Thontor, on 05 April 2013 - 09:47 AM, said:
That poll isn't really relevant anymore, since it is about ECM before the incoming nerfs. Even in that poll, the "no" votes are barely the majority. And those numbers could very well change.
327 people said ECM had made the game more fun or much more fun;
616 people said ECM had made the game less fun or much less fun, with an edge leaning towards much less fun.
I wouldn't call almost twice as many people saying ECM made the game less fun
barely a majority.
The numbers will probably change, because most of the no voters I know have moved on to other games already.
Hashashiyyin, on 05 April 2013 - 09:48 AM, said:
This.
It was different, it only affects missiles in a major way, players adapated, it's where it should be. I find battling Lights with ECM a pain, but in a good challenging way rather than a frustrating or OP or broken way.
Both playing with it or against it, it's working well, to my mind.
Players adapted by cleaving anything but direct fire builds from the roster of effective 'Mechs, essentially ruining the whole role warfare aspect of the game we were promised thanks to 1.5 tons of equipment.
Rhent, on 05 April 2013 - 09:44 AM, said:
The main reason ECM was overpowered was that LRM's when they could actually hit a target actually did moderate damage. Now with LRM's being arguably the absolutely worst waste of tonnage in the game, ECM is balanced. ECM is really only good for countering Streaks and that is it.
Actually, LRM's are now balanced, ECM is completely out of whack, and completely locking out LRM's just makes them worthless to take. Might as well just delete the Catapult model from the game files since it has no place in this MechWarrior anymore.