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Speed By The Ton


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#1 SilverMalachite

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Posted 03 April 2013 - 04:25 AM

For whom this may concern
I have no idea how this will play on the existing programming,
Or ?????????

Anywho

Here say
  • I have an Atlas, & I choose to only use say 90 out of the 100 available...
  • Is the speed governed by aerodynamics?
  • Or by shear weight?
  • Is this issue on the list? >>>-------->With the collision knock down/collision damage Dynamic being worked for implementation.
  • Um... Also if I jump on the enemy is the damage going to be placed through out the structural integrity? (e.g point of impact + legs + damage from weight strain tormenting the gyros balancing system + strength e.g standard vrs endo)


That all for now


Thank you


keep up the good work


Thank you



Kind regards



Jadedhawke

#2 Corwin Vickers

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Posted 03 April 2013 - 04:42 AM

Purely weight.

ATM death from above does very little damage. Kicking (crashing) also does a little bit of damage. They have said they will add physical attacks though.

#3 Mercules

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Posted 03 April 2013 - 04:45 AM

Speed is governed by the frame and engine size. You choose a 100 ton frame and engine X it only goes Y. It will never go faster because you only put 90 tons worth of gear on it.

#4 Corwin Vickers

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Posted 03 April 2013 - 04:47 AM

Oh, I misunderstood him. Actually makes a lot more sense that way.

#5 AnnoyingCat

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Posted 03 April 2013 - 04:48 AM

A fast Atlas is a good Atlas





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