MrPenguin, on 04 April 2013 - 06:58 AM, said:
For some reason. People in this thread appear to assume that new players will actually know the difference between single a duel heatsinks with out ever touching the game or even care about it.
In other words: The OP thinks everyone interested in this game is a massive battletech fan and are very knowledgeable.
The problem with this is that said people have been playing the game for months and the only people left that can join are people who have no idea what the hell battletech is or have never played a mechwarrior game in there life. Which would probably be the majority of gamers.
Alternatively the OP has the common sense to realize that you don't need to know why you're at a massive disadvantage to realize that you are at a massive disadvantage. If I hadn't known about Word of Tanks tiers/armor/weapon dynamic I'd have still noticed that I was being dropped in matches with players who had a massive speed/armor/firepower advantage. MWO newbies may not be getting one hit killed, but they'll still notice that they're bringing half the effective firepower to any match.
Stargoat, on 04 April 2013 - 08:18 AM, said:
Assuming Elo is working properly, and if further newbie-friendly measures are implemented (trials more likely to face trials?), there shouldn't really be a problem for new players using SHS over DHS.
That being said, it would be nice if there were more tactical tension over the decision of taking DHS over SHS. At least DHS aren't 2.0 outside the engine, that would make the DHS an unquestionable upgrade, as opposed to unquestionable only 98% of the time. SHS having higher capacity but lower cooling rate is an interesting idea.
The ELO system drops new players in at 'average' which is 1300 ELO. There's other trial mechs around but still more custom DHS mechs than trials.
Lord Psycho, on 04 April 2013 - 09:26 AM, said:
I thought SHS was heat management training...but okay kids...don't tell the newbies how to manage heat.... >.>
I figured the Trial mechs are a tutorial..I mean you want them to use uber powerful mechs thhen get disappointed when those mechs are really expenisve to buy?
Welcome to Racing-Game-2013! We don't have a real tutorial, but we'll put you in a multiplayer match with an engine that has half the acceleration of everyone else to make you a better driver!
The mechlab is what teaches players to manage heat. Forcing them to run in terribad overheating SHS builds that no real player would ever choose to use doesn't teach them anything useful because that's not how the real game works.
Roadbeer, on 04 April 2013 - 09:19 AM, said:
Heat system is fine
New players, when they get their 7mil Cbill thing can buy up to a Catapult with DHS.
Nothing to see here.
Stop trying to force your agenda by using New Players as your crutch. It's like screaming "WON'T SOMEONE THINK OF THE CHILDREN". When they have absolutely f'all to do with the argument.
I see people use it with ECM, and nobody has yet been able to explain to me how DHS, ECM or anything else (except the abysmal new player experience sans tutorial, training grounds) is detrimental to new players.
To check my suggestion before I posted it I went through all the mech builds I currently have (eleven of them) to see if they'd be better off with singles with in engine 1.8. None of them were. Doesn't help me one iota, doesn't help my preferred playstyle, buff SHS and I still won't use them. So swing and a miss there.
The argument is pretty simple and it's been repeated more than a dozen times in the last four pages. Shoving new players into a shark tank where they can do half the effective damage as any other player puts them off. It puts them off because they realize that they're not just losing because of skill but because the game is grind-to-win. Even if they don't know that double heatsinks are the cause of the advantage they can still see the enemy pouring out firepower that'd overheat them in an instant.
Edited by Mahws, 04 April 2013 - 04:44 PM.