I know I might be overthinking it, but hear me out
3rd person view, arm locking to CT, consumables and microtransactions in general
3rd person view, PGI had an abrupt change of heart and they're pushing it despite a lot of negative feedback
3PV is godsend for console market
arm locking to CT - just one controller, no mouse and keyboard
it doesn't need extra explanation
microtransactions - it worked for EA's Dead Space, why wouldn't it for MW:O?
Edited by zmeul, 03 April 2013 - 10:56 AM.