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Aliasing Not Working Properly. (Looking For Fix)


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#21 Budor

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Posted 06 April 2013 - 10:48 AM

View PostKoniving, on 06 April 2013 - 09:49 AM, said:

You are aware that depth of field in user.cfg or in game, does not turn off, right?


I have no idea what you are talking about. r_DepthOfField = 0 turns it off. I played without DOF long before i used SweetFX.

PGI never said anything regarding SweetFX btw.

What you signed though was that you wouldnt record anything during closed beta...just sayin.

Edited by Budor, 06 April 2013 - 10:53 AM.


#22 Lordred

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Posted 06 April 2013 - 10:54 AM

Those DX11 videos have pissed me off.

I want THAT game

#23 Koniving

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Posted 06 April 2013 - 11:06 AM

View PostBudor, on 06 April 2013 - 10:48 AM, said:


I have no idea what you are talking about. r_DepthOfField = 0 turns it off. I played without DOF long before i used SweetFX.

PGI never said anything regarding SweetFX btw.

Lordred always runs with the depth of field user.cfg command. But in the pictures above you can clearly see Depth of Field.

All throughout this forum, numerous people have reported that the depth of field command does not work.. There's no change in whether it's on or off. http://mwomercs.com/...depth-of-field/
http://mwomercs.com/...ost__p__2142194
http://mwomercs.com/...ost__p__2143939


Official response. http://mwomercs.com/...ost__p__2101562
Q: May I use graphical enhancements through third-party applications, such as SweetFX or other CBar modifiers to enhance my graphical performance?


A: We do not encourage the use of these types of modifications and in particular should we detect the use of any modification that does any of the following we reserve the right to suspend/ban the account responsible.

a) Alters visibility significantly from the original product to gain unfair tactical advantages
b ) Changes game assets sounds, models, or maps, to gain tactical advantages
c) Attempts to circumvent the map selection process
d) Exploits bugs or existing game mechanics

On these shots, the depth of field command is in use. No editing done (including the contrast/brightness editing)

No fog on Frozen City night. Yet... that background is blurry? Depth of field command is not working.
Posted Image

There is no fog on alpine. See the blur in the distance? Wasn't there with depth of field off. Command isn't working.
Posted Image

There's fog here, yes, but the fog is very light at this moment. That background would be a lot sharper especially since it's 3-D and very sharp up close.
Posted Image

There isn't actually any fog here, but... that background is blurry. Since Anti-aliasing doesn't work, we should see all kinds of unpleasant stairs along all the edges! But there's not. Because the depth of field command has been disabled. PGI says "It creates an unfair advantage to disable it." From one of the Ask the Devs answers.
Posted Image

In your own pictures, you can see depth of field at work in the background.

Posted Image
Posted Image
Just because the depth of field is not dynamic, doesn't mean it is not there. That background would be much clearer. When it actually did work I've fallen through the map a few times. The background was crystal clear. I could see the entire shape of the distant planet in the background. It's quite beautiful. Here, you can barely make out the clouds.

Edited by Koniving, 06 April 2013 - 11:12 AM.


#24 Budor

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Posted 06 April 2013 - 11:14 AM

View PostKoniving, on 06 April 2013 - 11:06 AM, said:


A: We do not encourage the use of these types of modifications and in particular should we detect the use of any modification that does any of the following we reserve the right to suspend/ban the account responsible.

a) Alters visibility significantly from the original product to gain unfair tactical advantages
b ) Changes game assets sounds, models, or maps, to gain tactical advantages
c) Attempts to circumvent the map selection process
d) Exploits bugs or existing game mechanics


SweetFX doesnt do anything of the above. It adds AA, can sharpen the picture or saturate/desaturate colors.

The 2 screenhots you posted at the bottom (awesome on river city training grounds) have no depth of field i know this for 110% because those are mine to showcase how the game looks with a custom.cfg and SweetFX. They are taken from this thread:

http://mwomercs.com/...40#entry2070440

Just turn the particles post processing slider all to the left and youll get disabled DOF btw...

Edited by Budor, 06 April 2013 - 11:44 AM.


#25 NeoFighter

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Posted 06 April 2013 - 11:39 AM

I'm pretty sure at this point that this game has nothing above medium graphics settings. Considering there is no difference from medium to very high setting and that the environment looks straight out of Nintendo 64 sometimes (ex: the trees and bushes on forest colony) i'm assuming PGI has turned off the true capabilities that the cry-engine 3 has to offer. This game, graphics wise, is not even on the same scale as Crysis 2 or 3. PGI has turned off the higher graphics setting for now in order to beta test i think, (and if not, wow this game looks like crap for using cry engine 3). Hence there is no AA at this moment available. Give it time.

#26 Budor

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Posted 06 April 2013 - 11:43 AM

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

DOF on and off. thats why people play with Post Processing slider all left. With a custom user.cfg you can keep everything on your desired level but still turn the DOF off.

Edited by Budor, 06 April 2013 - 11:44 AM.


#27 keith

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Posted 06 April 2013 - 11:47 AM

View PostNeoFighter, on 06 April 2013 - 11:39 AM, said:

I'm pretty sure at this point that this game has nothing above medium graphics settings. Considering there is no difference from medium to very high setting and that the environment looks straight out of Nintendo 64 sometimes (ex: the trees and bushes on forest colony) i'm assuming PGI has turned off the true capabilities that the cry-engine 3 has to offer. This game, graphics wise, is not even on the same scale as Crysis 2 or 3. PGI has turned off the higher graphics setting for now in order to beta test i think, (and if not, wow this game looks like crap for using cry engine 3). Hence there is no AA at this moment available. Give it time.


i may play at med-low settings, but no AA. your justification is to give them time? they have had 2 years to work on this game by now. AA is a staple for gaming now, instead we get that semi working thermal vision. no DX11 for an engine that can clearly support it. its even 32 bit, when it could have been started in 64 bit. thats for longevity purpose. should we get started on the horrible filters they put into the game to reduce your vision?

#28 NeoFighter

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Posted 06 April 2013 - 11:51 AM

View Postkeith, on 06 April 2013 - 11:47 AM, said:


i may play at med-low settings, but no AA. your justification is to give them time? they have had 2 years to work on this game by now. AA is a staple for gaming now, instead we get that semi working thermal vision. no DX11 for an engine that can clearly support it. its even 32 bit, when it could have been started in 64 bit. thats for longevity purpose. should we get started on the horrible filters they put into the game to reduce your vision?


Dosen't matter if its been 3 years, this is a beta. Fixing bugs and adding new content for game release is more important right now than polished graphics. I know its still frustrating but you can't be mad until release for graphics, its just not priority. Now half "***-ing" artilery strike and airstrike, that's just laziness.

#29 SUBZERO8K

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Posted 06 April 2013 - 11:52 AM

View PostBudor, on 06 April 2013 - 11:43 AM, said:

[Pics]

DOF on and off. thats why people play with Post Processing slider all left. With a custom user.cfg you can keep everything on your desired level but still turn the DOF off.

What cfg do you use, just out of curiosity?

And yeah, I noticed the AA stopped working properly a while back. I had some screenshots testing out different AA settings earlier in the year, but I deleted them now I believe.

Edited by SUBZERO8K, 06 April 2013 - 11:52 AM.


#30 Budor

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Posted 06 April 2013 - 11:56 AM

View PostSUBZERO8K, on 06 April 2013 - 11:52 AM, said:

What cfg do you use, just out of curiosity?

And yeah, I noticed the AA stopped working properly a while back. I had some screenshots testing out different AA settings earlier in the year, but I deleted them now I believe.


I use this one atm. its high game defaults with a cl_fov= 63 and r_depthoffield=0:
Spoiler


and SweetFX for AA, some Lumasharpen(0.70) and some Vibrance(0.30).

Edited by Budor, 06 April 2013 - 11:58 AM.


#31 SUBZERO8K

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Posted 06 April 2013 - 12:00 PM

View PostBudor, on 06 April 2013 - 11:56 AM, said:


I use this one atm. its high game defaults with a cl_fov= 63 and r_depthoffield=0:
Spoiler


Awesome, thanks. I've wanted to get rid of that DoF effect for a long time. I thought I tried that command a while back and it didn't seem to work so I gave up on it.

#32 Budor

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Posted 06 April 2013 - 12:05 PM

View PostSUBZERO8K, on 06 April 2013 - 12:00 PM, said:

Awesome, thanks. I've wanted to get rid of that DoF effect for a long time. I thought I tried that command a while back and it didn't seem to work so I gave up on it.


Need to do this http://mwomercs.com/...sys-spec-files/ first.


[edit] Its been redacted i see...you need some files to make the user.cfg work just search around.

Its pretty horrible that one has to search for it when devs that drop in 8 mans and stream them use em for higher field of view etc :/

Edited by Budor, 06 April 2013 - 12:08 PM.


#33 Citizen Erased

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Posted 06 April 2013 - 12:35 PM

Damn... I can't use SweetFX... Only making me crash my game... Any suggestion ?

#34 Lordred

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Posted 06 April 2013 - 01:25 PM

Thread was also moved to a location of low visibility I see.

#35 Lordred

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Posted 07 April 2013 - 04:38 PM

Bump for great justice, but I feel like this thread was moved so it would no longer get any attention.

#36 DCLXVI

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Posted 09 April 2013 - 11:16 AM

View PostLordred, on 06 April 2013 - 10:54 AM, said:

Those DX11 videos have pissed me off.

I want THAT game






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