

How To Earn More Cbills
#1
Posted 04 April 2013 - 08:13 AM
#2
Posted 04 April 2013 - 08:18 AM
In order to be able to do so, keep alive as long als you can.
Don't throw yourself into the battle with an open CT or things like this. Stay in the back and launch your rockets.
90-110k is absolutely normal for an average game.
#3
Posted 04 April 2013 - 08:21 AM
#4
Posted 04 April 2013 - 08:22 AM
Kills and Assists are key to making money. You can also make additional cbills by spotting targets for your team or painting targets with a tag laser.
#5
Posted 04 April 2013 - 08:27 AM
Duncan Longwood, on 04 April 2013 - 08:22 AM, said:
Kills and Assists are key to making money. You can also make additional cbills by spotting targets for your team or painting targets with a tag laser.
well il probebly will need to have enouch CBills to buy me a hero mech then and since i am like earning below 100k CBills per match i will have to play for a long time
#6
Posted 04 April 2013 - 08:28 AM
#7
Posted 04 April 2013 - 08:29 AM
#8
Posted 04 April 2013 - 08:49 AM
Nakamura Takeshi, on 04 April 2013 - 08:28 AM, said:
where can i find myself a guild/unit then
#9
Posted 04 April 2013 - 08:49 AM
flichtshooter, on 04 April 2013 - 08:27 AM, said:
well il probebly will need to have enouch CBills to buy me a hero mech then and since i am like earning below 100k CBills per match i will have to play for a long time
Hero mechs are bought with MC, which is bought with RL money. Premium time, which is also purchased with MC's, combined with a Hero Mech will give you the most bonus cbills.
On top of those two you will want to learn to do as much damage as possible and hopefully be on a winning team. Getting kills helps but I have actually gotten more cbills with 0 kills while doing lots of damage and getting lots of kill assists.
#10
Posted 04 April 2013 - 09:00 AM
#11
Posted 04 April 2013 - 09:13 AM
flichtshooter, on 04 April 2013 - 09:00 AM, said:
No, an Atlas is not a Hero Mech. Hero Mechs are specific fancy variants with unique name, unique camo pattern, unique hardpoint layout, and they cost


The best way to get C-bills is to "Kill Things / Don't Die" score as many kills, assists, and damage as you can. Stay out of trouble. Stick to your team. Communicate.
#12
Posted 04 April 2013 - 09:25 AM
flichtshooter, on 04 April 2013 - 08:13 AM, said:
There are a number of ways to make money. First and foremost there is more money to be made in Assault than in Conquest unless you have a light mech. Since you have LRM 15 racks, I'm pretty sure you do not have a fast a mech.
You can choose the game mode by using the mode select button. Next to the launch button is a silhouette of a mech. White on an orange button. Click that, choose Assault. Kills and assists pay out a lot more on assault.
Next, you can guarantee an income by doing some damage to every target, that way when they are killed you make kill assist bonuses. You actually make more money by NOT getting the kill. A difference of 2,500


So let's say you and a team mate are fighting off an enemy in your base. Your teammate is badly hurt. He gets the kill but you did damage within the past 10 seconds. You get the kill assist 7,500




He (your teammate who got the kill) on the other hand only gets 20,500. Why? Because kills on assault pay out 5,000, even though he gets all the other bonuses.
Now let's say you made it a point to destroy dark red components that have no armor. That's an additional 2,500 for each limb you take off.
So let's go back to the example and add more to it. Your enemy was a splat cat (A1, 6*SRM-6), which while someone was fighting a you shot off both of its arms before your teammate kills it. The launchers are easy to take out because splatcats keep their doors open. That's 2,500 per arm (*2) = 5,000 + the 22,500 = 27,500 for one enemy dead.
Now you have LRMs? Time for MOAR MONEH! Bring a tag. Point at the splatcat from our example, and fire missiles from 200 meters while holding the TAG laser on him. Bam, you just gave yourself a tag bonus. Might be only once per enemy, per teammate (including yourself) that hits it, but at least that's another 2,500


Now below is a picture of a recent score. I have a hero mech, but only killed one enemy and just peppered targets. I got savior kill assists, no defense kills, and this was conquest where it pays less. I do not have a premium account. With premium it would have been 345,009


First we convert the kill assists. 26,250 / 7 kill assists = 3750

We subtract the resource bonus of 25,300. This with the previous brings us to 230,956

Now I had a hero mech. So figure that to come out to about 161,669

But let's say each of those kill assists were also defense bonuses. So the non-premium, non-hero cashflow of 161,669 plus the kill assists as defense bonuses come out to 214,169 if the kill assists were also defense bonuses. As it turns out only 6 kills were savior bonuses. So there was even more money to be made. Also no tag, so no bonuses there.
But yesh. MONEHS! Now go make some!
Edited by Koniving, 04 April 2013 - 11:03 AM.
#13
Posted 04 April 2013 - 09:35 AM
flichtshooter, on 04 April 2013 - 08:13 AM, said:
Close range mechs also are for most easier to get more points in as well compared with LRMs. But you can make a very effective close range mech with your C4. Try 4 SRM6's and 2 mediums lasers, its pretty sweet on a C4.
#14
Posted 05 April 2013 - 04:25 AM
#15
Posted 05 April 2013 - 05:11 AM
flichtshooter, on 05 April 2013 - 04:25 AM, said:
The best spot to fire LRM's from is usually 150 meters behind the biggest mech on your team. Give or take for some situations for terrain or the big mech being dumb and a coward and sitting too far back and trying to use LRMs when you're a better vehicle for that.
#16
Posted 05 April 2013 - 06:07 AM
Once you get better aim you could always try blowing off legs and arms as well as you get bonuses for component destruction as well.
But as everyone has said already the fastes way to grind up cbills, sans hero mechs, is to group up with friends and drop together.
#17
Posted 05 April 2013 - 06:12 AM
#18
Posted 05 April 2013 - 07:02 AM
when im grinding for more c-bills these are some great ways depending on the mech and youre role.
1) throw on TAG if you can, it leads to assists, TAG/narc assists, and Spotting assists.
2) get all the assists you can. have 1 Large or ER large laser on your mech so you can make sure you shoot each enemy altealst once to get in on the action. a single lrm5 could give you the same effect, so that you can get in on a kill beofre it goes down if you are far away.
3) follow the triangles. look for targets that are already targets, you only get kill assists if the guy you shot dies. so help shoot someone yoru team is already working on.
4) destroy components. feel free to go for high priority components, and especially components stripped of armor. things like hunchback right torsos, atals right torsos, stalker torsos, cataphract right torsos, centurion right arms. Light mech legs. anything that will cripple a mech, and get those magic 2x component damage. an Atlas can sometimes have 1/2 the armor in its side torsos as it does in the CT. if i have a team that is compitent, i can blow off a mechs side, and then move on to a different target while they finish off the bleeding animal.
4.5) to help with #4 try the target info gathering module. i really like it for quickly seeing the weak spot in the enemys armor.
5) use missles. thay have high damage output, so they can net a good amount of c-bills for all the damage you do.
6) or, contray to 4-5, focus your fire. the less component damage you do to a mech, the more your salvage bonus will be. legging and cockpit shots will get you the most, since the only 3 ways to kill mechs are 1)both legs 2)cockpit 3) engine, and the engine is usually the most expensive part of a mech.
7) be a team player stick with a buddy, and share targets. remember, no kill, no kill assist. the quicker the kill, the quicker the win. only a win gets you salvage, and salavge makes the biggest difference in win earnings vs loss earnings.
8) dont cap the enemy unless you cant win the fight. if it's come to a 1v3 and your are the 1 and in bad shape, the cap is respectable. and dont cap unless there are atleast 5 kills, otherwise you wasted everyone's time and you all lose.
9) stay alive. use hit and run tactics. dont just run in there all Leroy Jenkins, shooting every enemy once hoping to get 8 assists. you are only an asset to your team if you are alive. the longer you live the more damage you do, and the more you contribute. this goes especially for brawlers. i know you want to get into the sweet spot with your SRMs and ac20 and Medium lasers, but be patient. when the fight gets to the 4v4 stage, if you are in good shape, you can win the game for your team.
Edited by El Death Smurf, 05 April 2013 - 07:09 AM.
#19
Posted 05 April 2013 - 07:08 AM
flichtshooter, on 05 April 2013 - 04:25 AM, said:
Put TAG on your Mech and you can spot for yourself. You have to give up a laser but your mech is not designed to fight close anyway,
#20
Posted 05 April 2013 - 03:02 PM
Good luck
Dire Cat
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