Tekadept, on 06 April 2013 - 06:22 PM, said:
Absolutely not.
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perhaps not in the way it was previously (I was fine with it but there was so much QQ) There needs to be some kind of Risk involved if you insist on bringing the most expensive battlemech possible to a battle,
No there doesn't, because this isn't a hardcore simulator, this is supposed to a fun multiplayer Mechwarrior game like previous MechWarrior games were in their multiplayer mode. And in this case, since they've gone the f2p model, there is the additional hurdle of having to earn all the hardware.
Players have to grind to earn and unlock everything. There's also such a large and increasing number of chassis and variants that a negative modifier like R&R designed to slow the grind is no longer necessary to prolong the grind as it was when there was only a handful of chassis and nothing left to do after that. R&R was needed for a game with extremely limited content to keep people grinding. It is vestigial at best anymore.
Also, there are already FPS-genre "risks" included in combat, such as having limited lives per match (at present, one life per match), if you die you put your team at a disadvantage, no ability to repair on the battlefield so whatever damage you take you are stuck with for the rest of the match, the upcoming CW which bestows benefits on the teams that win which further increases the import of careful play and winning matches, and the reality of your stats and performance ranking (ELO, tournaments, etc).
The other thing you're ignoring is that even with things as they are today, we do not see matches where everyone runs "the most expensive battlemech ever" and there are key reasons for that. For one thing, people enjoy diversity and have different playstyles that are best suited to different types and chassis of mechs. So, regardless, we don't see everyone run the most expensive mech even if they own it.
Second thing, is that the chassis are balanced and compliment each other in various ways on various maps in various roles. The most expensive mech is not the best mech. It's not that simple and never will be.
So really, your argument for R&R is borne out of ignorance of how the game works, how things are balanced, and a misconception that "more expensive" means "better".
There is no need for an additional "risk" in the manner you describe. It's purely punitive in nature and serves no purpose now that the game has many more features and much more content than it did when R&R was around. R&R outlived its usefulness, was a bad concept to begin with, and is wholly unnecessary in this game.
Edited by jay35, 06 April 2013 - 06:49 PM.