PostAnaArt, on 02 April 2013 - 07:23 PM, said:

Hi folks,

the issues fixed in the "Bugs fixes" list are the most major and noticeable issues that get fixed. There are dozens of other issues that get kicked in in the patch without being mentioned.

cheers


So within PGI "patch notes" doesn't quite mean what the rest of the world thinks it means. Are you even tracking this stuff internally or is it just a big old baseless ffa? What possible value is there in excluding fixes from the public notes given the constant cricicism of development pace?

You still have some beta testers left, if you arm them correctly they may actually be useful.

View PostCommodore, on 02 April 2013 - 09:36 PM, said:

As it stands, I cannot possibly endorse the haphazard release practices in this game. If PGI can get its release procedures under control, and fix some actual bugs I would certainly be willing to start paying into the pot again. As it stands though, I have buyers remorse, and could not possibly justify spending another cent.


It's never been in any doubt to me that the development is a mess. The only thing I can't decide is if they're purposely working to a minimum investment methodology or if they're just inept.

#15 loliza

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Posted 03 April 2013 - 03:07 AM

View PostJosef Koba, on 02 April 2013 - 09:20 PM, said:


I agree with you, but I dunno. The LSD trip polygon bug seems pretty game ending to me. I'm not a founder (I would have been had I known about the game in time), but I've spent a couple hundred bucks on the game thus far so I hope my feedback is valued. I can't play it right now, at all. And right before the match I got one day's worth of premium time. I'm assuming that they won't refund those 250 MC. Updating drivers doesn't seem to fix this issue, at least not universally. It didn't work with me. And the patch created more bugs that shouldn't have any thing to do with video card drivers.

I know this is F2P, but a lot of people drop some loot on it. I love all the neat features they've recently included, but I'd honestly rather see a no kidding patch that addresses some of these bugs first. As far as I'm concerned, this patch broke the game. Others don't see it that way, no doubt, but for me, the patch broke the game. Patches aren't supposed to do that. They're supposed to, you know, patch things.

yeah i get the triangles too and add a brand new highlander i just entered 50 buvks worth of mc getting my total mc spend is now in the 40k+ range i really want this game to succeed and i have no problem dropping 100 bucks a month on mc but FIX THE DAMN BUGS the game is litterally now unplayable i get 1 match out of 5 that is not so buggy rest is straight up UNPLAYABLE....

also the blinking triangles are gonna give some poor epileptic kid a siezure

also i dont care about spelling in this post im DANISH AND MAD!

#16 Samophlange

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Posted 03 April 2013 - 03:08 AM

FYI-
My thread was shut down for bringing up these same issues, albeit through the view of my interest in the inner workings of company dynamics.
Either it was considered "non -constructive" or trying to "start an argument" according to the posting guidelines.

Jus so's ya know..

#17 Inertiamon

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Posted 03 April 2013 - 03:11 AM

Just so I don't appear non-constructive, here's some suggestions for high priority fixes;
  • Users able to delete maps and avoid rotation (personally I'd prefer the choice but in absence of that the ability to tune a mech for one map then binge it seems ludicrous
  • Corrupt/Blank Minimap - common since Autumn 2012 and a game-stopper
  • Yellow Screen bug after shutdown - common since Autumn 2012 and a game-stopper
  • Matte Mech Textures - common since Dec 2012 and heavily affects the game in so much as you lose the ability to see mech direction

Edited by Inertiamon, 03 April 2013 - 03:12 AM.


#18 loliza

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Posted 03 April 2013 - 03:13 AM

View PostSamophlange, on 03 April 2013 - 03:08 AM, said:

FYI-
My thread was shut down for bringing up these same issues, albeit through the view of my interest in the inner workings of company dynamics.
Either it was considered "non -constructive" or trying to "start an argument" according to the posting guidelines.

Jus so's ya know..

^^
edited to remove the negative rant

Edited by loliza, 03 April 2013 - 03:14 AM.


#19 haseeb

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Posted 03 April 2013 - 03:39 AM

this game is worst in patch handling i guess i rarely seen F2P games with this much B.S. one patch we rejoice finally the X bug got fixed but in time it evovles like virus and come back with more bug features to users. seriously Dev please hire some alpha testers before releasing the patch. and bravo u add new cockpit handing items new camos new x y z stuff that isnt even used by 99% of players please get your head checked what the hell you guys doing. its not the right time for gadgets that we see and feel happy while the game crashes same time.

I would really sugest the Devs to go and get some real tips from other F2P developers most recomended is World of tanks as that game is pretty same as this but million times more stable from Beta and well handeld they never had one bug twice in history of patching.

I only spent money once on this game before realising its not worth yet for money.

Edited by haseeb, 03 April 2013 - 03:40 AM.


#20 nonplusultra

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Posted 03 April 2013 - 03:50 AM

View PostAnaArt, on 02 April 2013 - 07:23 PM, said:

Hi folks,

the issues fixed in the "Bugs fixes" list are the most major and noticeable issues that get fixed. There are dozens of other issues that get kicked in in the patch without being mentioned.

cheers


U kicked out some unimportant/hardly noticed bugs and brought a lot of new game destroying in? Great job. Not.





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