Frequency Of Mini-Map, And Other Bugs
#21
Posted 06 April 2013 - 03:56 PM
and depending on dps from conection two much ruberbanding above 120 kps
#22
Posted 06 April 2013 - 04:37 PM
#23
Posted 06 April 2013 - 04:46 PM
Mr 144, on 06 April 2013 - 12:01 PM, said:
Black/missing mini-map
Non-rotating mini-map
Technocolor mini-map
No Friend or Foe Detection
At least one of the above bugs in a bare minimum estimate of 70% of all matches.
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I had all of these after the patch on Tue. But after the fix on friday I only get the missing mini map. The other problems have gone (knock on fake wooden desk).
Edited by Bashars, 06 April 2013 - 04:48 PM.
#24
Posted 06 April 2013 - 04:47 PM
#25
Posted 06 April 2013 - 05:40 PM
#26
Posted 06 April 2013 - 05:53 PM
Check it. http://mwomercs.com/...or-bug-removal/
#27
Posted 06 April 2013 - 05:57 PM
- No / Rainbow HUD
- No Friend / Foe identification
- CTD (crash to desktop)
- Unstable FPS on Forest Colony and Caustic
- AC/20 shots doing no damage to lights (even though they register a hit)
- Unstable Ping / Lag
- Night vision is disabled intermittently
My computer exceeds the recommended specs and all my drivers are current.
#28
Posted 06 April 2013 - 06:46 PM
Tharin Ward, on 06 April 2013 - 03:52 PM, said:
I was hoping to do a bunch of grinding c-bills this weekend with the X-5......I will try again later tonight and see if it is a bad connection on my end, but.....
I believe, technically, rubberbanding is when your mech gets stuck against something and constantly jerks back in time about one second over and over again as the client and server argue over where the mech is in relation to the object it's stuck against. This has actually lessened (improved) for me in the last couple patches. It is a collision issue at its heart.
What has continued to get worse in the last few patches, though, is warpinig. Warping is when suddenly you notice all the other mechs in the match are walking in place, not actually moving anywhere while their feet are still animating like they're walking. You can keep moving around and firing your weapons and everything, but eventually when the server catches up, you will find yourself in a wholly different place on the map than where you were just a moment ago, sometimes with significant damage from combat that took place that you never saw. That's generally called warping, and it's extremely frustrating. It's a network or netcode issue at heart.
Edited by jay35, 06 April 2013 - 09:30 PM.
#29
Posted 06 April 2013 - 10:55 PM
Rubberbanding, shots indicating hits, but no damage, counting my hits (with witness standing right next to me), and damage not coming close to reported at end of match (visual under 350 meters to 100)... No mini-map every other match, really..?? So what the in the living "F" is going on..??? Tested with other internet service providers at 2 friends on different rigs (ATI) cards and all, the hardware much different, different service, etc, etc, etc,... Same friggin things (except worse graphics issues with ATI cards)...
Talked ingame with 3 other people in different States in the U.S., and same issues. Really..???
Has there been some sort of response that I have missed..?? Does anybody have an answer to these issues..??
No, really..... Has anything been said that I missed, because this is the worst I have ever seen MWO perform with lag/hit reg/graphics the entire time I have been playing since closed beta, i'm at a loss now.. It's not the hardware, on all rigs tested, the system specs "FAR" exceed what's needed..
Is the midwestern U.S.A. having an issue..?? Can't be tried 3 other titles with heavier requirements, and they ran smooth.
If this is what can be expected in the future, then that's it...
Edited by Odins Fist, 06 April 2013 - 10:57 PM.
#30
Posted 06 April 2013 - 11:33 PM
#31
Posted 07 April 2013 - 12:13 AM
#32
Posted 07 April 2013 - 10:23 AM
#33
Posted 07 April 2013 - 10:53 AM
#34
Posted 07 April 2013 - 12:22 PM
-total lack of hud
-total lack of hud + 15 fps
-lack of minimap
-flipped minimap w or w/o stuck torso twist indicator
-no IFF
-no IFF + no map (this is even funnier, at least I have the HUD)
-rainbow map (15 fps comes up here as well, it leads me to think that the 15fps bug with no hud has the rainbow map under it, you just can't see it)
-screen freeze (alt+tab out and back in usually solves it)
-on screen cursor (and I have another monitor, sometimes the cursor gets out in the secondary one and you can guess the consequences)
What's more alarming is that it doesn't matter anymore if I'm experiencing them after 1 hour of continuous play. I can experience everything the above right in the first match I play for the day and deleting cache isn't helping at all.
To everybody.. just keep hammering them with reports and logs generated after each match, they'll catch them in future, hopefully..
#35
Posted 11 April 2013 - 09:37 AM
#36
Posted 12 April 2013 - 02:10 AM
Black/missing mini-map
Non-rotating mini-map
Technocolor mini-map
No Friend or Foe Detection
Something new appeared several times that I never experienced before the latest patch: While zoomed in on an opponent, the outer targeting box dissappears, leaving only the inner red circle to show me that I've locked on. The box reappears when I zoom out completely.
The increased frequency of the HUD bugs since the latest patch makes me wanna quit playing. I will take a break until this is resolved. The bugs happen too often!
#37
Posted 12 April 2013 - 07:33 AM
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