TruePoindexter, on 04 April 2013 - 11:00 AM, said:
It provides a very powerful shield against long range LRM bombardment (ignoring that LRM's are lackluster right now) from cover while still allowing teams who specialize in that tactic use it by countering the ECM.
It can completely counter an entire weapon type, unlike AMS which just reduces the effective damage. Not to mention it made AMS pretty much obsolete. So that is 2 pieces of equipment that are worthless because of one thing.
TruePoindexter, on 04 April 2013 - 11:00 AM, said:
It discourages the SSRM build making it a high risk high reward (when SSRM's were working correctly) mech as opposed to the overlord of light stomping.
High risk high reward is taking a insanely powerful point blank weapon, not taking an easy mode weapon that only if you have the ECM superiority. SSRMs were easy mode before, so rather than change them, they introduced a piece of equipment that made the light game solely revolve around the combination of these weapons, and only killed Streakapults. So rather than change what is broken, they add something broken to fix another broken aspect.
TruePoindexter, on 04 April 2013 - 11:00 AM, said:
It helps protect the scout making true intelligence gathering easier as the scout must now be visually acquired as opposed to just found via radar lock. Combined with the changes to Thermal vision scouting is more important than ever.
I agree with this, but this was present in MW4 as well, where it wasn't overpowered because it didn't provide cloaking for more than that mech, nor did it neutralize weapons types that might be suitable against you.
People aren't arguing that cloaking is a problem, but it providing cloaking for an entire team is bad, especially when you get to stacking elements which force an arms race of countering when the only passive counter to it, is itself.
The other problem, it makes two weapons absolutely worthless within its bubble. It doesn't give those people a chance to be skillful with their weapons and overcome a disadvantage (like AMS did), it just flat out removes them from the equation. This is not only bad counter-play for those fighting against ECM, but it is bad game-design, there should be no hard counter to any weapon system.
Edited by majora incarnate, 04 April 2013 - 11:23 AM.