Since the Original was getting TOO unwieldy with edits,
http://mwomercs.com/...d-another-poll/
I thought I would try a clean slate. Hopefully it will get similar support and input.
Some Ideas put forth to enhance UrbanMech "viability", as per previous Topic: (Not expecting ALL to be applied, but any mix of the ideas below could work as "quirks" for the chassis)
-Give it even more torso rotation than a Catapult, able to rotate 360 degree in either direction
-Make it the size of a Portly Commando (it IS only 5 tons heavier, and stocky... so maybe even a skosh shorter)
-Give both arms crazy firing arcs
-Better acceleration and braking than other mechs (it might not go fast, but it can stutter run better than anything, and throw off aim) along with great turn radius.
-Allow it to double the normal engine upgrade size.
-Jump lift off faster than a Spider, and a better jump fuel supply.
- Allow for some non cannon upgrades like AMS and ECM (he might be slow, but good luck finding him!).
- 3 Module slots, stock.
-a Hero version mounting a much larger engine (maybe allowing our lovable garbage can to hit 84 kph?) (maybe based of my Capellan March "Police Special?)
-3 or MORE AMS slots.
-Like one of the Spiders, or the Heavy Metal, allow it to carry more JumpJets than Canon.
If you are an Urbie Hater, that is OK too.. just try to maybe actually give well thought out posts WHY it cannot work.
I can tell you right now, it would outsell Heavy Metal as a Hero Mech.
-Concept Art "MW:O Style UrbanMech"
I like v1 BETTER, but I feel v2 is more "Anatomically correct" when compared to a mech like the Hunchback
your thoughts?
**EDIT** For those who are not aware of the Scale of the various Chassis in MWO:
The scale was made from IN GAME MODEL rips by Adridos, that I then modded. I need to add the Jager, Highlander and Spider, so I need to touch base with Adridos if he has those.
Edited by Bishop Steiner, 06 April 2013 - 06:44 AM.