I have no idea how this will play on the existing programming,
Or ?????????
Anywho
Here say
- I have an Atlas, & I choose to only use say 90 out of the 100 available...
- Is the speed governed by aerodynamics?
- Or by shear weight?
- Is this issue on the list? >>>-------->With the collision knock down/collision damage Dynamic being worked for implementation.
- Um... Also if I jump on the enemy is the damage going to be placed through out the structural integrity? (e.g point of impact + legs + damage from weight strain tormenting the gyros balancing system + strength e.g standard vrs endo)
That all for now
Thank you
keep up the good work
Thank you
Kind regards
Jadedhawke