Uac5, Ac2, And Tag Autohotkey Macros
#61
Posted 23 September 2013 - 10:32 AM
Macros are accepted because, be realistic... whats is anybody going to do about it? ban people? haha. exploits, lameness, even boarderline cheating (until whatever it is gets patched) the game is a simulation of a world and its rules apply equally to all players. Thats all you can count on, play your game to the fullest extent that the simulation allows you to.
If you choose not to use macros that is your choice, but you must accept that in that certain situation, whatever it might be, the macro players machine will beat your human abilitys every single time and its perfectly legal. Macros cant adapt but you can.
#63
Posted 24 September 2013 - 04:18 AM
Poptimus Rhyme, on 23 September 2013 - 05:08 AM, said:
"Fire Control, because I'm worthless".
I like that, got a great ring to it. Now let me go jump off a bridge, cause I just cannot stand how pathetic and worthless I am, boo hoo.
#64
Posted 24 September 2013 - 05:09 AM
Poptimus Rhyme, on 23 September 2013 - 05:08 AM, said:
Pathetic is inability to turn on tag without holding button or change chainfire rate.
Some old games like Quake2 had very advanced customization of graphics and controls via game config files and it was fun. And what do we see now&
Edited by Yss, 24 September 2013 - 05:11 AM.
#65
Posted 29 September 2013 - 10:47 AM
I don't disagree that games need a level playing field I think the problem is that there is no consensus on where that is with respect to macros and until there is such a consensus all this moral suasion and name calling is just hot air.
UPDATE: Just checked the patch notes noticed that it looks like they set the rate of fire for the UAC5 to 1.5 just like the AC5, indicating that they do in fact appear to be addressing the issue with out banning macros.
Edited by uglydisease, 29 September 2013 - 10:57 AM.
#66
Posted 06 July 2014 - 01:14 AM
#68
Posted 13 July 2014 - 01:49 PM
Straften, on 28 April 2013 - 02:24 PM, said:
It is becuase player who use it has advantage over player who does not use it and it breaks the game mechanics!
#69
Posted 14 July 2014 - 01:35 AM
ENS Puskin, on 13 July 2014 - 01:49 PM, said:
It is becuase player who use it has advantage over player who does not use it and it breaks the game mechanics!
Actually when it comes to fire timing macros, the reverse is true.
Using a timing macro and spreading your shots will only make you have to stare down your target, making you an easier kill.
You are much better off alpha striking.
#70
Posted 14 July 2014 - 07:16 AM
evilC, on 14 July 2014 - 01:35 AM, said:
Using a timing macro and spreading your shots will only make you have to stare down your target, making you an easier kill.
You are much better off alpha striking.
Well but the game mechanics must be same for all, breaking the game mechanics is not fair to me! Fairplay is top priority in any competition!
#71
Posted 15 July 2014 - 05:23 AM
ENS Puskin, on 14 July 2014 - 07:16 AM, said:
Well but the game mechanics must be same for all, breaking the game mechanics is not fair to me! Fairplay is top priority in any competition!
If you use joystick, you can easily make TAG toggle by mapping it to a throttle axis. You cannot do this with mouse / keyboard (wedging a key down does not work as well).
Is that fair?
Is everyone getting the "same mechanics"? No.
Fire Control gives keyb/mouse players a way to do TAG toggle like joystick users have.
99% of joystick users have to put up with relative aiming as PGI have not implemented absolute aiming yet.
Is that fair? No.
Edited by evilC, 15 July 2014 - 05:24 AM.
#72
Posted 15 July 2014 - 05:35 AM
This isn't a CALL OF DOOTY INFINITE RATE OF FIRE HALF SEC RELODE MACRO this is a set of macros that give the player more options. Since they broke AC/2s by making them absolute **** all around, and most of all at suppression, the AC/2 macro allows people to suppress enemies with cockpit shots. That is, if they are willing to gimp themselves with multiple AC/2s.
The AC/5 macro is useless since the new update.
The TAG macro is a necessity, really. PGI just hasn't taken the time to fix it yet. I mean, they only now announced that this latest patch is adding MOUSE WHEEL KEYBINDS ffs.
To everyone that is still going to complain about this thread, I hope you find peace in your life someday. Because right now you are making mountains out of dust flecks. What's that? Your argument is about macros in gaming, period? Well then why are you not posting in off-topic?!!
This topic has become a real eye-sore, would be cool to see a "hide thread" option :/
#73
Posted 15 July 2014 - 06:32 AM
evilC, on 15 July 2014 - 05:23 AM, said:
Is that fair?
Is everyone getting the "same mechanics"? No.
Fire Control gives keyb/mouse players a way to do TAG toggle like joystick users have.
99% of joystick users have to put up with relative aiming as PGI have not implemented absolute aiming yet.
Is that fair? No.
Did not about the joystick becuase i play with keyboard and mouse and i am not using any macros. As i said using macro is like cheating becuase it gives you advantage.
#74
Posted 15 July 2014 - 09:43 AM
Being able to bind zoom to mouse wheel (Another one of my macros) - again has been added this patch.
Just sayin'
#75
Posted 15 July 2014 - 10:51 AM
I currently own a keyboard Corsair Vengence K95, i have 18 macro keys and i use them to log in windows/games, write my email address, but i wouldnt be caught using it to alter my gameplay, i still hold to the higher standard the common gamer used to have 10+ years ago. Then again you have people on console perfectly fine with using aim assist, we have those on pc too but they have to pay for theirs.
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