OpCentar, on 07 April 2013 - 02:52 PM, said:
Bad idea.
Lights would continue to troll anything as there is no chance an assault will knockdown a light unless the light mech crashes into him. And any decent light pilot knows how to evade.
Collisions for everyone, knockdowns determined by impact force - speed and weight being the primary variables. Ratios and fine tuning subject to game balance.
It all depends on how it is implemented. There are fast assaults out there that could potentially have the moxy to snag a knockdown or two. And even if a light can evade an assault, it will probably only take one knockdown to ruin the lights day, especially if the charge ability lets the assault keep its feet. As Dolph Lundgren once said in reply to a remark about all his upper body strength only slowing him down; "I may not hit very often, but I only need to hit you once". Dolph Lundgren, authority on all things giant robot.
The reason I believe the charge ability would be great for assaults is that fast heavies like the dragon would be knockdown kings, FOREVER, if we use mass and momentum to dictate knockdowns. An assault would never be able to match the impact force, and we would likely see a return to deliberate, perma knockdown tactics that were about as fun as a fork to the ****.