Bishop Steiner, on 05 April 2013 - 06:40 AM, said:
In their intended role ofbsciut, and harraser. What they aren't anymore is the untouchable king of the hill, able to run into a pack of Assault Mechs at will. 1 v 1, a light mech teeing off against a Heavy or Assault, should lose, about 8 out of 10 times. The only times Lights should be a true threat to the big boys, is in packs. Or when TAGing them for support fire. The past 6 plus months of Lights obsoleting virtually everything is over.
if the game boils down to two largely undamaged mechs, an Atlas a Commando, the only way that Commando should win is by fulfilling its role and leading the slow mech on a nice chase, then doubling back and capping.
The reason you have seen Lights dip in use is they are no longer easy mode under awesome kill them all mechs. This is a GOOD thing.
That's how it should be, but in reality, if the Light pilot is any good, the Assault is probably a free kill. I'm all for removing the artificial speed cap, allowing for the truly fast mechs to play to their strengths, but I firmly believe that they need to increase turn speeds at low speeds when they do.
Durant Carlyle, on 05 April 2013 - 10:52 AM, said:
You realize that engine limits and the speed cap are different things, right? Removing the speed cap in no way implies they'd increase max engine sizes, which they would have to do before a Spider could ever go that fast.