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8 Mans Are All Assaults And Heavies Or All Lights? Why?


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#41 Chavette

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Posted 05 April 2013 - 12:48 AM

View PostCarrioncrows, on 05 April 2013 - 12:16 AM, said:



LOL at 1:18 !!! He saw the rockets coming in and hid behind his teammate.. lmao, scumbag hunchie :P :P

#42 Bloody Moon

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Posted 05 April 2013 - 12:56 AM

Tonnage difference? What's that?

It is not an RHOD dropdeck but we had a healthy spread of roles in this one.
We took whatever we needed practice in, taken a recruit and mechs that needed XP. Mine barely had Basic Skills unlocked.
510tons vs 800tons

With that said playing mediums is somewhat problematic if you ask me.

Posted Image

#43 Carrioncrows

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Posted 05 April 2013 - 12:56 AM

Yeah I was trying to get down behind cover, saw I was pulling them into a teammate and tried to veer back off.

It wasn't planned....

....or was it?

Dun dun dunn.

What's really funny is in my attempt to back up down the hill I ended up acting like a Wide Receiver and ended up catching most of them after they lost lock.

#44 Lefty Lucy

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Posted 05 April 2013 - 12:57 AM

View PostCarrioncrows, on 05 April 2013 - 12:47 AM, said:

Look in the mech lab. See how small that Rear torso spot is, and yet the Right Torso wraps all the way around the back.

Far more likely they aim for the box than the depressed area underneath it. It's never failed me yet


The highlighted area in mechlab is not representative of the actual in-game hit boxes in most cases.

#45 Texas Merc

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Posted 05 April 2013 - 12:58 AM

who cares the game isn't finished yet and the meta changes every month/patch

#46 Carrioncrows

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Posted 05 April 2013 - 01:47 AM

I thought about it and then I ripped out the XL200, dropped all armor off the arms and dropped my legs to 31 pnts each but max on the torso's and head.

I've now got a XL255 in it 90.7 kph, and 14 DHS, same 1.26 HE. Works rather well, I just got accused of cheating for 1 shot'n a cicada when I tagged him in the torso at 130m. Poor guy was like 1 min 20 secs into the game and pissed!

This is the next match where I got a mysterious kill, turned out it was a ammo pop but I was looking around like....did I do that?


Edited by Carrioncrows, 05 April 2013 - 02:05 AM.


#47 Urza Mechwalker

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Posted 05 April 2013 - 01:50 AM

View PostMuKen, on 04 April 2013 - 10:32 PM, said:


Are you misunderstanding the topic intentionally, or just don't get it?

He didn't say they shouldn't bring the best setups. He's saying PGI should implement something so the best setup isn't 8 assaults. Variety is good for a game.

My personal suggestion would be to implement this:

http://mwomercs.com/...021-money-mode/



when they removed repair cost they doomed any chance of mediums. Assaults and lights are gonna keep being the most efficient.

#48 Lefty Lucy

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Posted 05 April 2013 - 01:54 AM

View PostUrza Mechwalker, on 05 April 2013 - 01:50 AM, said:



when they removed repair cost they doomed any chance of mediums. Assaults and lights are gonna keep being the most efficient.


I disagree. If they actually allowed mediums to be significantly faster than heavies by easing engine cap limits, and gave them better torso/arm mobility on average as well, mediums could have a better place in the game. As of right now there are some mediums that can fit this bill, but mobility should be a quality that the medium class has as a whole.

#49 TOGSolid

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Posted 05 April 2013 - 04:06 AM

How to fix the majority of MWOs metagame in four easy steps:
Tonnage Limits
Tonnage Limits
Tonnage Limits
Tonnage Limits

Mediums will have a place once again due to the weight restrictions, people will be forced to field drastically more creative teams, and pugs won't feel punished for taking a non-top tier mech out into the current shitstorm that is Alpha Strike Assault Mechs Online.

#50 Corvus Antaka

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Posted 05 April 2013 - 04:29 AM

its called bad game design.

in mech3 we fought madcats D's with Orions in a stock league. we needed a unique strategy, but it worked. ANYTHING was viable, LRM, AC, GAUSS, SSRM, ETC.

Currently in MWO LRM are worse than water cannons in 8 mans. everything counters LRMS.

ECM is a huddle bubble. Airstrikes are a horrible and worthless addition.

MWO is all about direct fire guns & the huddle bubble/cover sniping.

fix it, or watch the game die as it is nothing more than Counterstrike with mechs at the highest tiers.

#51 Roadbeer

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Posted 05 April 2013 - 04:37 AM

Short answer.

If Matchmaker actually matched by WEIGHT first, then everyone wouldn't need to say "Well, might as well bring max tonnage because that's what everyone else is running"

Trying to practice for our Civil War campaign can be more than annoying as we have a 425 ton match, and it's hard to find an equal comp in the queue when everyone is dropping 600+

#52 Aym

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Posted 05 April 2013 - 04:45 AM

The trick is to find other like minded players and sync drop 8v8 on conquest with restricted drop limits. The Run Hot or Die league does 2 of each class, and the Marik civil war does 425 tons, 475 tons, and 600 tons to spice up the drops. I know there are other ways to encourage variety or add new dimensions to a meta game.

#53 Jelan

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Posted 05 April 2013 - 05:06 AM

Indeed, if anyone GMT wants to do some 8 man synch drops with agreed tonnage then i am happy to accommodate.

8 mans are all about assaults and lights with the odd heavy.

4 mans unless you bring the DPS in your group is a hit and miss affair if the other randoms 'suicide' for pitiful cost

Pugging in a Medium is the only way i've found to grind one atm

#54 Nonsense

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Posted 05 April 2013 - 05:09 AM

They're working on a lobby system and a new game mode for community warfare. While most of the comments here are correct in their criticisms, they're going to be out of date very soon.

PGI's new system might be flawed as well, but if you wait and complain about that, at least you won't be wasting your time.

#55 3rdworld

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Posted 05 April 2013 - 05:12 AM

bad game balance
bad match making
bad group system
etc

View PostNonsense, on 05 April 2013 - 05:09 AM, said:

PGI's new system might be flawed as well, but if you wait and complain about that, at least you won't be wasting your time.


If only that were true.

We dropped 6 times against Jade Wolf last night. did not get a single match without someone being bugged, and having to abort the match.

Lobby is all well and good, until they fix the travesty that is their bug catching, it won't matter.

#56 Mechteric

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Posted 05 April 2013 - 05:50 AM

View PostBloody Moon, on 05 April 2013 - 12:56 AM, said:

Tonnage difference? What's that?

It is not an RHOD dropdeck but we had a healthy spread of roles in this one.
We took whatever we needed practice in, taken a recruit and mechs that needed XP. Mine barely had Basic Skills unlocked.
510tons vs 800tons

With that said playing mediums is somewhat problematic if you ask me.

Posted Image


I was just about to post that too :D

We'll just have to make do until they make the matchmaker deal with tonnage based matching instead of just the Elo skill. I'd imagine that there should be a maximum tonnage discrepancy that is allowed, perhaps something like 150 tons, and if its more than that it shouldn't match you against the other team even if you've waited over a minute for searching it just shouldn't do it.

Alternatively, instead of a static tonnage threshold it could be percentage based, say 33.33333%. So for instance a lighter team at 300 ton total could only get matched up to as high as 400 tons, while a 450 ton total team could get matched up to 600 tons, and a 600 ton team could get matched up to 800 tons.

Edited by CapperDeluxe, 05 April 2013 - 05:55 AM.


#57 Wintersdark

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Posted 05 April 2013 - 06:28 AM

View PostTOGSolid, on 05 April 2013 - 04:06 AM, said:

How to fix the majority of MWOs metagame in four easy steps:
Tonnage Limits
Tonnage Limits
Tonnage Limits
Tonnage Limits

Mediums will have a place once again due to the weight restrictions, people will be forced to field drastically more creative teams, and pugs won't feel punished for taking a non-top tier mech out into the current shitstorm that is Alpha Strike Assault Mechs Online.


I can't like this enough.

We need tonnage limits in a huge way, or at least weight class balancing again. Honestly, I'd FAR sooner see weight class balancing entirely ignored in favour of tonnage matching,

#58 BoydofZINJ

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Posted 05 April 2013 - 07:27 AM

View Postp00k, on 04 April 2013 - 10:35 PM, said:


up your elo and you'll run into teams running more standard mixes as they practice for leagues



So again you are saying 8 mans should not be played by new players? Problem we are having is many of our veterans have gotten bored and stop playing. So we are recruiting. Recruits generally are newer players as a result some of them did not even know what a battletech, battlemech, or mechwarrior was 1+ year ago. So some of their ELO are very low - I would imagine.

The way I see it, we need new blood - not just my group - but the game in general. If we do not have new people replace the people leaving then the group gets smaller (either us as a group or the MWO community as a whole).


View PostChavette, on 04 April 2013 - 11:42 PM, said:


Which one is the best for 3ppc build? I imagine 4J for the extra module over 4P?



Any Hunchback could be a good 3 PPC build if you like arm mounted PPCs you can have a 3 PPC (or 3 ER PC) Hunchback G or Hunchback SP, for instance.

View PostMr 144, on 04 April 2013 - 11:57 PM, said:


not sure of your point MuKen...8-mans rarely degenerate into 1v1 unless the outcome is fairly decided. This has been hashed to death...BOTH compositions are wrong and leave yourself open to exploitation via cap, stalemate, or utter anhialation. No serious team is comprised like that.

Mr 144




This is very true - unless you are doing synch drops and coordinate it is rare you will fight 1 vs 1 in any good 8 man drop or even in PUGs you know how rare it is...? I am sure some people can pull it off - but, that is the exception not the norm.

View PostAym, on 05 April 2013 - 04:45 AM, said:


The trick is to find other like minded players and sync drop 8v8 on conquest with restricted drop limits. The Run Hot or Die league does 2 of each class, and the Marik civil war does 425 tons, 475 tons, and 600 tons to spice up the drops. I know there are other ways to encourage variety or add new dimensions to a meta game.



Let me ask you, if you are not good enough to drop in a league how can you get 8 man practice when the other groups are always dropping something silly like 6 assaults and 2 heavies or 7 atlas and 1 Raven 3L?

As for mediums, I am a Medium to heavy pilot. I play Mediums in one of two fashions...

1. A light killer - a fast medium that is able to catch most lights and overpower that light and have the armor to survive.

or

2. Glass Cannon Sniper - being able to take a quick Snipe or two and then hide. Since most mediums can be faster than heavies and assaults - trick is to go in - fire once or twice and use cover before the enemy responds. Centurions and Hunchback fills either role well. The Treb fills the light killer the best, though with jump jets and speed.

#59 jper4

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Posted 05 April 2013 - 07:50 AM

View PostMr 144, on 05 April 2013 - 12:08 AM, said:


I agree with that :angry: Alpine and Turpentine both are going to be a lot more fun come 12v12....so are drop decks in general :( Mediums may actually find there place here, as the ability to re-inforce either the light/scouting role, or the brawler/skirmisher role all in the same build will really become relevant as the big turds will need support without the mobility sacrifice.

Mr 144


yeah i've noticed my mediums seem to work better on the big maps as roving support (note: PUGing only). i'll usually linger behind the front lines (near some assault) and cycle targets until i see a 1v1 somewhere and go over to tilt the odds in our side's favor. if my current spot is quiet then once that fight ends i'll start looking around again or go back to my assault until the next target of opportunity shows up.

also prefer to sit behind the front (until the main brawl becomes apparent) on those maps because when the "base under attack" msg starts (cause it always does) i've got enough speed and a shorter distance to get back to it. doesn;t always work this way but i seem to do better on the big maps than the smaller ones (except that one where i went back to base and 3 cicadas were sitting there and me with no RAID...)

#60 Urza Mechwalker

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Posted 05 April 2013 - 07:51 AM

View PostLefty Lucy, on 05 April 2013 - 01:54 AM, said:


I disagree. If they actually allowed mediums to be significantly faster than heavies by easing engine cap limits, and gave them better torso/arm mobility on average as well, mediums could have a better place in the game. As of right now there are some mediums that can fit this bill, but mobility should be a quality that the medium class has as a whole.


But that would then completely kill lights.





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