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In Game Voice Chat


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Poll: Voice Chat (148 member(s) have cast votes)

Suggesting that you have a headset, would you use an in-game voice chat if it existed?

  1. Yes (129 votes [87.76%])

    Percentage of vote: 87.76%

  2. No (18 votes [12.24%])

    Percentage of vote: 12.24%

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#1 LoneSheep

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Posted 06 April 2013 - 01:49 PM

It would be awesome if MWO had an in-game voice chat, its pretty annoying to have to stop and type a message in the middle of a battle. I understand that third party programs exist to compensate somewhat for this, but you cannot communicate with your entire team if they don't have that program, which is bothersome.

#2 MuadXDib

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Posted 06 April 2013 - 02:49 PM

just type at hyperspeed

seriously though I think this is in the pipe iirc

#3 Darius Deadeye

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Posted 06 April 2013 - 03:26 PM

Lets start with a proper working ingame text chat, as well as options to chat outside of fights (but ingame).

A lobby system much alike that of battle.net (diablo 2, starcraft), would be wonderful. Clan specific rooms, newbie rooms, etc.

Don't necessarily change how engaging in battles work, simply enable us to communicate ingame.

#4 Gremlich Johns

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Posted 06 April 2013 - 06:05 PM

I would have voted "yes" if one of the options was "Yes, if the ECM suite also affected the LVHF/UHF voice comms spectrum". If you are using in-game VOIP and the ECM has no effect on it, ECM, as implemented, does not work the way it should. (you could argue that tactical comms in the 31st century uses lasers for mech to mech comms which could not be affected by an ECM suite.)

#5 Ganja Ninja

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Posted 06 April 2013 - 06:07 PM

I just posted a similar topic.

The command console could give you the ability to voice chat with the team (muting would still be an option). When the push-to-talk key is engaged, a small picture-in-picture would display in the top corner of your ally's screen, showing them a streaming image of your perspective (again - this feature could be "mutable").

It improves the command console and allow commanders to better coordinate the team. The "pop-up" view could help to coordinate engagements.

#6 MentalPatient

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Posted 07 April 2013 - 03:37 AM

A million times yes!

#7 LoneSheep

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Posted 07 April 2013 - 08:51 AM

View PostGremlich Johns, on 06 April 2013 - 06:05 PM, said:

I would have voted "yes" if one of the options was "Yes, if the ECM suite also affected the LVHF/UHF voice comms spectrum". If you are using in-game VOIP and the ECM has no effect on it, ECM, as implemented, does not work the way it should. (you could argue that tactical comms in the 31st century uses lasers for mech to mech comms which could not be affected by an ECM suite.)


I also think that having it be implemented in this way would be cool, but think of all of the rage there would be by people who think ecm is bad now.

Edited by Slag Napalm, 07 April 2013 - 08:55 AM.


#8 LoneSheep

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Posted 07 April 2013 - 08:54 AM

View PostGanja Ninja, on 06 April 2013 - 06:07 PM, said:

I just posted a similar topic.


Awesome! Maybe PGI will eventually get it.

#9 Target Rich

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Posted 07 April 2013 - 10:48 AM

Short and sweet...When you want to template this game...look at Chromehounds which was based on the MW5 template...

Yea it had some shortcomings...but the key was team play with built in team and game chat on XBOX360. It was no accident that Microsoft chose this game to be the opening key app for the 360 intro.

The team game for Chrome hounds was just dead solid perfect...

You logged in...put on your headphone mike combo and SEAMLESSLY worked as a team in each match...

#10 Heffa

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Posted 15 April 2013 - 04:23 AM

View PostGremlich Johns, on 06 April 2013 - 06:05 PM, said:

I would have voted "yes" if one of the options was "Yes, if the ECM suite also affected the LVHF/UHF voice comms spectrum". If you are using in-game VOIP and the ECM has no effect on it, ECM, as implemented, does not work the way it should. (you could argue that tactical comms in the 31st century uses lasers for mech to mech comms which could not be affected by an ECM suite.)


Absolutely yes!! This would be awesome!
Agree with Slag Napalm that this would create rage, but it would also limit voice chat to ONLY tactical requirements. The immature twits who abuse voice chat would quickly find themselves targeted and wiped out :(

#11 Bobzilla

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Posted 15 April 2013 - 05:38 AM

View PostGremlich Johns, on 06 April 2013 - 06:05 PM, said:

I would have voted "yes" if one of the options was "Yes, if the ECM suite also affected the LVHF/UHF voice comms spectrum". If you are using in-game VOIP and the ECM has no effect on it, ECM, as implemented, does not work the way it should. (you could argue that tactical comms in the 31st century uses lasers for mech to mech comms which could not be affected by an ECM suite.)


Good idea with the ECM affecting it, but premades would just use their own voip causing ecm to be less effective as it is right now. So you should vote yes anyways. But seeing as premades already use voip and pugs don't, it would still be better than it is now.

#12 Neolisk

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Posted 15 April 2013 - 05:43 AM

View PostBobzilla, on 15 April 2013 - 05:38 AM, said:

[...] premades would just use their own voip [...] seeing as premades already use voip and pugs don't, it would still be better than it is now.

Exactly. Let's equalize the chances of premades vs pugs. So for now ECM should have no effect on voice quality.

#13 Krazy Kat

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Posted 22 June 2013 - 04:12 PM

View PostGremlich Johns, on 06 April 2013 - 06:05 PM, said:

I would have voted "yes" if one of the options was "Yes, if the ECM suite also affected the LVHF/UHF voice comms spectrum". If you are using in-game VOIP and the ECM has no effect on it, ECM, as implemented, does not work the way it should. (you could argue that tactical comms in the 31st century uses lasers for mech to mech comms which could not be affected by an ECM suite.)

PGI has already considered this and decided not to do it. It would give a huge advantage to teams using other forms of voice chat, like teamspeak.

#14 Mudhutwarrior

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Posted 22 June 2013 - 05:42 PM

View PostKrazy Kat, on 22 June 2013 - 04:12 PM, said:

PGI has already considered this and decided not to do it. It would give a huge advantage to teams using other forms of voice chat, like teamspeak.



Its all about the exploits you know.. :)

#15 Bhael Fire

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Posted 23 June 2013 - 05:48 PM

Integrated VOIP is essential in this day and age of gaming. The fact they are wasting time trying to figure out how to implement 3rd Person POV instead of this is absurd.

Also, who actually voted "no" in this poll?

"NO thanks, I don't want my teammates to be able to communicate with each other easily."

lolololol

Edited by Bhael Fire, 23 June 2013 - 05:49 PM.


#16 Jestun

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Posted 25 June 2013 - 02:51 AM

Haven't voted because it depends what I was doing.

Solo? I might use in-game VOIP.

Playing with a friend or two? Nope, I'll be using external VOIP.

View PostBhael Fire, on 23 June 2013 - 05:48 PM, said:

who actually voted "no" in this poll?

"NO thanks, I don't want my teammates to be able to communicate with each other easily."

lolololol


Read what the poll question is: "Suggesting that you have a headset, would you use an in-game voice chat if it existed?"

It's not whether it is a good idea, it's whether you would personally use it.

#17 Typhoon Storm 2142

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Posted 25 June 2013 - 05:07 AM

View PostSlag Napalm, on 06 April 2013 - 01:49 PM, said:

its pretty annoying to have to stop and type a message in the middle of a battle


Possible solutions:

1. Don't type
2. Don't stop

You can choose one. I would pick the second one, if I was you. By the way: Stoppping the 'Mech just to type something in the chat is totally stupid.

Anyways, "Suggesting that you have a headset," won't do me any good. Even if I am suggesting it, I still never got my headset. Maybe I should rather buy one.

#18 Syrkres

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Posted 25 June 2013 - 05:15 AM

Vent/teamspeak have been around long enough that they have good products.

This is like asking GM or Ford to make their own tires for their cars? They don't because other people are better at making tires. They use the equipment that is out there.

For gaming that is vent and teamspeak (or one of the other slew of voice software products).


Why waste development time/cycles on voice, when they could be bringing so much cooler things to the table?

Edited by Syrkres, 25 June 2013 - 05:16 AM.


#19 Bhael Fire

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Posted 25 June 2013 - 08:21 AM

View PostSyrkres, on 25 June 2013 - 05:15 AM, said:

Why waste development time/cycles on voice, when they could be bringing so much cooler things to the table?


Cooler things like 3rd Person POV?

The fact is, integrated VOIP would help streamline the learning process for many new players and provide easier/convenient access to a tool that should be standard issue.

In other words, the easier it is for players to jump in and start playing the better. For many new players and existing casual players, using third party VOIP is too much of a hassle.

#20 Bhael Fire

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Posted 25 June 2013 - 08:29 AM

View PostJestun, on 25 June 2013 - 02:51 AM, said:

It's not whether it is a good idea, it's whether you would personally use it.


True. But it's essentially implied that integrated VOIP should be standard by the wording in the OP. I think even if one person wouldn't personally use it, that's not really impetus for voting "no" just because the question is worded indirectly.





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