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Pgi May Soon Annouce Partnership For Bug Removal


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#1 AnubiteGroove

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Posted 06 April 2013 - 04:31 PM

A little bird has told me that PGI is looking into using a third party for the removal of bugs in MWO. This partnership should bring with it a number of unique solutions and will allow PGI to focus on the income-producing aspects of the game, with certainty that they will use the funds to refine the game as soon as possible.

Well known for their work in Arlen, Texas, the exterminators at Dale's Dead Bug are brewing up some of the latest, greatest bug killer science has provided.

______________

Rest assured, all the various bugs will meet their maker, including but not limited to:

No Mini-Map

Mini-Mini-Map

Rainbow Mini-Map

Mini-Map Fixed North

Disappearing Allies from Radar

Allies Appear as Foes

No Capture Meter

Non-Working Damage Meter

Teleportation

Hitting, But Really Missing

Missing, But Really Hitting.

Rear Damage Counts as Front Damage

WWWWWWWWWWWWW Names

Disco Lasers

Textures Appearing Flat, Blinking

Seeing Through Buildings

Strange ECM Bug Affecting Weapons Area

Teams Appearing As More Than 8 Players

HUD Completely Effed, 100%

Mechstacking, Lights Carrying Heavies.

Crashes, Black Screens

Throttle HUD Errors

Locked Going Forward/Backward

Founders Tag Not Staying Activated

Heat Meter Failure

Starting in Spectate, Spectating Self

FPS Drops of Origin Unknown

Ever-changing Mech Name of Numerals

Hunchback Shooting Like it Has a Hunched Back

Ghost Images with Trigger Activated Tunnel Vision

LRM Accuracy Fallacies

Buying FerroFA Causing Two Toggling Tonnage Numbers

And More!!!!! (Feel free to let me know of any bugs I have not added to this list, and I will do so.)

Various Cross-hair Anomalies

Apparent CB/XP Underpayment

Christmas Vision (T/NV Overglow)

Arms Appearing to Aim Sideways

_____________________________________

Again, when you need to remove an infestation, call Dale's Dead Bug for reservations!

Posted Image

Edited by AnubiteGroove, 15 April 2013 - 02:10 PM.


#2 Lokust Davion

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Posted 06 April 2013 - 04:56 PM

add these two bugs:

Posted Image

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#3 DCLXVI

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Posted 06 April 2013 - 05:00 PM

that would make my day, enough money to pay someone else to fix their game hahahahahahaahahah

#4 AnubiteGroove

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Posted 06 April 2013 - 05:01 PM

"Strange ECM Bug Affecting Weapons Area" covers the first image, couldn't think of a better way to describe it.

Adding the second though.

Edited by AnubiteGroove, 06 April 2013 - 05:02 PM.


#5 Lokust Davion

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Posted 06 April 2013 - 05:03 PM

View PostAnubiteGroove, on 06 April 2013 - 05:01 PM, said:

"Strange ECM Bug Affecting Weapons Area" covers the first image, couldn't think of a better way to describe it.

Adding the second though.


ECM showing on non ECM mech... i guess it can be considered ECM bug.

Edited by Lokust Davion, 06 April 2013 - 05:04 PM.


#6 jay35

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Posted 06 April 2013 - 05:04 PM

Check this one out http://mwomercs.com/...49#entry2198149
Super HUD glitch-orama.

#7 Thndrblt

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Posted 06 April 2013 - 05:05 PM

That would be awesome, as some of these bugs have been around along time, and only seem to get worse with each patch.

... Light mechs that can absorb more punishment then most assault mechs is MY #1 issue that needs addressed (its making me want to play less and less).

#8 TehSBGX

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Posted 06 April 2013 - 05:07 PM

Framerate dropped for alot of people when the april 2nd patch hit. I'm pretty sure that counts as a bug.

#9 Purplefluffybunny

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Posted 06 April 2013 - 05:07 PM

LOL, you can't make this up. Game is released, unofficially, and released 'officially' this summer but only now they bring in professional beta testers!?!

#10 Ihasa

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Posted 06 April 2013 - 05:10 PM

this would have been an awesome thread for 4/1/13.

#11 Dudeman3k

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Posted 06 April 2013 - 05:11 PM

lol we can only hope this "thrid party" will suggest a change to ECM, and bring Knockdown back

#12 valkyrie

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Posted 06 April 2013 - 05:15 PM

"Hey, give me the bug fi-"



#13 Deathlike

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Posted 06 April 2013 - 05:19 PM

/Waves hand of ECM

"These are not the bugs you are looking for."

#14 Purplefluffybunny

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Posted 06 April 2013 - 05:22 PM

View PostDeathlike, on 06 April 2013 - 05:19 PM, said:

/Waves hand of ECM

"These are not the bugs you are looking for."


LOL, thanks!

#15 DCLXVI

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Posted 06 April 2013 - 05:27 PM

type faster niko I need to know

#16 wirikidor

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Posted 06 April 2013 - 05:32 PM

That's actually a great list of all the current bugs, I wonder if important people are even aware of that list....

#17 AnubiteGroove

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Posted 06 April 2013 - 05:33 PM

Wow, looks like they relocated this thread to a little browsed forum. This is MWO General Talk, not random anything that doesn't fit anywhere! Mods covering up there tracks, gotta love it!

Gotta make it die before people notice all the problems! O_O

Edited by AnubiteGroove, 06 April 2013 - 05:34 PM.


#18 DCLXVI

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Posted 06 April 2013 - 05:33 PM

View PostNiko Snow, on 06 April 2013 - 05:30 PM, said:




hahahaha figured (edit: how you found found that video on the spot like that hilarious hahahaha). ewww the jettisoned forum ive never been here before, so much controversy Posted Image

Edited by DCLXVI, 06 April 2013 - 05:39 PM.


#19 AnubiteGroove

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Posted 06 April 2013 - 06:04 PM

LOL@ Pocket Sand, Squirrel Tactics. I could apply their concepts to other things, but I won't for now. ;)

#20 Spudbuddy

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Posted 06 April 2013 - 06:35 PM

Getting the vibe that PGI is trapped by IGP to focus on cash grab with some legal obligation stuff, because as developers, they'd care about their work and people buying their work, whereas the producer would care about their money from investing in the developer. and PGI is trying to work their way to improving the actual product, because bug fixing not being relevant to "income" just seems like such a stupid misconception only a publisher that never looked at a video game before could come up with. Just a theory. Not putting up the other theory because it's much less PGI friendly and I'd like PGI to put out a good product here ;) Positive energy right gaiz?

Also, removing the back damage counting as front damage bug? That's how I got half my kills :(





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