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Stacking Ammo With Weapons Helps "absorb" Crits?


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#21 One Medic Army

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Posted 04 April 2013 - 11:25 AM

View PostThat Guy, on 04 April 2013 - 11:03 AM, said:

ammo that takes a hit does not explode. it simply becomes unusable. ammo will only explode when that section is destroyed

Incorrect.
The only ammo that does not explode is Gauss ammo, everything else goes kaboom.

Critpadding is when you place things into the same section as a weapon to lower the chances of a critical hitting it. It's pretty common in TT custom builds. Personally in MWO I use DHS, JJs, and Gauss ammo to pad out weapons.

#22 Redshift2k5

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Posted 04 April 2013 - 11:26 AM

http://mwowiki.org/w...-_A_Brief_Guide

#23 Mechkilla

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Posted 04 April 2013 - 11:32 AM

What about used ammo bins? If your ammo is used you still get an "ammo explosion" message from betty when this sections gets destroyed. I know it deals no damage because that storage location is empty but does this mean this empty ammo bin using a crit slot counts as kind of a crit absorber? In this case it would make sense to store a little bit ammo in your arms near your weapon because it will mostly be emptied when your arm armor is gone. I often do this not because of crit "spreading" but to prevent stockpiling ammo only in a few sections.
But this thread let me think about this possibility. Someone know more for sure?

#24 Satan n stuff

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Posted 04 April 2013 - 11:37 AM

View PostThat Guy, on 04 April 2013 - 11:03 AM, said:

ammo that takes a hit does not explode. it simply becomes unusable. ammo will only explode when that section is destroyed

No, ammo that is destroyed by crit explodes, destroying a section destroys all components in it so you can't get a salvage bonus for it, but it does not cause the ammo to explode

Edited by Satan n stuff, 04 April 2013 - 11:38 AM.


#25 BlackSquirrel

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Posted 04 April 2013 - 11:37 AM

Well then TIL!

Thanks for the info! Though I think I might still rather stick a DHS in an arm as they dont fit in the legs.

#26 Skydrive

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Posted 04 April 2013 - 12:08 PM

View PostThat Guy, on 04 April 2013 - 11:03 AM, said:

ammo that takes a hit does not explode. it simply becomes unusable. ammo will only explode when that section is destroyed


So... mind explaining how I killed mechs by shooting MG's into a yellow unarmored side torso section, and getting 3 component destructions?

#27 DegeneratePervert

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Posted 04 April 2013 - 12:15 PM

Gauss ammo is best placed with the rifle, because the ammo will not explode and sometimes you can just lose a ton of ammo, and not the weapon. I don't think this applies to any other type of ammo, as even AMS can explode (I think).

#28 sC4r

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Posted 04 April 2013 - 12:18 PM

View Post***** n stuff, on 04 April 2013 - 11:37 AM, said:

No, ammo that is destroyed by crit explodes, destroying a section destroys all components in it so you can't get a salvage bonus for it, but it does not cause the ammo to explode


not entirely true
ammo exlodes if:
1.you crit it
2.you destroy section containing ammo

ammo doesnt explode if:
1. you deplete that ammo
2. is in arm and you will blast away torso to which arm is attached
3. is gauss ammo

View PostDegeneratePervert, on 04 April 2013 - 12:15 PM, said:

Gauss ammo is best placed with the rifle, because the ammo will not explode and sometimes you can just lose a ton of ammo, and not the weapon. I don't think this applies to any other type of ammo, as even AMS can explode (I think).

ams ammo can and will explode and does very noticable damage

Edited by sC4r, 04 April 2013 - 12:20 PM.


#29 MustrumRidcully

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Posted 04 April 2013 - 12:38 PM

View PostBlackSquirrel, on 04 April 2013 - 10:46 AM, said:

Recently I keep reading this in various forums on mech building/load outs. However I've yet to see proof on if this is true or not...or even pseudo math.

So is this in fact true, and what is the math behind it? Seem dubious reasoning from the answers I've gotten so far.

Thanks.

Critical hits are randomly applied among all occupied crit locations on a mech. (Note: the slots from Endosteel and Ferro Fibrious don't count for this, they are effectively empty and ignored by crits).

If you have a single Gauss Rifle in a hit location, the Gauss is the only weapon that can get crits. There is no other crit slot occupied in that location. If you fill the other (up to 5, depending on location) crit slots, there is only a 7/12 chance that the Gauss gets hit.
Now, the Gauss is an easy case - the Gauss explodes, not the ammo. Other weapons have explosive ammo.
Why can it still be more useful to put in explosive ammo as "crit padding"?
Each item has by default 10 hit point. That means most items can actually survive multiple crit hits, as most weapons don't deal that much damage. Pretty much only PPCs, AC/10s, Gauss Rifle and AC/20s deal enough damage in one blow to take out all item hit points. All other weapons deal either less damage, or deal t heir damage in small damage ticks, and each damage tick has to determine crit and crit location seperately.
A single ton of ammo occupies only one crit slot. That it gets critted twice in sequence is only a 1/144 chance.
Padding an AC/20 with 2 tons of AC/20 ammo will not do all that much for the AC/20. The chance of it being it will still be 10/12, but this also means that the risk that your AC/20 ammo blows efore the AC/20 blows is much lower. But at least you're lowering the chance of an AC/20 hit a bit. Heavier weapons have better gains to have.

This is probably only a good idea for weapons that occupy more than 6 slots (otherwise the chance of a crit blowing up a randomly determined ammo location or the weapon itself are equal). But I'd say Gauss, AC/20, AC/10 and maybe LRM20s are okay.





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