TruePoindexter, on 04 April 2013 - 12:09 PM, said:
I get concerned when I see statements like this because it appears to be based in a game where Lasers/PPCs/AC's/Gauss do not exist. Yes you don't have to worry about LRM's while manuvering - only you have to worry about getting shot in the face still. Also you in fact still do have to worry about LRM's as ECM can be countered through specific means. The only reason why LRM's are scarce right now is because of their poor performance. Even during the height of the ECM craze there were numerous LRM boats on the field.
At long ranges PPCs, Gausses, and Autocannon’s are less of a thread because they do diminished damage and it is much more difficult to hit a moving target with those weapons, while LRMs are guided and don’t even require direct line of sight. This means that a teams first line of defense against an advancing team are LRMs.
How often do you see tunnel rushes now, compared to before ECM. I see them a lot less because they are unnecessary. Previously teams would use the tunnels as a way to avoid heavy LRM for or move undetected. ECM has removed the need for that optional tactic. Simply advance directly at the enemy knowing they cannot coordinate fire, and cannot defend themselves at long range.
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Well we already have a C3 Network for free - mechs share their targets by default. I'm not sure what the Command Console will do that taking command via the battle grid doesn't already offer.
By command console I actually meant Battlegrid, but I suspect the actual command console will expand on that functionality. Have you ever used (or attempted to use) either of these tools? They are in a deplorable state, and even if you connect via C3, there is no guarantee your allies will. And the Battlegrid takes you out of combat, doesn’t allow you to select a primary target, doesn’t not display information in a readable fashion (and for doesn’t work half the time). Basically what I am saying is those tools require a lot of effort from players for very little gain. While ECM requires no effort for a massive benefit to your whole team.
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I would argue that it allows ECM teams to wreck non-ECM teams who do not coordinate.
Two teams of equal skill level, communication, and coordination. The ECM team has a distinct and overwhelming advantage. That doesn’t mean a non ECM team cannot beat an ECM team, it just means that the ECM team has an edge, and will win more often. What other piece of equipment in the game offers that kind of advantage? AMS? EndoSteel? Gauss Rifle?
I’ll tell you, there is only one other piece of technology in MWO that offers the same overwhelming advantage: Double Heatsinks. ECM is to non-ecm as double heat sinks are single heat sinks.
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Missiles in general are quite poor right now. In the past though when ECM was first rolled out though SSRM's struck multiple locations and were definitely an overwhelming force for lights. Even to this day I would argue that even a well played light could still not hold up against SSRM boating.
Are you suggesting that a light mech should be able to be defeat a mech designed specifically to defeat light mechs? Because it sounds like you are. I don’t take my LRM mechs into the tunnels, light mechs should not beat SSRM boats, it is a rock-paper-scissors thing.
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Please explain how being able to not be detected has made scouting worse.
Please explain how ECM's existence forces scouts to no longer act as decoys.
ECM has made scouting worse because enemy ECM prevents you from relaying targeting information to your team, so scouts either simply charge into the middle of the enemy (where they are close enough to target) and rely on their ECM to protect them. Or they don’t scout at all.
Where as previously A good scout could actually scout, it would get just close enough to target the enemy (1000m?) so their team could get a reliable mech information, including a callsign (alpha, bravo, Charlie, ect) and loadout. Sure they had to contend with LRMs, and the skirmish mech, but that was part of the scouts cat & mouse game.
ECM has ruined decoys because no one wants to chase an ECM mech. They are hard to track because they disappear from radar, and the best anti-light mech weapon (SSRM) doesn’t even work against them. And at close range most mechs are at a disadvantage against the faster, more agile light mechs, so why would you chase one, especially if they are running away from you.
Edited by Agent 0 Fortune, 04 April 2013 - 01:21 PM.