Raven 2X And 4X Need A Buff
#41
Posted 03 April 2013 - 09:04 AM
#42
Posted 03 April 2013 - 09:06 AM
But the 2X....well the 4X can do almost everything the 2X can do, but with JJ.
So i guess give the 2X JJ.
#43
Posted 03 April 2013 - 09:08 AM
Wolf87535, on 03 April 2013 - 07:51 AM, said:
With current mechanics it would fire in one giant volley: SRM12. We already have SRM8 Jenner, SRM18 Centurion, SRM36 Cat... Additional hardpoint on combat light should be awesome, but not with current missile-tube system.
#44
Posted 03 April 2013 - 09:10 AM
#45
Posted 03 April 2013 - 09:11 AM
XSerjo, on 03 April 2013 - 09:08 AM, said:
With current mechanics it would fire in one giant volley: SRM12. We already have SRM8 Jenner, SRM18 Centurion, SRM36 Cat... Additional hardpoint on combat light should be awesome, but not with current missile-tube system.
You are probably right, but that will be fixed (at some point) I am sure.
#46
Posted 03 April 2013 - 09:14 AM
Wolf87535, on 03 April 2013 - 09:04 AM, said:
"RVN-SR - This variant is a field upgrade made by Capellan March forces who captured many Ravens during Operation Sovereign Justice. This modification of the -3L replaces the lasers and TAG with four Machine Guns linked to a Machine Gun Array to protect it from the infantry assaults that resulted in the capture of the 'Mechs to begin with. BV (1.0) = ??, BV (2.0) = 601[11]"
ALL MACHINE GUNS (and a missile hardpoint I suppose).
Garth Erlam, on 03 April 2013 - 08:23 AM, said:
Deathlike, on 03 April 2013 - 08:44 AM, said:
This either means there's a Raven Hero next, or an ECM nerf.
Sounds like both, but I'm not holding my breath for it.
Nah, it sounds like Raven variant quirks to me. Maybe the other two things as well, but probably quirks.
Edited by FrostCollar, 03 April 2013 - 09:18 AM.
#49
Posted 03 April 2013 - 09:35 AM
Stoicblitzer, on 03 April 2013 - 06:37 AM, said:
wrong...while the raven 3L is ridiculously easy to play, i agree there, the other 2 ravens are ridiculously slow... they are the slowest lights (113 w/o tweak?) and thus more or less cannon fodder... i wouldn´t mind a SLIGHTLY increased engine rating for the non-ecm ravens... and a speednerf for the ecm lights
Edited by Adrienne Vorton, 03 April 2013 - 09:49 AM.
#50
Posted 03 April 2013 - 09:38 AM
As for the 4x, I loved the 'mech. But... I kinda have a thing for ballistic lights, which is really only even kind of doable with 35 tonners. I still keep my 4x around (even though I only have 4 'mechbays) just because I like the AC/20 raven so much. I had some good runs with it with an AC/10 as well, mounted JJs so as to make my lower speed less gimping, what with jump turning and all. I've wanted to try some other ones too, but I've seen how bad the double AC/2 variation is (in my opinion. It's got decent DPS and range DPS I suppose, but the AC/2 REALLY is not my sort of weapon). Maybe a UAC/5 and some other stuff with the tonnage I save with the smaller weapon than what I usually have on there...
3L? Needs a nerf. I'm not sure why it was thought it was a good idea. It's not so bad as far as hardpoints go (though the possibility of double streaks with ECM is a little much, it's not so bad with the recent nerfs). It has the same number of hardpoints as the other two ravens (something a lot of the other chassis can't really say within their own varients), but it also has the advantage of both ECM, a significantly faster max engine size, and an additional module slot. While this might have been partially mitigated by the fact that one of the missile hardpoints has to shoot through a measly NARC tube, this isn't really a problem as the favored weapon for this build isn't much affected by this limitation.
I'm can't really provide a good explanation for how this can be rectified. The 2x pales in comparison to jenners, and I think it needs something to bring it up to at least their standards. Maybe a set of really good quirks, or perhaps better maximum armor. The 4x as I said I've never had a problem with, but I'd certainly enjoy a buff on it, but as I've not had a problem with the variant I can't really say what it needs. 3L? I'd say reduce it down to one or two module slots (though, with the increasing usefulness of modules (still needs to increase further, methinks), wouldn't it be interesting if ECM also occupied a module slot, on top of it's current limitations), and perhaps reduce it's maximum armor values. Other negative quirks could be good too. Actually... wouldn't it be nice if the 2x and the 3L swapped max engine sizes and module slots? I dunno. It'd be something, I guess.
Edit: I seem a little more whiny in this post than what I'm usually comfortable with, and my grammar is a little shoddy. I have to do work at the moment, but I'll clean it up in a bit.
Edited by Neveda, 03 April 2013 - 09:41 AM.
#51
Posted 03 April 2013 - 09:42 AM
#52
Posted 03 April 2013 - 10:03 AM
I really enjoy the Ravens and have now been given hope about using my non-ecm variants. I was just about to sell my 4X... and now I won't have to!
#53
Posted 03 April 2013 - 10:06 AM
Hell no! They need to be destroyed on sight. I don't normally waste AC20x2 ammo on lights when I drive my Jager but I sure will blow ALL my ammo in hope of killing those ******* Judas-mechs.
#54
Posted 03 April 2013 - 10:08 AM
#55
Posted 03 April 2013 - 10:08 AM
Wolf87535, on 03 April 2013 - 06:40 AM, said:
I do not see any Light OP when I am in swyback or stalker with enough amount of lasers...but in balistic mech(jagermech) or missile mech(catapult) its another story...
#56
Posted 03 April 2013 - 10:09 AM
Edited by Arcadinal, 03 April 2013 - 10:10 AM.
#57
Posted 03 April 2013 - 10:52 AM
Arcadinal, on 03 April 2013 - 10:09 AM, said:
yeah, in no way the 3L could be OP compared to a jenner.... since the jenner is a giant walking center torso without ecm AND has one more energy slot 8[
good jenner pilots might be a pain in the *** and even have chances to be match winners... but get a good jenner pilot into a 3L Raven with common loadout and you will have someone to laugh about almost every enemy.... it´s true.
and it´s just little because of ecm... it´s the nice hitbox of the raven, allowing it to spread damage all over
#58
Posted 03 April 2013 - 11:44 AM
Wolf87535, on 03 April 2013 - 06:36 AM, said:
If the 4X gets a buff I will go back to getting 6+ kills per match... instead of just 5.
Adrienne Vorton, on 03 April 2013 - 09:35 AM, said:
I guess that makes me one of the best players alive, since I can score 5 kills and most damage on the winning team in a mech that is more or less cannon fodder.
Edited by xhrit, 03 April 2013 - 11:49 AM.
#59
Posted 03 April 2013 - 11:55 AM
Edited by Redwo1f, 03 April 2013 - 11:59 AM.
#60
Posted 03 April 2013 - 12:47 PM
Redwo1f, on 03 April 2013 - 11:55 AM, said:
That is technically what they are for. They don't need the incredible top speeds that the faster lights have... but need to be a nuisance/distraction that they are meant to be.
I would consider them like the fast Cent-D or Dragon or Bucket-3C... but a little differently. The other mechs are fast enough to be a semi-light chaser, but suffer with weapons due to spending tonnage through its engine. The Raven 2X/4X are supposed to be the more brawler-like light mech, that is not quite the traditional scout that we associate with.
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