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Cyclops redesign


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#81 Bishop Steiner

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Posted 01 February 2013 - 03:42 PM

View PostCreepy, on 28 January 2013 - 02:59 AM, said:

Been a bit busy but I figure I should drop an update pic anyway (trying to post once a week because I'm sort of crappy about regular posting.)
I'm hammering at a few design ideas but the torso's geling nicely. Mostly have the mass in but there are a few points in the shape I want to work out. The left and right torso section's general shape isn't fully defined yet but I should have that in for next week. Something I want to address is a "shot trap" around the neck area. The "collar" that extends into the "backpack" was an element taken from the original design but I went with sort of a pancake shape. I'll probably close the gap between that and the neck. It should also help to satisfy you neck haters out there lol!
About the left and right torso: I had contemplated incorporating a pylon system to mount the weapons but that would bring it into omnimech territory as much as it might make sense to do so...

As always, questions and comments are welcome, and thanks for the responses so far! :D

Posted Image




edit: Was up for a little bit longer thinking about this thing and hammered out another iteration. The collar-to-backpack element still needs some work I think...

Posted Image

The pack element was raised a bit more here. Something akin to the original design.
As per the previous iterations, I'm going to try to preserve the angles in the left and right torso but I'm not sure if it'll work out. Real estate for a pair of rotary launchers is looking tricky so I might redesign the loading system. Then again, I suppose the torso is where symmetry breaks down anyway...


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2nd torso is much better, IMO. also helps keep it from having a giraffe neck

Edited by Bishop Steiner, 01 February 2013 - 03:43 PM.


#82 bloodybones jones

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Posted 11 July 2013 - 11:26 PM

papa like.

#83 Team Leader

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Posted 13 July 2013 - 06:59 AM

Wow, looking great dude! Oh and remember, most people will on,y look at the thread and enjoy the art without signing in to like or post comments. You probably have more fans than you think!

#84 Donner

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Posted 13 July 2013 - 01:47 PM

Awesome!

#85 CarnageINC

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Posted 14 July 2013 - 05:15 PM

Looking forward to your finished product! Great to see your development path in your art work :)

#86 Rehl

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Posted 25 December 2014 - 04:43 PM

/bump. Has it been declared that the Cyclops will, indeed, be deployed at some point, or is this just a pipe dream?

#87 Robomomo2000

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Posted 29 December 2014 - 10:45 PM

View PostRehl, on 25 December 2014 - 04:43 PM, said:

/bump. Has it been declared that the Cyclops will, indeed, be deployed at some point, or is this just a pipe dream?


I don't know, but I really hope so!!! So sad this post got quite... I was literally just about to bump too. :D

#88 Nightshade24

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Posted 08 January 2015 - 07:10 AM

View PostRehl, on 25 December 2014 - 04:43 PM, said:

/bump. Has it been declared that the Cyclops will, indeed, be deployed at some point, or is this just a pipe dream?


I think all mechs withen our time line which isn't really extinct and isn't unique will be in game...

Anyway outside of the charger and cyclops the only other mech that can slide into he game is the Mauler.

and charger is just the IS version of the gargoyle...





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