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Lets Save The Lights...


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#61 Ngamok

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Posted 06 April 2013 - 08:14 AM

View PostFupDup, on 05 April 2013 - 04:46 PM, said:

How so?

In Call of Duty, everyone is the same speed and everyone dies in just a few shots (often just one).


Unless they changed something, carrying an LMG was slower than carrying an SMG.

#62 Silentium

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Posted 06 April 2013 - 08:46 AM

View PostDerk Talon, on 05 April 2013 - 11:15 PM, said:

Now i don't have a lot of time to play, but when i do i'm pugging commando's or cicadas.
What i found is that if you want to be a light pilot, you must find your own rewards, for you will not get them from the game. I scout, target and tag and keep my team updated whenever i can through chat. Late game i often sacrifice myself for the team. Though the reward system was improved, i feel it does not reflect the effort put into a good scouting run.

Do we need a better reward/xp system? Probably, but please not global. What lights need is role warfare: Scout, brawler, striker, support mechs, each with their own set of xp/c-bill rewards, so that the rewards better reflect how well you played your role, instead of how big a cannon you brought.


Very true. I have to make my own roles, but I enjoy the challenge, and the adrenaline. This will only increase with knockdown, but please, not the system from CB. I used to get trampled just trying to leave the drop zone, and let us not forget the bowling dragons. That was silly, another mech only had to look at you before you flopped like basketball player drawing the foul. I have to admit, I developed some bad habits since it was removed B) .

To address the OP though, I think Lights are great, and no saving is needed; the bar for entry is much higher though, so it takes a little time to acclimate. There are plenty of great pilots in heavier mechs out there, and they're utterly ruthless. Make one mistake, and all of their light hatred will be brought down upon you without one ounce of mercy. They still remember being back stabbed by some ninja light, and hold a grudge big time. :)

#63 Sifright

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Posted 06 April 2013 - 08:48 AM

View PostDead Eye 01, on 05 April 2013 - 04:59 AM, said:

^This. If Death's Knell is viable (which it is), all Lights are.


you think the DK is viable?

We must play different games..

#64 I am

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Posted 06 April 2013 - 09:03 AM

View PostFupDup, on 06 April 2013 - 06:52 AM, said:

You still haven't explained why somebody running around in a giant robot's cockpit at high speeds, thin armor, a small weapons payload, throttled movement, torso twisting, radar, heat generation and unrefillable ammo plays like a "generic" infantry-based FPS.


The only point you seem to be trying to make is that people playing a flavor-of-the-month unit somehow makes this game into CoD. So long as a disproportionally large number of the weapons and builds in this game remain underpowered, people are always going to take directly-superior loadouts to improve their chances of winning. We've seen it with Splatapults, Gausskitties, Jagerbombs, Jumpsniping Cataphracts, anything with ECM, and some others. Any system that can be gamed will be gamed. Welcome to human nature and every Mechwarrior game ever made.


Just dont wonder why " every Mechwarrior game ever made" is unpopular with the masses then.

#65 FupDup

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Posted 06 April 2013 - 04:39 PM

View PostI am, on 06 April 2013 - 09:03 AM, said:


Just dont wonder why " every Mechwarrior game ever made" is unpopular with the masses then.

I'm not saying that I like the FoTM-oriented meta of Mechwarrior, because I don't. I in fact want the underpowered items to be buffed for the main reason of disrupting the current meta and mixing things up a little. I'm just explaining why people do what they do: because the game designers let them and even encourage them to.

FoTM builds are not the problem, they are merely the symptom (the real problem is when devs leave a large amount of the game's equipment sub-par, therefore causing people to seek out the best gear, therefore causing FoTM to exist).

If all of the weak items were buffed, then everything would be a flavor of the month...and if everything was a FoTM, then nothing would be. ^_^



View PostNgamok, on 06 April 2013 - 08:14 AM, said:

Unless they changed something, carrying an LMG was slower than carrying an SMG.

:P I stand corrected.

Edited by FupDup, 06 April 2013 - 05:04 PM.


#66 Durant Carlyle

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Posted 06 April 2013 - 05:23 PM

View PostOneEyed Jack, on 05 April 2013 - 11:53 AM, said:

You realize that engine limits and the speed cap are different things, right? Removing the speed cap in no way implies they'd increase max engine sizes, which they would have to do before a Spider could ever go that fast.

Currently, there are TWO limits in place.

1. Role-based engine limit.

Lights: default engine x 1.4, rounded up
Mediums: default engine x 1.3, rounded up
Heavies and Assaults: default engine x 1.2, rounded up

2. ('Mech tonnage x 8.5) overall netcode-forced cap.

When they remove limit #2, only limit #1 will be left.

#67 TheGreatNoNo

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Posted 06 April 2013 - 05:44 PM

Posted Image
Me as a hack job light. All weight classes are viable, there is only a problem if most of your team (or all) is one weight class.

#68 Merky Merc

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Posted 06 April 2013 - 06:38 PM

Since when are lights in need of saving? Because bad pilots get shot by lasers now?

#69 Kaspirikay

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Posted 06 April 2013 - 07:30 PM

ITT: We realise that OP is a bad light pilot.

#70 LordDeathStrike

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Posted 06 April 2013 - 08:58 PM

my jenner does a buck fitty with a 300 xl in it, and can back kill anything out there fast enough with 4 lasers and 2 missile mounts. does tend to overheat if im having to deal with other lights with the current warping lag issues that everyone playing when i play have (my ping hangs out around the 60s, theres start at 200 and go up, alot) but i get their leg dead eventually then they are meat, once they nail down making people take damage when you shoot them itll all be good.

#71 Burnsidhe

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Posted 06 April 2013 - 10:36 PM

I'm not sure what's going on with HSR for ballistics. The problem is, ballistic weapons are not hitscan weapons. They're projectiles with a travel time. If their HSR code ends up treating ballistics like PPCs and Lasers, there's going to be a problem.

#72 I am

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Posted 06 April 2013 - 11:06 PM

View PostFupDup, on 06 April 2013 - 04:39 PM, said:

I'm not saying that I like the FoTM-oriented meta of Mechwarrior, because I don't. I in fact want the underpowered items to be buffed for the main reason of disrupting the current meta and mixing things up a little. I'm just explaining why people do what they do: because the game designers let them and even encourage them to.

FoTM builds are not the problem, they are merely the symptom (the real problem is when devs leave a large amount of the game's equipment sub-par, therefore causing people to seek out the best gear, therefore causing FoTM to exist).

If all of the weak items were buffed, then everything would be a flavor of the month...and if everything was a FoTM, then nothing would be. ;)


Actually its (FoTM build x4 + x4 experienced players vs team of random players).

But why beat that horse again. Devs obvously support pub stomping, they've created mechanics that allow it, watched it happen for months, and have no intention of curbing it.

*shrugs*

#73 OuttaAmmo NoWai

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Posted 07 April 2013 - 01:49 AM

View PostShadowDarter, on 05 April 2013 - 04:54 AM, said:

this is not a knock on the Devs but as of late even on the larger maps, the game play feels way to tight, and no real incentives for the faster lighter mechs,

in over words

Light mech boredom,

For those that know me im a heavy pilot by preference until a the hot rod that the Fle-?? will represent but as of late i have noticed that my usual bane the lights are slowly dieing out in the games i am in. (this could also be my pretty pitiful ELO.)

I am asking everyone that's reading this for ideas to make Light mechs to be viable. this is not to change hard-points but game-play and rewards system.


Are you high?
Lights are AMAZING
They're the most viable they have been in any mechwarrior game

#74 Sephlock

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Posted 07 April 2013 - 02:18 AM

View PostMeiSooHaityu, on 05 April 2013 - 05:47 AM, said:

If anything, I am waiting for knock-down to be re-introduced. Then I think lights will be where they need to be.

FACE DOWN IN THE DIRT! MUWAHAHAHAHAHAHAHAAAA!





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