Creepy, on 28 January 2013 - 02:59 AM, said:
Been a bit busy but I figure I should drop an update pic anyway (trying to post once a week because I'm sort of crappy about regular posting.)
I'm hammering at a few design ideas but the torso's geling nicely. Mostly have the mass in but there are a few points in the shape I want to work out. The left and right torso section's general shape isn't fully defined yet but I should have that in for next week. Something I want to address is a "shot trap" around the neck area. The "collar" that extends into the "backpack" was an element taken from the original design but I went with sort of a pancake shape. I'll probably close the gap between that and the neck. It should also help to satisfy you neck haters out there lol!
About the left and right torso: I had contemplated incorporating a pylon system to mount the weapons but that would bring it into omnimech territory as much as it might make sense to do so...
As always, questions and comments are welcome, and thanks for the responses so far!

edit: Was up for a little bit longer thinking about this thing and hammered out another iteration. The collar-to-backpack element still needs some work I think...

The pack element was raised a bit more here. Something akin to the original design.
As per the previous iterations, I'm going to try to preserve the angles in the left and right torso but I'm not sure if it'll work out. Real estate for a pair of rotary launchers is looking tricky so I might redesign the loading system. Then again, I suppose the torso is where symmetry breaks down anyway...
.
I'm hammering at a few design ideas but the torso's geling nicely. Mostly have the mass in but there are a few points in the shape I want to work out. The left and right torso section's general shape isn't fully defined yet but I should have that in for next week. Something I want to address is a "shot trap" around the neck area. The "collar" that extends into the "backpack" was an element taken from the original design but I went with sort of a pancake shape. I'll probably close the gap between that and the neck. It should also help to satisfy you neck haters out there lol!
About the left and right torso: I had contemplated incorporating a pylon system to mount the weapons but that would bring it into omnimech territory as much as it might make sense to do so...
As always, questions and comments are welcome, and thanks for the responses so far!


edit: Was up for a little bit longer thinking about this thing and hammered out another iteration. The collar-to-backpack element still needs some work I think...

The pack element was raised a bit more here. Something akin to the original design.
As per the previous iterations, I'm going to try to preserve the angles in the left and right torso but I'm not sure if it'll work out. Real estate for a pair of rotary launchers is looking tricky so I might redesign the loading system. Then again, I suppose the torso is where symmetry breaks down anyway...
.
2nd torso is much better, IMO. also helps keep it from having a giraffe neck
Edited by Bishop Steiner, 01 February 2013 - 03:43 PM.