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Assault mechs will RUIN THIS GAME!!!11one


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#101 Rhavin

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Posted 03 June 2012 - 11:13 AM

Then I will have a blast leading my team into out-flanking them in our lighter, faster mechs, destroying their base defenders at a favorable time and captureing alternative win objectives, this in turn will make them cry till their cockpit fills up up with tears of fail and short circuits their nero-helmets. Dragon/Raven/Catapult FTW.

#102 Xantars

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Posted 03 June 2012 - 11:21 AM

I fear no Assult mech because you cant hit what you cant catch or see. and Ill be in my jenny or a raven playing hide and seek for my fire support buddys.

#103 Black Sunder

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Posted 03 June 2012 - 01:14 PM

Don't fear assaults if you have a buddy with a Catty backing you up.

#104 PowerKill Necron

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Posted 03 June 2012 - 01:40 PM

View PostFrostiken, on 03 June 2012 - 06:47 AM, said:

Okay, maybe not, but bear with me on this. Myself and just about every other pragmatic individual (as evidenced by some poll somewhere) are worried that newbies to the Mechwarrior franchise (MechAssault scrubs and given by the fact that Mechwarrior's hardly been around for the last decade, just about anyone who's picked up gaming since then) are going to flood this game en masse.

You get to pick your first, singular mech free, right? Well, what do you think most people, who don't know anything about this game, are going to do? Pick the squishy-yet-adorable Raven and 'scout'? Most of us are pretty certain there's going to be a tremendous influx of Assault mechs, probably Atlases, as nubs are more likely to go with the BIGGER = BETTER mentality.

My worry is this - you aren't going to get your second mech until you either pay or play a lot, and I presume there won't be a way to trade in your original free mech. I'm concerned that for the early parts of this game's life, nubs are going to flood servers enmasse and we're going to be facing wave after wave of assaults on assaults. Newbies are going to get tired of their mech being so slow and probably less effective than they hoped, they're going to get tired of seeing nothing but other assaults everywhere, other people are going to get sick of it, etc. and it's going to hurt this game. Maybe not a lot, but it will.

Now, this is all conjecture based on assuming that because people are stupid they're going to pick the stupidest mechs to play. So with that in mind, if this is going to be a problem and degrade the quality of the game, what kind of countermeasures can be taken to torpedo overuse of Assaults?

I wouldn't object to allowing any / all mech purchases to be refunded within a few days, to allow you to take it for a few test drives to see if you like it, so people could exchange their stupid Atlases for something more practical.


Am I completely off my rocker here?


I sure as hell hope the noobs all flood the game with Atlas class mechs. I really wish I could hear their screams as I lay waste to them from afar raining LRMs down on them with my Catapult. They will learn quickly that the biggest doesn't mean best in MW. Unlke WOT skill means something, and just because you are in an Atlas doesn't make you immune to the lowly Raven stalking you from the rear.

#105 Forscythe

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Posted 03 June 2012 - 01:46 PM

I was hoping that there would be slotting mech per mission type. Say like one mission requires 3 mediums or less and 1 heavy or less slot versus a similar enemy load out. I heard somewhere that we would be starting out with 4 mechs 1 from each weight class. I dunno though Im not in beta but I am very interested to see how this thing is gonna go down.

#106 a rabid chihuahua

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Posted 03 June 2012 - 01:56 PM

View PostSporkosophy, on 03 June 2012 - 07:04 AM, said:

To this, I counter with, "There are mechs other then assault?"; Steiner pride.

Steiner scout jokes ..always a good one ..like whats a Steiner scout mech..any assault with M.A.S.C.!

#107 tender bottom

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Posted 03 June 2012 - 01:57 PM

C-Bills
Rule
Everything
Around
Me

#108 RecklessFable

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Posted 03 June 2012 - 04:03 PM

I'm not worried about game balance so much as noob disappointment with assaults. I wonder if rerolling will be an option for folks who blow it in the beginning... Or maybe that is where the cash-for-gold thing comes into play...

#109 DDM PLAGUE

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Posted 03 June 2012 - 04:36 PM

Ok, listen up, You cant make the game for Noobs, or Noob proof, and the questions of "all assaults " or "being worried about balance" make me wonder just how much time in the cockpit thoses asking the questions have. If you play a Mech based game you know that the game or the league's always have a balance sytem built in " tonnage" "c-bills" & considering the great care being taken by the Dev's to stay true to the lore, This will be the case with MWO.
Any Mech pilot with experience or in a experienced company knows that A Noob in a Heavy mech is just as easy to kill as a Noob in a Light Mech. So 10 Noobs in Heavies just makes for a Mercs wetdream, Think of the salvage.
The Noobs to this game will learn the same way we did all those years ago, trial by fire. And everyone seems to forget that all these new players have been playing all the new games, so they will have at least an idea of whats up.
And even if I am wrong, think about the target rich environment.. Really Big Targets.!

#110 Rayah

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Posted 03 June 2012 - 04:41 PM

Then we all become extremely good at killing Assault mechs.

I'm not too worried, this game doesn't seem to boil down to "My gun is bigger than yours, I win."

To me it seems more like "Your gun may be bigger, but I just lured you into my waiting lance, right where we want you; and your 'big gun' just made you a big target."

EDIT: Not to mention, rushing recklessly to your death in an Assault mech is MUCH more expensive than in a light mech.

Edited by Rayzor, 03 June 2012 - 04:43 PM.


#111 DDM PLAGUE

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Posted 03 June 2012 - 04:58 PM

View PostRayzor, on 03 June 2012 - 04:41 PM, said:

Then we all become extremely good at killing Assault mechs.

I'm not too worried, this game doesn't seem to boil down to "My gun is bigger than yours, I win."

To me it seems more like "Your gun may be bigger, but I just lured you into my waiting lance, right where we want you; and your 'big gun' just made you a big target."

EDIT: Not to mention, rushing recklessly to your death in an Assault mech is MUCH more expensive than in a light mech.

Roger that Brother

#112 Lauranis

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Posted 03 June 2012 - 05:31 PM

I have been putting a lot of thought into what mech I intend to pilot when I finally get into the game. Having played almost every mechwarrior game to date, as well as the Mechcommander series and tabletop BT I am by no means new to the IP. I intend to play heavy or assault in a command role, and of the current line up the Cataphract and the Dragon are the most tempting, enough firepower, armour and maneuverability to cover a multitude of battlefield roles. However the Atlas is tempting because lets face it, nothing tanks like an Atlas, and should the Cyclops make it into the game its a mech I have always loved.

A certain percentage of people new to the IP are of course going to be drawn to the heavier mechs, they offer staying power, and firepower that will allow them to get to grips with the game and still be useful. Certainly some of them are going to charge into the fray in their first game with little regard for their own safety or the objectives, and I would lay down cash on the idea that many of us "Vets" will do the same the first time we get onto the servers and seek to explore the possibilities inherent in the game.

I would however offer a word of warning to the players that are convinced they will take assault mechs apart using light or medium chassis's. You had better be DAMN good, you have to make every single shot count to take down the armour of an assault class mech and core it through to destruction because every time you take a shot and try desperately to hit the same location as last time, that assault might have a firing solution for you. That assault you have been harassing for minutes needs only to be skilled, or lucky, once or twice, and your toast. An assault mech carries so much firepower it can blast through a light mechs armour and hit weapons, ammo, gyro's or the fusion engine very, very quickly.

I salute every mechwarrior that has the balls and skill to take an assault in a light, but so many people here talk like there going to be popping assaults left right and centre, and I just don't see the game heading that way, yes role and information warfare will go some way to addressing the traditional arms race that takes place in mechwarrior games, but an assault mech should still be something to fear, if it isn't, then something, somewhere along the line has gone very wrong in development.

#113 corpse256

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Posted 03 June 2012 - 05:55 PM

Well I'd hate to tell you but the atlas is already in the game and has made its name for itself in trailers for this game. so too bad so sad. Not to troll or anything........(do I need to add more dots to my troll comment, please comment on my comment about his comment about assault mechs[I'm going to stop there])
trolling aside

I would like to agree with you there but in any war somebody has to make the big guns! Think back to WW1(thats World War 1) with the creation of tanks, was it fair NO. Did a lot of germans die, YES. In the opinion of this Mechwarrior fan, what would mechwarrior game be without a giant walking tank of doom AKA "Atlas".(not the book with maps, the giant walking mech of doom)

#114 Frostiken

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Posted 03 June 2012 - 06:05 PM

View PostLauranis, on 03 June 2012 - 05:31 PM, said:

I salute every mechwarrior that has the balls and skill to take an assault in a light, but so many people here talk like there going to be popping assaults left right and centre, and I just don't see the game heading that way, yes role and information warfare will go some way to addressing the traditional arms race that takes place in mechwarrior games, but an assault mech should still be something to fear, if it isn't, then something, somewhere along the line has gone very wrong in development.

Couldn't have put it better. Not sure where this 'RAVEN HAS A +9 AGAINST OGRES ASSAULTS' vibe is coming from.

Edited by Frostiken, 03 June 2012 - 06:07 PM.


#115 Meldarth Sunphot

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Posted 03 June 2012 - 06:24 PM

View PostOswin Aurelius, on 03 June 2012 - 09:55 AM, said:


The Devs have stated that at launch, they are not limiting teams in any way, but they are looking into their own version of the Battle Value system.

Also, games are 12v12. You can't go into a match with less than 12 people on a team, right now that's the only way they have it.



You're wrong there; its up to 12v12 so far........it could be as low as 2v2 and up - second - I've seen the community here its a damn good one - unless you're in beta........you don't know how the mechs handle; what's what - how things are balanced.....;) so

#116 GrandKlaive

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Posted 03 June 2012 - 06:30 PM

Is this a concern, of course it is. But, I think there are going to me more companies, battalions, or brigades with experienced BattleTech players that this is not a major concern. I would like to see more of a choice of mechs at the beginning, but even then they would just pick different assaults. The majority of what people have said is going to happen there either going to realize that you can't win with all assaults, all the time they are going to have to mix and match there mechs to remain able to compete. Or, they will be destroyed quickly by the more experienced gamers.

#117 Insidious Johnson

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Posted 03 June 2012 - 06:39 PM

I'm gonna pull the trigger before I call it what I figure.

#118 Revage

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Posted 03 June 2012 - 06:41 PM

View PostFrostiken, on 03 June 2012 - 06:47 AM, said:

I wouldn't object to allowing any / all mech purchases to be refunded within a few days, to allow you to take it for a few test drives to see if you like it...


I don't give two C-bills what nubs pick as their mech, but this idea here needs to be in the game. Test drive periods.

#119 Chunkymonkey

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Posted 03 June 2012 - 08:29 PM

Since when do we get a free mech? We pick our mech and if you buy a assualt, you get less money to customize.

Read about the role warfare stuff too.

#120 Paul Inouye

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Posted 03 June 2012 - 08:33 PM

Wow... speculate much? hehehe

The way combat plays out has only been in the hands of the dev team and the Beta testers. This is by far not the case.

Please wait for further information and/or getting your hands on the game.





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