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Aliasing Not Working Properly. (Looking For Fix)


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#1 Lordred

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Posted 05 April 2013 - 08:56 PM

I am having problems getting any level of Aliasing to work with MWO with the most rescent patches regardless of settings, via the use of the ingame post AA slider, using nvidia control panel to override via specific application, or general over all over ride, or even specificly per driver level alterations via NVidis inspector.

So I am wondering if anyone else is noticing AA problems?

(AA works just fine for every other game and or program, I have re-installed MWO, and I have done fresh driver installs.)


Genaric system info.
AMD FX-8320
990FX Chipset
GTX-680 Driver release 314.21 (beta)

I remember AA working well up till recently, I would love to find a way to fix it, as the game looks much better with it working properly, expecially since I have the hardware to handle it, if I have to deal with horrible hud bugs, at least let me enjoy the sceenery properly.

Thanks.



Examples: very poor/non exsistant AA quality
Posted Image
Posted Image
Posted Image
Posted Image

Edited by Lordred, 05 April 2013 - 08:57 PM.


#2 yashmack

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Posted 05 April 2013 - 09:17 PM

Ive noticed the same thing
this didnt used to be an issue a few months ago but now there are bad aliasing lines all over the place!

#3 Lordred

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Posted 05 April 2013 - 10:10 PM

Bump, for great justice! / hoping to find other ideas.

#4 Tennex

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Posted 05 April 2013 - 10:14 PM

you right there seems to be AA issues lately.

but wow your graphics look great. have you done anything extra besides ultra settings in game?

Edited by Tennex, 05 April 2013 - 10:15 PM.


#5 Lordred

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Posted 05 April 2013 - 10:37 PM

Very mild contrast/brightness tweeks.

Still playing with driver level tweeks, no improvement on AA, seams to be broken. /sadface.

#6 bravetoss

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Posted 05 April 2013 - 10:47 PM

Hi!
I'm pleased, that there is anyone who cares about this issue. I started topic in support sections, but nobody reacted:-)
This is picture from my game, where u can clearly see, that AA don't exists. I have AA turned on FXAA ingame and all setting on application controlled in drivers settings.

Posted Image

My card is nVidia GTX 660Ti

Edited by bravetoss, 05 April 2013 - 10:50 PM.


#7 Lordred

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Posted 05 April 2013 - 10:51 PM

View PostPIRATEMECH, on 05 April 2013 - 10:48 PM, said:

REINSTALL

Thou is truely the greatest of minds. Thank you for your important, and helpfull response.

(also reading would help)

#8 Koniving

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Posted 05 April 2013 - 11:15 PM

Same here. (I'm usually spreading Lordred's snapshots).

I didn't really notice the issue but I sent some pics over to Lordred who pointed it out.

Since it's not working anyway, I turned off anti-aliasing and haven't noticed a difference; so it wasn't on in the first place.

Pictures are -5 brightness, +5 contrast +5 saturation, no user.cfg changes necessary.

Video with said post-game graphics enhancements. (Snapshot taken from within the video, before color enhancement)


But AA is not functional even here.

Edited by Koniving, 05 April 2013 - 11:27 PM.


#9 bravetoss

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Posted 05 April 2013 - 11:30 PM

I tried everything, aa on/off ingame, force AA in graphic drivers, force SMAA in sweetFX and game looks still same. The OP said, that there was working AA in older patches, but I cant remember If I even saw smoothed lines in this game...

#10 Dukarriope

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Posted 05 April 2013 - 11:33 PM

Have you tried AA related commands in the user.cfg?

#11 Lordred

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Posted 05 April 2013 - 11:34 PM

View PostDukarriope, on 05 April 2013 - 11:33 PM, said:

Have you tried AA related commands in the user.cfg?

yes sir, I have spent quite a bit of time working on it to no avail.

#12 Corvus Antaka

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Posted 05 April 2013 - 11:35 PM

View Postbravetoss, on 05 April 2013 - 10:47 PM, said:

Hi!
I'm pleased, that there is anyone who cares about this issue. I started topic in support sections, but nobody reacted:-)
This is picture from my game, where u can clearly see, that AA don't exists. I have AA turned on FXAA ingame and all setting on application controlled in drivers settings.

Posted Image

My card is nVidia GTX 660Ti


This is exactly the issue and the same thing I see with a 7870

#13 bravetoss

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Posted 05 April 2013 - 11:37 PM

View PostDukarriope, on 05 April 2013 - 11:33 PM, said:

Have you tried AA related commands in the user.cfg?

if u mean

r_FSAA
r_UseEdgeAA
r_PostMSAA
the answer is yes:-) not working.

#14 Koniving

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Posted 06 April 2013 - 01:25 AM

Posted Image

More lack of aliasing from another player's perspective. (I'm the Raven.)

#15 GODzillaGSPB

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Posted 06 April 2013 - 02:10 AM

When I power down my mech, the lines on the cockpit canvas become aliased, too. It's easier noticeable since the mech is hanging towards the right side and the line is not horizontally alligned anymore.

I figure the game currently used post-process antialiasing (fxaa for example) which isn't exactly known for it's quality, but for its good performance. And maybe there are even quality steps to fxaa. In some games it's better, in some it's worse. I'm hoping for improvements in future updates.


BTW: Those screenshots are AMAZING!!! :)

Edited by GODzillaGSPB, 06 April 2013 - 02:11 AM.


#16 Budor

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Posted 06 April 2013 - 02:12 AM

The "jitter" on laser beams shown in the first picture can be eliminated by turning of depth of field through the user.cfg. I have no idea why because like the hunch in the picture dof shouldnt even have an impact at that range...

The only sort of AA that works for me with the latest patch is through SweetFX.

I have no proper comparison pics on the web atm., just compare the cockpit screens borders top left or the strut frame in the cockpit (view max size):

Posted ImagePosted Image

#17 Lordred

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Posted 06 April 2013 - 07:06 AM

I'm glad that more people are chiming in, I have been driving myself nuts trying everything I can to get some aliasing.

The above picture is an example of AA working. I have actually tried the sweetFX, causes nothing but the game to crash on my end, (faiure to even launch)


View PostGODzillaGSPB, on 06 April 2013 - 02:10 AM, said:

BTW: Those screenshots are AMAZING!!! :)

Thanks, I am the unofficial (official) Zhi-Zhu photographer.

Last known working AA Screenshot.

Posted Image quite a difference in quality.

Edited by Lordred, 06 April 2013 - 07:18 AM.


#18 bravetoss

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Posted 06 April 2013 - 07:48 AM

I tried last version of sweetFX and SMAA is working, almost partially, but its very huge difference against standard game "AA". But it can be better, its a shame that 2013 game doesnt support some basic technologies like AA.

#19 Lordred

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Posted 06 April 2013 - 09:37 AM

Anyone else have some ideas? (I still mess with settings dispite not getting anywhere.)

I can really bring the game to a crawl, but I do not wind up with any improved image quality. lol

#20 Koniving

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Posted 06 April 2013 - 09:49 AM

View PostBudor, on 06 April 2013 - 02:12 AM, said:

The "jitter" on laser beams shown in the first picture can be eliminated by turning of depth of field through the user.cfg. I have no idea why because like the hunch in the picture dof shouldnt even have an impact at that range...

The only sort of AA that works for me with the latest patch is through SweetFX.

I have no proper comparison pics on the web atm., just compare the cockpit screens borders top left or the strut frame in the cockpit (view max size):


You are aware that depth of field in user.cfg or in game, does not turn off, right? The command line is disabled unless SweetFX changes something that re-enables it. Whatever the case use the program at your own risk. The reason PGI is against it is due to people using it to various things like eliminate all particle effects (remove smoke), delete trees, make the ground transparent, etc.
-------------------

On another note, I miss when MWO had directx 11. Recorded during NDA, not released til a couple of days ago.

Jenner is flamer shark!


Not much action, just enjoy a nearly texture-less Frozen City that does not care that it's got no textures due to enhancements in the early settings of MWO's DirectX 11. Look at that ground. It's hard to believe that when DirectX 11 was taken away, that there were no textures on the ground. Just a solid white sheet.


Jenner kills two Atlas in Forest Colony with DirectX 11 (discovers flamer bug).

Edited by Koniving, 06 April 2013 - 10:37 AM.






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