Server Downtime For Patch - COMPLETE!
#1
Posted 16 April 2013 - 08:05 AM
<p>Servers will be coming down at 10am PST for the patch, and we will be back up by 1pm. See you on the other side, everyone!</p>
<p> </p>
<p>EDIT: AND IT'S LIVE!</p>
<p> </p>
<p>Patchnotes:</p>
<p> </p>
<p><br />
Content
Highlander HGN-732
• Tonnage: 90.
• Engine: 270.
o Top Speed: 48.6 kph.
o Max Engine Rating: 325.
• Torso Movement:
o 90 degrees to each side.
o 20 degrees up and down.
• Arm Movement:
o 20 degrees to each side.
o 30 degrees up and down.
• Armor: 554 (Ferro-Fibrous).
• Weapons & Equipment:
o Left Arm: SRM 6.
o Left Torso: LRM 20.
o Right Torso: 2 Medium Lasers.
o Right Arm: Gauss Rifle.
• Internal Structure: Standard.
• Hardpoints:
o Left Arm: 2 Missile.
o Left Torso: 1 Missile, 1 AMS.
o Right Torso: 3 Energy.
Right Arm: 1 Ballistic.
• Heat Sinks: 12 Single.
• Jump Jets: 3 (3 Max).
• ECM Capable?: No.
• Module Slots: 2.
Highlander HGN-733
• Tonnage: 90.
• Engine: 270.
o Top Speed: 48.6 kph.
o Max Engine Rating: 325.
• Torso Movement:
o 90 degrees to each side.
o 20 degrees up and down.
• Arm Movement:
o 20 degrees to each side.
o 30 degrees up and down.
• Armor: 558 (Standard).
• Weapons & Equipment:
o Left Arm: SRM 6.
o Left Torso: LRM 20.
o Right Torso: 2 Medium Lasers.
o Right Arm: AC/10.
• Internal Structure: Standard.
• Hardpoints:
o Left Arm: 2 Missile.
o Left Torso: 2 Missile, 1 AMS.
o Right Torso: 2 Energy.
o Right Arm: 1 Ballistic.
• Heat Sinks: 13 Single.
• Jump Jets: 3 (3 Max).
• ECM Capable?: No.
• Module Slots: 2.
Highlander HGN-733C
• Tonnage: 90.
• Engine: 270.
o Top Speed: 48.6 kph.
o Max Engine Rating: 325.
• Torso Movement:
o 90 degrees to each side.
o 20 degrees up and down.
• Arm Movement:
o 10 degrees to each side.
o 30 degrees up and down.
• Armor: 558 (Standard).
• Weapons & Equipment:
o Left Arm: SRM 6.
o Left Torso: LRM 20.
o Right Torso: 2 Medium Lasers.
o Right Arm: AC/20.
• Internal Structure: Standard.
• Hardpoints:
o Left Arm: 1 Missile.
o Left Torso: 2 Missile, 1 AMS.
o Right Torso: 2 Energy.
o Right Arm: 2 Ballistic.
• Heat Sinks: 13 Single.
• Jump Jets: 3 (4 Max).
• ECM Capable?: No.
• Module Slots: 2.
Highlander HGN-733P
• Tonnage: 90.
• Engine: 270.
o Top Speed: 48.6 kph.
o Max Engine Rating: 325.
• Torso Movement:
o 90 degrees to each side.
o 20 degrees up and down.
• Arm Movement:
o 20 degrees to each side.
o 30 degrees up and down.
• Armor: 558 (Standard).
• Weapons & Equipment:
o Left Arm: SRM 6.
o Left Torso: LRM 20.
o Right Torso: 2 Medium Lasers.
o Right Arm: PPC.
• Internal Structure: Standard.
• Hardpoints:
o Left Arm: 1 Missile.
o Left Torso: 2 Missile, 1 AMS.
o Right Torso: 2 Energy.
o Right Arm: 2 Energy.
• Heat Sinks: 20 Single.
• Jump Jets: 3 (3 Max).
• ECM Capable?: No.
• Module Slots: 2.
Highlander Variant Quirks
• HGN-732 and HGN-733 have a 10% faster turning rate.
• HGN-733C has a 5% faster turning rate and a 5% faster torso movement rate.
Champion Mech: Dragon DRG-5N(C)
• Tonnage: 60.
• Engine: 300 XL.
o Top Speed: 81 kph.
o Max Engine Rating: 360.
• Torso Movement:
o 90 degrees to each side.
o 20 degrees up and down.
• Arm Movement:
o 40 degrees to each side.
o 20 degrees up and down.
• Armor: 376 (Ferro-Fibrous).
• Weapons & Equipment:
o Left Arm: Large Laser x2.
o Right Arm: Gauss Rifle.
• Internal Structure: Endo-Steel.
• Hardpoints:
o Left Arm: 2 Energy.
o Center Torso: 1 Missile.
o Right Torso: 1 AMS.
o Right Arm: 3 Ballistic.
• Heat Sinks: 12 Double.
• Jump Jets: n/a.
• ECM Capable?: No.
• Module Slots: 2.
• 10% XP Bonus.
New Cockpit items:
• Raven statue.
• Stalker statue.
• Commando statue.
New Skin:
• Fractal camo spec.
Gameplay
Maps
• Added baked in shadows to terrain in all maps.
• Changed geometry near edge of Tourmaline Desert where many players were being led out of bounds.
• Updated Warning Billboard signs shader in River City.
Networking
Host State Rewinding Phase 2 (Ballistic/PPC weapons)
• You should no longer have firing delay when shooting a ballistic/PPC weapon.
• You should now be able to hit moving targets with these weapons even when experiencing latency up to ~450 ms.
• Missile weapons are not affected by this change, but will be in the next host state rewinding phase.
The complete list of affected weapons:
• PPC.
• ERPPC.
• AC20.
• AC10.
• AC5.
• AC2.
• Gauss.
• LB10-XAC.
• UltraAC5.
Performance
• Extra server compression of movement state transmitted to clients, reducing client downstream costs.
Matchmaking
• Added ability to tune weight class and Elo matching thresholds during runtime.
• Adjusted player Elo down to their correct values by re-simulating match history (to account for the Elo-inflation bug).
• Users who disconnect during matchmaking are now correctly removed from their pending match. This should help reduce the number of erroneous 'failed to find match' errors.
Lances
• Players will automatically be grouped into lances when they join a match.
• Players who are grouped together before entering the match will be assigned to lances together as best as possible.
• There is a maximum of 4 players per lance, and 3 lances per team.
o Currently, the third lance will only be created if needed because of player groupings.
• Players will now have a lance HUD element in the upper left of their screen which will inform them of their lancemates' health and grid location.
• Members of your lance will be marked in a different color on your HUD.
• In addition to taking command of the team, players can choose to take command of their lance while in the BattleGrid.
• The team commander is automatically the commander of his lance. The team commander's lance cannot have a separate lance commander.
• Lance commanders can assign orders to their lance. Only members of their lance will see the orders.
• Lance commanders are marked with captain's bars.
• Team commanders can assign orders to all lances, and see the orders given by all lance commanders.
o Team commanders are marked with a star.
• Commanders can remove orders they have given by clicking the order on the BattleGrid and choosing "REMOVE ORDER".
• Team commanders can rearrange lance membership by dragging the players' names to different lances on the BattleGrid.
• Players can chat to just the members of their lance by pressing 'U'.
Bug Fixes
• Fixed an issue where certain users were getting random graphical corruption in the HUD (lots of multi colored polygons).
• Fixed one case of users crashing mid game.
• Fixed an issue where users with high latency would be stuck on a black screen after loading into a match.
• Fixed an issue where after a user failed to load into a map other users could experience a black screen.
• Fixed a bug that was causing Elo to rise by a large amount when defeating a weaker opponent, see details in command chair post.
• Numerous map bug fixes.
• Numerous Front End bug fixes.
• General
• Additional tooltips added throughout the Front End.
• Gameplay tips added to loading screens.
Patcher
• Transition to .NET 4.0
• Various bug fixes
Installer
• Doing disk space check (5.5 GB)
• Typical/custom installation options
• Bootstrapper installs .NET 4.0 & DirectX9.0c
We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior® Online™ Team
#2
Posted 16 April 2013 - 08:05 AM
As long as that didn't happen, we should see a number of bug fixes, game additions, mechs, maps, and the successful launch of Community Warfare.
Keep in mind, if Garth so much as farted in the direction of the code as it was being compiled, some or all of these changes may be lost.
Mechs: Weapons: Tech:
Edited by Syllogy, 16 April 2013 - 08:12 AM.
#3
Posted 16 April 2013 - 08:06 AM
#4
Posted 16 April 2013 - 08:09 AM
#6
Posted 16 April 2013 - 08:12 AM
#7
Posted 16 April 2013 - 08:12 AM
#8
Posted 16 April 2013 - 08:17 AM
PLS NRF!
#9
Posted 16 April 2013 - 08:22 AM
Edited by Mighty Spike, 16 April 2013 - 08:22 AM.
#10
Posted 16 April 2013 - 08:27 AM
#11
Posted 16 April 2013 - 08:29 AM
c ya on the other side, btw. that doesn't happen to be yesterday, does it ?
#13
Posted 16 April 2013 - 08:31 AM
JayKay17, on 16 April 2013 - 08:29 AM, said:
c ya on the other side, btw. that doesn't happen to be yesterday, does it ?
The first time I read this part, I didn't see the S in "ESD Band" and about spit coffee all over the keyboard.
#14
Posted 16 April 2013 - 08:37 AM
#15
Posted 16 April 2013 - 08:52 AM
#16
Posted 16 April 2013 - 08:56 AM
#17
Posted 16 April 2013 - 09:00 AM
#20
Posted 16 April 2013 - 09:35 AM
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