Clearly both sides are very passionate about their convictions (Some, so much so to resort to name calling... tsk..tsk..tsk.) and I believe both sides can agree R&R was poorly thought out and the failings enumerated quite well throughout this thread.
While it's easy to vilify us pro-R&R supporters, I think far too many of you have this perception that we enjoyed punishing poor players, wish to rage class warfare and wanted to balance the game economically, I think for the majority of us, you could not be further from the truth.
The reality is even with it's warts and the fallacy of our reality arguments, R&R gave many of us, as contrived as it sounds, a reason to play a certain way that helped suspend the belief we fight with reason and repercussion.
Sadly, the mechanics of R&R were poorly implemented, Founders and Hero mechs made it P2W and the grindy aspect of it simply fostered farming and abuse.
I think what us pro-R&R supporters are saying when we say we miss R&R is that we miss the aspects of it that differentiated MW:O from the plethora of first-person shooters.
Long and short, we enjoyed a little role-playing with our big-stompy robot action...
Do we really miss R&R? No... not really. But we do miss an aspect of cerebral gameplay that made us care about how we played and the ramifications of doing so? ... Yes.
At best, I think the empty hole R&Rs removal left can hopefully be replaced by community warfare.

Edited by DaZur, 07 April 2013 - 09:32 PM.