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Who else is poor and created their own hex maps?
#21
Posted 11 June 2012 - 09:53 AM
#22
Posted 11 June 2012 - 09:54 AM
![B)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
#23
Posted 11 June 2012 - 10:07 AM
Then I left the maps behind and went 3D using foam, foamcore boards, twigs and flocking, etc... lots of variables possible... even added a train track for one scenario (player misjudged the distance and stopped on the tracks, was almost rammed...)
Any way you choose to modify the maps, enjoy yourself doing it and your players will love whatever you do!
#24
Posted 11 June 2012 - 10:22 AM
If memory serves, by the time we found the pattern, it was actually cheaper to buy the hex tiles from Catalyst...
#25
Posted 12 June 2012 - 02:25 AM
originally I had a solaris map that I taped to the back of a glass porch door. we set it on a coffee table and marked the terrain with colored markers on the glass side. Still have the door just not the house.
Edited by Uller Phrost, 13 June 2012 - 07:21 PM.
#26
Posted 17 June 2012 - 06:31 PM
Other than that, those mats are fantastic!
#27
Posted 17 June 2012 - 06:38 PM
CanAm, on 17 June 2012 - 06:31 PM, said:
Other than that, those mats are fantastic!
Don't worry, I was half way through shading them when I noticed that myself, but I carried on in a "And not one f&%# was given that day" sort of way.
#29
Posted 17 June 2012 - 08:39 PM
TWolfWD, on 07 June 2012 - 10:50 AM, said:
As it can probably be assumed, Light green trees represent light, while dark green represent heavy. The same goes for water, light being level 1, dark being level 2. The outpost is filled with generic building hexes that I'll have to remake, and the wall consist of reinfoced level two structure. This map is one of my favorites to play in objective based games, as it provides great room for manuevering.
I'm currently in the process of making new maps for a campaign I'm going to be hosting for my brother. If anyone's interested, I'll be documenting my (barbaric) process.
Reminds me of the final MW4 Vengeance mission with the one road to a single rectangular outpost.
#30
Posted 19 June 2012 - 05:56 PM
#31
Posted 23 June 2012 - 08:56 PM
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
#32
Posted 25 June 2012 - 09:19 AM
![Posted Image](http://img.photobucket.com/albums/v499/rmarden/Vengeance Gambit/turn4b.jpg)
![Posted Image](http://img.photobucket.com/albums/v499/rmarden/Mission11/Turn6a.jpg)
![Posted Image](http://img.photobucket.com/albums/v499/rmarden/Mission10/1turn1a.jpg)
Course then you will want to start making terrain to match the known maps out there...Like Solaris.
![Posted Image](http://img.photobucket.com/albums/v499/rmarden/Coliseum.jpg)
#33
Posted 28 September 2014 - 08:35 AM
How would you start if you were in my situation?
#34
Posted 28 September 2014 - 08:04 PM
Sorry I don't really think I'm helping you that much, but it's a start.
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Thanks,
Ace
#35
Posted 29 September 2014 - 07:57 AM
Mech42Ace, on 28 September 2014 - 08:04 PM, said:
Sorry I don't really think I'm helping you that much, but it's a start.
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Thanks,
Ace
Its a start, and I'll take what I can get. I did a search for "hexagonal pattern" and found a black/white pattern, cut it out, made ten copies, and am proceeding to glue it to a posterboard. After that, I'm thinking of going the color-coded option mentioned earlier. The hexagon size is 1 1/4 in, but seeing as im planning on making custom pieces, it shouldnt be that bad unless someone wants to play using their unique pieces.
Edited by MandaloreWise01, 29 September 2014 - 07:58 AM.
#36
Posted 29 September 2014 - 02:45 PM
http://www.terragene...?t=7454lp=95293
This guy has some amazing looking hex maps.
Found this place with free graph paper; including hex paper? If that's what you call it?
http://incompetech.com/graphpaper/
Paper textures:
http://www.davegh.com/index.php
Edited by Mech42Ace, 29 September 2014 - 02:50 PM.
#37
Posted 30 September 2014 - 04:45 AM
#38
Posted 30 September 2014 - 06:11 AM
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
#39
Posted 01 October 2014 - 07:16 AM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#40
Posted 14 October 2014 - 05:11 PM
It's like your version of H.G. Lovecraft's fascination with the word "cyclopean" in his writing...
![Posted Image](http://cdn.c.photoshelter.com/img-get/I0000HM1geTOuCtw/s/860/860/Cthulhu-Island.jpg)
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