

4/13 Update- Directx 11?
Started by Noonan, Apr 04 2013 07:31 AM
9 replies to this topic
#1
Posted 04 April 2013 - 07:31 AM
In the April Creative Update, it is stated that details about DirectX 11 have been announced. The only information that I could find is a vague,'we are working on it.'
Can anyone point me in the direction of some actual information? Thx
Can anyone point me in the direction of some actual information? Thx
#2
Posted 04 April 2013 - 08:25 AM
this is the carrot on the stick for me
#3
Posted 09 April 2013 - 02:38 PM
I also would greatly appreciate the details on DX11 that it was claimed were announced.
#4
Posted 09 April 2013 - 02:39 PM
hero mech color change?!
i might actually buy a hero mech if they added this
i might actually buy a hero mech if they added this
#5
Posted 09 April 2013 - 03:42 PM
The new particle effects seen on Hawken would do well in this game. Imagine that blue particle effect trailing a PPC. Or just more sparks and dmg debris coming off the mechs, just not as overdone as hawken when every step the mech takes theres like a million particles coming off the ground
#6
Posted 09 April 2013 - 03:47 PM
The last engine update the client couldnt be closed for 2 weeks (taskmanager was needed) + breaking tons of other things.
Prepare your behind.
Prepare your behind.
#8
Posted 09 April 2013 - 05:52 PM
The last time I saw a word on timing, it was in the distant future. Like the June timeframe or something like that. I think this was posted in the previous Ask The Devs (not the most recent). I'll find the link later tonight and update this post with it.
UPDATE: I searched all the Ask The Devs posts and couldn't find where I saw the timing, other than it was currently "in test". I know I saw a dev mention the timing somewhere though. I might have been in one of the recent interviews. I'll keep looking and if I find the link again, I'll post it here. My recollection was that it's still several months out, though.
UPDATE: I searched all the Ask The Devs posts and couldn't find where I saw the timing, other than it was currently "in test". I know I saw a dev mention the timing somewhere though. I might have been in one of the recent interviews. I'll keep looking and if I find the link again, I'll post it here. My recollection was that it's still several months out, though.
Edited by EJT, 09 April 2013 - 09:58 PM.
#9
Posted 17 April 2013 - 09:02 PM
NeoFighter, on 09 April 2013 - 03:42 PM, said:
The new particle effects seen on Hawken would do well in this game. Imagine that blue particle effect trailing a PPC. Or just more sparks and dmg debris coming off the mechs, just not as overdone as hawken when every step the mech takes theres like a million particles coming off the ground
thats most likely PhysX
#10
Posted 17 April 2013 - 09:20 PM
I saw a tweet from Bryan Ekman where he said "Production planning today. Discussing lots of improvements from the 3.47 CryEngine integration. #mwo Should go live in May."
I asked if it included DX11, his response was "There are a bunch of DX11 CryEngine fixes."
He also told another person on Twitter that there may be a command chair post incoming.
So it's not a definitive "DX11 is coming in May", but it is a hopeful sign that its not too far away.
I asked if it included DX11, his response was "There are a bunch of DX11 CryEngine fixes."
He also told another person on Twitter that there may be a command chair post incoming.
So it's not a definitive "DX11 is coming in May", but it is a hopeful sign that its not too far away.
Edited by Arcturious, 17 April 2013 - 09:24 PM.
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