Edited by Zervziel, 06 April 2013 - 12:01 PM.
Team Death Match Or 3Rd Person View
#21
Posted 06 April 2013 - 12:00 PM
#22
Posted 06 April 2013 - 12:12 PM
Syllogy, on 06 April 2013 - 09:59 AM, said:
Got a link for that?
from "Ask the Devs" 32 and as a caveat they stated "segment the user base further" not "split the player base" as I stated - semantics
Gameplay/Game modes/Issues
Oy of MidWorld: Are there any plans for an optional real Team DeathMatch gamemode, without basecapping or resource collection?
A: We’re toyed around with the idea for a while. At this point we do not feel it adds enough value and will segment the user base further.
#23
Posted 06 April 2013 - 12:19 PM
Mechwarrior Buddah, on 06 April 2013 - 08:13 AM, said:
Like Assault, if you dont like conquest, pick assault only. Why is this so intellectually challenging?
This is pretty much my feeling, I would probably do the same as I do now, log in and immediately change the game mode to Assault. If Assault was replaced with a no-cap system I would probably run lights far more often. If I was the last mech alive on my team the enemy is going to have to wait for the timer to run out because I would run the enemies all over the map just to troll all those who hate capping.
I am also totally against 3rd person. If it's ever forced into *ALL* games I will quit this game along with others who support first person view only.
Edited by Zylo, 06 April 2013 - 12:22 PM.
#24
Posted 06 April 2013 - 12:20 PM
Gremlich Johns, on 06 April 2013 - 12:12 PM, said:
Ironically, they have successfully done both w/o effort.
#25
Posted 06 April 2013 - 12:31 PM
#26
Posted 06 April 2013 - 12:35 PM
Zervziel, on 06 April 2013 - 12:00 PM, said:
I have been in a good mood recently, so I will answer you in a civil manner. I regularly play in groups that know how to defend, TDM will just make for quicker games when you are not in the mood to camp the base, or for a cap race.
#27
Posted 06 April 2013 - 12:42 PM
#28
Posted 06 April 2013 - 12:45 PM
#29
Posted 06 April 2013 - 12:54 PM
And uh, we've already voted on TDM. Several times. Also 3PV, about 95% of the community is against 3PV (5000 votes me thinks, not sure).
Lastly: Kerensky checkbox
#30
Posted 06 April 2013 - 02:35 PM
3PV is on the drawing board already.
Learn to use the search function please
#32
Posted 06 April 2013 - 07:07 PM
Syllogy, on 06 April 2013 - 09:59 AM, said:
Got a link for that?
I can field that question with a quote from Bryan
Quote
I asked this a bit ago, but you might not have seen it. What is your plan to avoid playerbase fragmentation? Do you think that a full release population boom would be able to absorb the issue, keeping in mind that you're also planning on splitting up regional servers?
Bryan Ekman, on 21 March 2013 - 05:23 PM, said:
This is one of our largest concerns. In fact, it's one of the reasons we don't just jam in more game modes. Yes, a theoretical boom would help ease a transition, but we're not going to rely on that to solve this issue. We are still formulating a plan. I don't have a complete answer for you at this time.
http://mwomercs.com/...ost__p__2103999
and thats a direct quote from him so I cant be accused of "misquoting" him
Nightshade1, on 06 April 2013 - 11:58 AM, said:
It's not that, Its the balancing issue. Know how on assault/conquest there was that one dude that powered down at the edge of the map that you never could find or that one light you could never catch? You would just out cap them and be done with it. With no cap could you imagine spending 10-20 minutes on Alpine peaks looking for a powered down mech? Or a light that always outpaces you so you would get tired of chasing it and not be able to catch it and your team would quit? I would be all for it if it wasn't for this, but sadly this is a problem so atm no it shouldn't be implemented as of now.
AGAIN... if YOU DONT LIKE THAT DONT PLAY IT
I really dont get why this is such a intellectual hurdle here guys
Red3, on 06 April 2013 - 02:35 PM, said:
link where they said that please.
And given that they said the same thing about both coolant and 3rd person, them saying they dont want it in doesnt matter much
Edited by Mechwarrior Buddah, 06 April 2013 - 07:04 PM.
#33
Posted 06 April 2013 - 07:16 PM
Gremlich Johns, on 06 April 2013 - 12:12 PM, said:
Gameplay/Game modes/Issues
Oy of MidWorld: Are there any plans for an optional real Team DeathMatch gamemode, without basecapping or resource collection?
A: We’re toyed around with the idea for a while. At this point we do not feel it adds enough value and will segment the user base further.
Which is ironic and hilarious when they then go forward with other "features" that will segment the playerbase much further than adding one new game mode would. (regional servers with separate accounts no ability to matchmake across them, 3rd Person View, etc)
Edited by jay35, 06 April 2013 - 07:17 PM.
#34
Posted 06 April 2013 - 07:22 PM
Mechwarrior Buddah, on 06 April 2013 - 08:13 AM, said:
Like Assault, if you dont like conquest, pick assault only. Why is this so intellectually challenging?
Here we go again... on the trollgoround. As for the question, I dont understand why its so hard for ppl to get either.
Deathlike, on 06 April 2013 - 09:20 AM, said:
Big maps like Alpine would not make that assessment true. What if you had just 2 mechs (or just 1) left trying to find the solo mech hiding? It only takes 1 guy to screw things for everyone else.
It only takes one mod to ban that guy for griefing too.
#35
Posted 06 April 2013 - 07:24 PM
-If I were to tweak Assault mode, I would just disable the bases for the first 3-5 minutes of the match to prevent fast capping; it just a waste of everyone's time (including the winning side).
#36
Posted 06 April 2013 - 07:25 PM
Zervziel, on 06 April 2013 - 12:00 PM, said:
And the other team does the same thing and no one does anything for 15 minutes. Great plan.
#37
Posted 06 April 2013 - 07:26 PM
Teralitha, on 06 April 2013 - 07:22 PM, said:
Here we go again... on the trollgoround. As for the question, I dont understand why its so hard for ppl to get either.
It only takes one mod to ban that guy for griefing too.
A mod here has stated they consider it griefing to be AFK (or shutdown in a corner of the map not doing anything), but also consider it griefing if the dead teammates help the other team find the loser who is wasting everyone's time. Figure that one out.
#38
Posted 06 April 2013 - 07:33 PM
#39
Posted 06 April 2013 - 07:34 PM
Teralitha, on 06 April 2013 - 07:22 PM, said:
I'm sure that would be a great source of entertainment for the mods.
Player A report: Plz ban player xxxx, they refused to engage 2 on 1 in TDM and ran around the map until the time ran out.
GM reply: Greetings Player A, we take all reports of griefing seriously. While we can not disclose any actions taken we thank you for taking the time to report.
GM tags the report as resolved and goes back to playing a competitors game.
Edited by Zylo, 06 April 2013 - 07:36 PM.
#40
Posted 06 April 2013 - 07:38 PM
jay35, on 06 April 2013 - 07:16 PM, said:
in my example thats actually FROM the 3rd person thread lol
Teralitha, on 06 April 2013 - 07:25 PM, said:
And the other team does the same thing and no one does anything for 15 minutes. Great plan.
Ive played this match. We timed out, and sat in our bases chatting lol
It was on Caustic actually, back when the refinery was a great place to hang when we only had AMS because if a lotta mechs with AMS hung out in the area around the buildings at the refinery; you ended up missile proof lol
Edited by Mechwarrior Buddah, 06 April 2013 - 07:40 PM.
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