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I Will Buy A 3050 Holo
#1
Posted 05 April 2013 - 03:42 PM
It's not because I give a crap about it. Cosmetic stuff usually isn't up my alley.
I'll buy it because I support the direction it suggests.. and that is one where fluff items do not cost stupid amounts of money.
500mc for fluff is silly. 1000mc for fluff is REALLY silly.
But 50mc? Yes. That is what a micro transaction is.
Make more things like this PGI. Make colors and crap 50mc, and I suspect you'll sell a lot more stuff.
Although you charged $30+ for the highlander, and it looks like you sold a billion of them, so I guess that route works too.
#2
Posted 05 April 2013 - 03:44 PM
They're nifty in cockpits anyway.
#3
Posted 05 April 2013 - 04:07 PM
#4
Posted 05 April 2013 - 04:09 PM
#6
Posted 05 April 2013 - 04:13 PM
and theres people that will spend $40 for a pink assault with jump jets (I don't understand?)
#7
Posted 05 April 2013 - 04:15 PM
All the players making '$30 for one mech is ridiculous' threads = Adam Sandler.
PGI = Bob Barker. Grinning.
#8
Posted 05 April 2013 - 04:20 PM
Psikez, on 05 April 2013 - 04:13 PM, said:
and theres people that will spend $40 for a pink assault with jump jets (I don't understand?)
Well, I would buy a pink Assault 'Mech with Jump Jets for forty bucks... If I had forty bucks and could still run MWO since last thursday's patch - which I don't and can't.
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I do like the idea of making colors, camos and cockpit items cheaper, though the Sales seem to be sufficient to keep people interested in buying MC...
Also, I know I bought the 3050 holo in the New Year, though I don't remember exactly how much MC it cost me back then...
Edited by Lorcan Lladd, 05 April 2013 - 04:27 PM.
#10
Posted 05 April 2013 - 04:20 PM
You always start prices as high as possible. Once people stop paying that price, then you drop it and get the next swath of people who will pay price number 2. Eventually you get to the people who never would have ever purchased your product at anything resembling a reasonable price, but will buy it after it is two years old because it is a sweet deal (see, e.g., Steam sales).
#11
Posted 05 April 2013 - 04:21 PM
Kobold, on 05 April 2013 - 04:20 PM, said:
You always start prices as high as possible. Once people stop paying that price, then you drop it and get the next swath of people who will pay price number 2. Eventually you get to the people who never would have ever purchased your product at anything resembling a reasonable price, but will buy it after it is two years old because it is a sweet deal (see, e.g., Steam sales).
Whats that...are you...are you postulating its easier to DROP prices than it is to RAISE them?!
#12
Posted 05 April 2013 - 04:25 PM
Edited by ACfromDC, 05 April 2013 - 05:51 PM.
#13
Posted 05 April 2013 - 04:43 PM
******* backend shenanigans.
#14
Posted 05 April 2013 - 04:43 PM
#15
Posted 05 April 2013 - 04:55 PM
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#16
Posted 05 April 2013 - 04:57 PM
Redshift2k5, on 05 April 2013 - 04:07 PM, said:
While I agree, some things should be priced that way (not colors though).
For example, my God they should lower the cost of the faction banners to 50mc or less, given you can't even see them!
#17
Posted 05 April 2013 - 05:01 PM
in real life you can get the same kind of trinket. but real life is not digital. and you actually have owner ship
#18
Posted 05 April 2013 - 05:29 PM
#19
Posted 05 April 2013 - 05:38 PM
Kobold, on 05 April 2013 - 04:20 PM, said:
You always start prices as high as possible. Once people stop paying that price, then you drop it and get the next swath of people who will pay price number 2. Eventually you get to the people who never would have ever purchased your product at anything resembling a reasonable price, but will buy it after it is two years old because it is a sweet deal (see, e.g., Steam sales).
You seem to be confusing price discrimination with a good becoming a commodity.
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