

A viable AC/2?
#101
Posted 05 June 2012 - 05:38 AM
AC2's simply demand too much focused fire time to be effective. To get the same results as a set of LRMs, you're going to need to flawlessly keeps your reticule on a potentially moving target, going in and out of incidental cover, for some 10 seconds or so. The entire time you are doing so, you have to sit out in the open exposing yourself entirely and limiting your available attention to the rest of the battle field. LRMs users on the other hand can get their lock without exposing themselves, make the shot, and move back behind cover and reposition before the target knows what'* *** them.
Using this range advantage also puts you away from the protection of your lance. Say a Jenner takes offense to your harassing fire against his buddies and makes the sprint to deal with you. That 900 meter range advantage will mean all of a few seconds to a vengeful light 'mech zig-zaging it's way toward you to bring 4 med lasers and SRMs to bear, and now you're 6 to 12 tons short on the defensive weapons you sorely lack. To get an idea of how that feels, try a instant action battle in MW4, give yourself an AC2 sniping build and face off against something like a Jenner or Commando. See just how hard it is to get a good line of fire without half your shots being wasted into the snow and trees, and how quickly that range advantage is nullified.
#102
Posted 05 June 2012 - 10:07 AM
Also AC/2's and their ammo will be cheaper than higher caliber AC's
Edited by Watchit, 05 June 2012 - 10:08 AM.
#103
Posted 05 June 2012 - 01:14 PM
El Death Smurf, on 03 June 2012 - 12:44 AM, said:
I’m just saying you can stay completely off the radar (literally and visually) at long distances and scrape paint for longer periods of time.
They aren’t countered by AMS.
Other than that... no clue.
If the game gives them low velocity/lag time for impact they are just rubbish.
If you can easily hit a heavy or assault at extreme ranges (I don’t think anything out ranges AC2 in the current tech tree right?) then they have a role.
But yes. They are crap.
We’ll see with ammo, recycle time, accuracy/velocity, and so forth
If the Devs give the AC/2 a faster recycle time than any other weapon and less recoil than ppc then could use them to snipe / harrass from long or extreme range. Will try one out but might be useless as a weapon.
#104
Posted 05 June 2012 - 01:23 PM
-Tiny cycle time for a fast manual rate of fire
-Causes target to shake
-Comes with a 24x scope or some form of fancy zoom
-hyper velocity / hitscan to make it more accurate
-increase the damage done
-add a armor piercing mechanic for this weapon only
-make them dirt cheap
-allow 2t of the weapons tonnage to be dedicated ammunition
-0 heat
-no recoil for firing
Most of the significant ones wouldn't be possible without altering the traditional lore.
#105
Posted 05 June 2012 - 01:46 PM
6+1 tons is a lot, especially in the weight-challenged pre-XL engine mechs we have.
#106
Posted 05 June 2012 - 01:58 PM
As soon as people start trying to rebalance the AC2, then it unbalances all the other AC's due to that range and weight. That's the trade off I don't know why this is so hard to understand.
#107
Posted 05 June 2012 - 02:22 PM
Other than that, I was very happy the Light AC 2 and 5 became accrpted in tournment play.
#108
Posted 05 June 2012 - 02:40 PM
In TT i would deploy AC/2 infantry in a building/forest during light/medium matches. They were meh early match, but useful mid-late match when mechs had holes in armor. The littlle miscreants would then become something of an area denial weapon due to paranoia about criticals.All that for something like 50 BV
Edited by JHare, 05 June 2012 - 02:40 PM.
#109
Posted 05 June 2012 - 02:43 PM
#110
Posted 05 June 2012 - 03:11 PM

used a lot of tier 3 rules to make it fast and carry lots of ammo tho.{ xl engine endo didnt need dble heatsinks,and w/ masc- trple str. myomar was even faster heheh

was evil when clan versions of guns was addded to it 2

clan's went to 27 hex range as i remember, oh ya what was that clan assualt that had 4 or 5 ultra ac-2 in each arm called that was just wrong for a secendery clan mech.
a map and 1/2 away and u getting 20 to 40 pnt's of dmg

have gotten to like the rotery ac-2 on a hatchetmen tho hehehe

sincerly the "hangman"

#111
Posted 05 June 2012 - 03:50 PM
Christopher Dayson, on 05 June 2012 - 01:58 PM, said:
As soon as people start trying to rebalance the AC2, then it unbalances all the other AC's due to that range and weight. That's the trade off I don't know why this is so hard to understand.
It's not an issue of understanding, it's an issue of the weapon being worthless in this circumstance and only marginally better in extremely limited circumstances. AC/2s are awful against mechs, and can't be justified for the tonnage and critical space. That's the problem.
#112
Posted 05 June 2012 - 03:51 PM
AC2 2 sec
AC5 3 sec
AC10 4 sec
AC20 5 sec
over a time of 30seconds its:
2dmg x 30/2 = 30
5dmg x 30/3 = 50
10dmg x 30/4 = 75
20dmg x 30/5 = 120
if you would have 5 seconds on all calibers that would be over 30sec:
2dmg x 30/5 = 12
5dmg x 30/5 = 30
10dmg x 30/5 = 60
20dmg x 30/5 = 120
I let you think about calculation range/tonnage to the example

#113
Posted 05 June 2012 - 05:22 PM
The AC2 has a use, it does, whether or not it's limited use doesn't mean it doesn't have a use. LRM's have almost no use inside of 180 meters, that's part of their weakness. It doesn't mean we need to beef them up in any way shape or form. The AC2 doesn't /need/ to be buffed because it screws up practically everything else. If an AC2 can put out the same damage as a Large Laser at far better range without the heat then we've got problems there too.
And as strange as some people might think, every weapon doesn't have to have a place on every mech. Every weapon doesn't have to be good in every circumstance. Every weapon doesn't have to be good. The AC2 is small damage at extreme range for OK weight. It weighs 1 ton more than a large laser, 2 after 1 ton of ammo, but has a massive range advantage and is far more efficient heat wise.
I've still yet to see a reasonable reason to buff the AC2 other than 'But it isn't as good as <Insert weapon here>.' I say the AC2 is at least comparable because of range and crit space necessary alone. Sure it may not be the perfect weapon, but (and here's the important part) No Weapon Is.
#114
Posted 05 June 2012 - 05:31 PM

#115
Posted 05 June 2012 - 05:36 PM
Reno Blade, on 05 June 2012 - 03:51 PM, said:
AC2 2 sec
AC5 3 sec
AC10 4 sec
AC20 5 sec
over a time of 30seconds its:
2dmg x 30/2 = 30
5dmg x 30/3 = 50
10dmg x 30/4 = 75
20dmg x 30/5 = 120
AC10 loses in that comparison
AC2 to AC5 = 20 damage (67% increase)
AC5 to AC10 = 25 damage (50% increase)
AC10 to AC20 = 45 damage (60% increase)
#116
Posted 05 June 2012 - 05:52 PM
#117
Posted 05 June 2012 - 07:07 PM

For the range and damage output it aint worth it and call me a non believer but lets see how the guass rifle works out in the game mechanics. We all saw how that happened in the last games
#118
Posted 05 June 2012 - 07:30 PM
So, with modern weapons tech producing PDWs and hypervelocity rounds that used small caliber rounds to ovecome body armor, could that be the route the Devs take in reguards to the much maligned AC2? Smaller and faster in order to defeat armor and get the crit per some of the rules we've seen in the past? The actual mechanics of it are realistic, so maybe that's what will make them a viable loadout?
#119
Posted 05 June 2012 - 08:19 PM
#120
Posted 05 June 2012 - 09:46 PM
Christopher Dayson, on 05 June 2012 - 01:58 PM, said:
As soon as people start trying to rebalance the AC2, then it unbalances all the other AC's due to that range and weight. That's the trade off I don't know why this is so hard to understand.
And while you're slowly whittling that target away, a Hunchback comes around a corner, taps you in the back and walks off with another kill because you stood still for 10 seconds firing at a guy who's probably laughing his head off at some **** plinking his paintjob off.
Edit: Wow I had no idea that word would get censored, kind of funny.
Edited by Naberius, 05 June 2012 - 09:47 PM.
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