Noobzorz, on 03 April 2013 - 12:54 PM, said:
The point of an adversarial game is to win. PGI's role in this is to direct the various methods of winning. If you want to pick a big, slow *** mech that is loaded for bear, if you get beat by another 8 man pug team, too ******* bad.
The ONLY, and I mean THE ONLY TIME that capping is cheap or stupid is when you get matched against a four man line squad who peels around the center of the map to cap and rips your lights to shreds as they show up to defend, and that is really a fault with the match maker, not capping.
Oh I'm sorry that the primary fun in this game is building and using your mech, And buying new one's to build and use. For which you need c-bills to buy, and upgrade said mechs.
I'm sorry that PGI made it so that the only way for us to make any real C-bills is to actually fight it out.
And I'm even more sorry that PGI hasn't given a true incentive to "win" outside of getting more c-bills as a "win" bonus.
While you're thinking is not wrong, and yes, it is a competitive multiplayer game where the goal is to win, the problem stems from the fact that winning by cap nets you a much lower ammount of money [and for good reason actually] than for actually sticking and fighting it out.
It awards you this lower amount for 1 good, simple reason, base capping is less risk for a win. 2 lights go off, and hide on the sides of the map, the other 6 bigger mechs go out and fight, those two light mechs go and cap the base while the fighting's going on.
Those 2 light mechs did less work and had less risk to them than those stuck in the fight.
As it sits you are not penalized with Repair and Rearm costs any more [because people complained about it.] Your KDR means nothing, There is literally, no reason NOT to fight it out other than the fact that you personally get an ego boost by "winning"
If you want to "win by cap" please, go play the resource collection mode, leave Assault to those who want to fight it out. Until we get an actual Team Deathmatch-esque mode.