I thought we could buy any mech we want as long as we have the bills to do so?
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WoT tiers for MWO?
Started by Phaid Knott, Jun 03 2012 07:20 AM
102 replies to this topic
#101
Posted 03 June 2012 - 06:08 PM
#102
Posted 03 June 2012 - 08:17 PM
Wo0m3rA, on 03 June 2012 - 06:01 PM, said:
I tend to agree with Woodstock on this one - The tier system in Wot can be nuisance.
I've been a player of tabletop miniatures for roughly 25 years and in that time have seen many techniques used to balance scenarios, from points systems in 1/300th scale micro-armor and 1/100th WW2 Flames of War to the original Battletech scenario design guidelines.
Battletech bases teams on tonnage which allows for a wide range of mechs without the exclusion of any particular class – for example one 100ton Atlas versus five 20ton Locusts. Remember that’s just an example.
Keeping with the BT/MW theme should be a goal of the developers and even though the tonnage based system originated with the tabletop game it shouldn’t be hard incorporating into an awesome online experience.
I could swear I recall a more complicated system than tonnage totals... something about Battle Value...
#103
Posted 03 June 2012 - 10:00 PM
Max Killjoy, on 03 June 2012 - 08:17 PM, said:
I could swear I recall a more complicated system than tonnage totals... something about Battle Value...
Depending on the group, both are used. In Clan/IS scenarios it isn't unheard of to use tonnage in some groups. But even using BV, you arrive at similar numbers (four, instead of five) and a similar outcome. Either the Locust player has some modicum of skill and three hours later the Atlas lies on the ground cored, or the Locust player doesn't have any skill and his forces get chewed up in about ten minutes. This is, of course, ignoring fickle dice or advantageous terrain. There are very few times when an Atlas benefits from being walled in. This is one of them.
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