l4Dl, on 04 April 2013 - 01:56 AM, said:
I think the main problem here is not SHS or DHS, but, the design of the trial mechs themselves.
They need to accommodate new players with no understanding of heat management. You cant give them 70% cooling and full weapon loadouts, but, on the other hand, you need to give them something playable/fun.
The main problem with trial mechs is SHS/DHS.
They may not be optimal builds (and some are downright laughable) but the fact that they have half the effective firepower of a double heatsink build is their big handicap. It turns "I want to buy my own mech so I can customize it and improve the loadout" to "I want to buy my own mech so the game will be fair". That's not a good way to introduce people to your game.
Cyron Zarva, on 04 April 2013 - 12:01 AM, said:
Having played the TT version, I came into this game (a couple days ago) knowing that I would have to upgrade to DHS as soon as I could. The fact that SHS suck so badly doesn't mean that DHS should be a free (or only) option, however. It's something that people should want to upgrade, to make their 'Mechs better. Asking for their removal (or upgrading them to somehow be equivalent to DHS when they're not supposed to be) is just asking for an easy button, imo.
An easy button? What's difficult about grinding another fifteen matches to afford double heatsinks?
Single heatsinks don't add challenge to the game. You're either an experienced player who doesn't use them or an inexperienced player who has no choice. They're useless filler that only serves the purpose of a c-bill sink or a handicap for newbies. And heck most newbies won't even know that they exist, so the only impact they have on
their game experience is "Why can all of these players with paintjobs fire their weapons twice as often as me? This game is ********".
Kmieciu, on 04 April 2013 - 12:55 AM, said:
And as for SHS: 10 SHS is only enough for a single Medium Laser to be heat neutral. Even the stock
SDR-5V is easy to overheat. The Devs given up on them - the latest "Build a trial mech" is a clear proof. DHS is a money sink, since you have to have them on any competitive build. Grinding C-Bills motivates gamers to buy Premium time.
It is not a conspiracy: more C-Bill sinks = more premium time sold = more $$$ for PGI.
They will probably replace all the trial mechs with DHS bulds, so when a player buys his own mech he will already know he has to upgrade. That is also the reason why we can't buy "bare-bone" chassis, but have to spend on engines and weapons we already have.
You might be right, but I don't think that'll help them in the long run. They have plenty of c-bill sinks already. Paintjobs, new mechs, weapons and soon enough decals. Slapping on an extra 1.5 mil to the cbill cost doesn't help them make a profit if it's scaring away new customers or making older ones bitter and jaded about their business model.
Michael Costanza, on 04 April 2013 - 12:15 AM, said:
Q: Why do single heat sinks exist? A: Double heat sinks were basically lost-tech from 2800 to 3050ish.
Atlases so rare that you're unlikely to see more than ten on a world. AC2 do 10% of the damage of an AC20 over ten seconds. Machine guns do the same damage over ten seconds as an AC2. Changing the weapon loadout of a mech is an extremely expensive and complicated process and thus customized mechs are extremely rare. A Catapult-K2 can fire its PPCs as often as it likes without overheating. ECM isn't a magical stealth field. Mechs are rare and valuable and an individual owning more than one is practically unheard of, let alone more than one assault mech. Battles don't stop after the first fifteen minutes pass. XL engines and endosteel are extremely rare and valuable.
I think we're a little past claiming that canon takes priority over game balance by this point.
Edited by Mahws, 04 April 2013 - 02:59 AM.