Bishop Steiner, on 06 April 2013 - 05:43 AM, said:
@Strurm
Disagree with OP. Only way any would be OP is if multiple were combined.
360 rotation would be the only way Urbie could remotely fight off another light mech.
Crazy arm arc was simply saying if it can't rotate, give it something to compensate
Nyou totally misread the JJ statement. I NEVER said give it superior JJ to the Spider.
I DID use the Spider and Highlander as examples of non canon JJ use ingame, as no level 1 Spider can Mont 12 JJ, nor do any Highlanders mount 5. Hence, if THEY can break canon, why not let a mech like the Urbie, who NEEDS to be able to hop over buildings and fight rooftops 4-6 JJ INSTEAD of the 2 that by the current MWO mechanics, would be useless.
As for the Engine, PGI doesn't even currentlynMAKE one small enough for stock. And we have seen several areas like the YLW and Centys where they fudged engine caps as a quirk. Hence, instead of limiting an aUrbie to an 85 rated engine, and 48 kph max, are you really saying allowing up to a 120, and a 64 kph speed if go into make a 30 ton mech OP, particularly one that isnsingluarly I'll armed for fighting other light mechs?
I disagree - a 360-degree torso twist is
not "the only way [an
UrbanMech] could remotely fight off another light ['Mech]".
As evidence: every 'Mech in MWO thus far, including the light 'Mechs, lacks a 360-degree torso twist; the nearest thus far, IIRC, is the
Catapult with its ~144-degree torso twist (72 degrees to either side).
Yet, every one of them, including the other Light 'Mechs, is capable of fighting off a Light 'Mech ("cheese builds" not withstanding).
The arms lack the Lower Arm Actuators, and so should have little/no horizontal actuation. That the 'Mech in question happens to be the
UrbanMech has no bearing on that.
The original statement with regard to the Jump Jets was: "Jump lift off faster than a Spider, and a better jump fuel supply."
A "better jump fuel supply" would generally equate to one or both of (1) more altitude or horizontal distance with each jump, or (2) more "air time" with each jump - one is either going higher & further or staying airborne longer, or both.
Combining that with greater acceleration ("Jump lift off faster than a Spider"), there is little to "misread" from the original statement - it is a rather straightforward suggestion/request for "performance superior to that of the
Spider".
While the base
Spider variants are able to mount more Jump Jets, each of them
starts (that is,
comes stock) with the normal number of Jump Jets.The
Highlander variants will very likely be the same - each would start with three, but be able to mount more (likely up to five). Similarly, each
UrbanMech variant should start with the stock number of Jump Jets, with the chassis itself possibly(?) being able to accommodate more.
The
Yen Lo Wang is a bit of an edge case, as the canon loadout accounts for its long nail-weapons by listing them as a hatchet (which takes up a certain amount of mass), so changes were made to accommodate the absent melee weapon (specifically, starting the 'Mech with a STD 215 rather than the STD 200).
And even though the other
Centurion variants may have had their maximum potential engine ratings increased, each of them still starts with the canonically-correct engine (a STD 200 for the CN9-A and CN9-AL, and a 300 XL for the CN9-D).
Unless and until PGI implements engines with ratings down to 60, the
UrbanMech wouldn't be able to start with its correct setup.