Pgi May Soon Annouce Partnership For Bug Removal
#21
Posted 08 April 2013 - 11:43 AM
Rumor has it that this also might be due to people adding information to configuration files that are left unlocked.
Anyone who had C or C++ Know that config files are open gateways because you can modify the programing as the game loads up.
#22
Posted 08 April 2013 - 11:44 AM
They are in almost every match!
#23
Posted 08 April 2013 - 12:55 PM
True story.
#24
Posted 08 April 2013 - 03:23 PM
AnubiteGroove, on 06 April 2013 - 04:31 PM, said:
Well known for their work in Arlen, Texas, the exterminators at Dale's Dead Bug are brewing up some of the latest, greatest bug killer science has provided.
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Rest assured, all the various bugs will meet their maker, including but not limited to:
<snipped for brevity>
And More!!!!! (Feel free to let me know of any bugs I have not added to this list, and I will do so.)
_____________________________________
Again, when you need to remove an infestation, call Dale's Dead Bug for reservations!
http://images3.wikia.nocookie.net/__cb20101023030206/kingofthehill/images/e/e4/Bugabago.jpg
MOAR bugs:
Starting a match in Spectate mode, spectating yourself (I'm so proud of this one!)
Ridiculous "lag" spikes that aren't actually lag but look like it.
Mech name replaced with a rapidly changing number starting with 65xxx.
#25
Posted 08 April 2013 - 04:14 PM
Wintersdark, on 08 April 2013 - 03:23 PM, said:
MOAR bugs:
Starting a match in Spectate mode, spectating yourself (I'm so proud of this one!)
Ridiculous "lag" spikes that aren't actually lag but look like it.
Mech name replaced with a rapidly changing number starting with 65xxx.
Can anyone else verify these? I added them for now.
Also added a recent hunchback bug about it not shooting straight. There was a thread that popped up about it with a screencap.
#26
Posted 08 April 2013 - 04:16 PM
#27
Posted 08 April 2013 - 04:20 PM
AnubiteGroove, on 06 April 2013 - 04:31 PM, said:
Lol, good bird, on a serious note and all jokes aside for the sake of this game:
Unless this thirdparty has exclusive permission to change the current code design which surrounds the bugs, i doubt they will be much help.
Offering "quick" workarounds to a bigger problem is not always the best route. Failure to create "good" code in the 1st place should be the focus here.
Be interesting to see how much my FPS is lowered due to the "workarounds", instead of "true fixes".
Edited by l4Dl, 08 April 2013 - 04:22 PM.
#28
Posted 08 April 2013 - 04:28 PM
Spudbuddy, on 06 April 2013 - 06:35 PM, said:
Also, removing the back damage counting as front damage bug? That's how I got half my kills
That's a very detailed vibe. Care to pick a lottery winner?
#29
Posted 08 April 2013 - 06:46 PM
AnubiteGroove, on 08 April 2013 - 04:14 PM, said:
Can anyone else verify these? I added them for now.
Also added a recent hunchback bug about it not shooting straight. There was a thread that popped up about it with a screencap.
Verification:
Spectate mode, thought it was cool so I took video:
Lag spikes: see patch feedback>performance and connectivity thread, lots of users experiencing what appears to be horrible lag spikes since the patch but very good pings. What most don't notice is that during these lag spikes you will rubber band around, but the other mechs won't. In a traditional highpoint lag spike, other mechs either stop or continue moving in a straight line. With these, everyone else appears to act as normal.
65threerandomdigits mech name: I've only had that once and unfortunately msi decided to be a ***** and not take screenshots >.<
#30
Posted 10 April 2013 - 05:32 PM
#31
Posted 10 April 2013 - 06:03 PM
#32
Posted 10 April 2013 - 06:34 PM
#33
Posted 10 April 2013 - 07:00 PM
Zoughtbaj, on 10 April 2013 - 06:03 PM, said:
This is included in the list as "Throttle HUD Issues." It's really distracting, isn't it?
Dale's Dead Bug uses all possible means to remove bugs, here is a look at one.
Edited by AnubiteGroove, 10 April 2013 - 07:04 PM.
#34
Posted 10 April 2013 - 07:14 PM
In match, complete loss of Hud, minimap, All controls and Cockpit displays. Mech allowed to continue the length of Alpine until it climbs the Highest Mountains and explodes.
Fun Glitch.
#39
Posted 11 April 2013 - 01:57 PM
#40
Posted 11 April 2013 - 02:56 PM
House Kurita is searching high and low for the burglar bug as well.
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