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Commercial Game Developers Just Don't Get It.


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#1 Purplefluffybunny

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Posted 06 April 2013 - 04:34 PM

EDIT: 16/04/2013, just to let you know that what I wrote below has been published and given article 6 of the terms of use, I feel the need to exert my rights over my intellectual property. What I have said here has been said elsewhere first.

(Warning, this is a long post. If you really must read it, go get a coffee first!)

The history of the development of computers and the Internet in particular, is indeed an interesting one. Every few years some journalist, usually a lazy one, writes a piece on the 'history of the Internet', trotting out the usual suspects such as the 'almighty father' Tim Berners-Lee or harping on about how "the Internet was invented to provide a communications infrastructure resilient to nuclear attack, don't you know?"

Well, this might come as a bit of a shock to you but the 'father' of the Internet is not Berners-Lee, he didn't even come up with the idea of hypertext links and the WWW! The Internet too was not brought into existence solely by the DoD for the purpose of defending against nuclear attack. If you want to know more go read this book;

http://www.amazon.co...65289434&sr=1-2

Well, when you read the accounts of the key protagonists involved, the scientists, thinkers and researchers, one discovers a highly socialist and anarchic sentiment amongst them. Indeed, in their own words they tried to subvert the aims of their military and commercial backers. They had a genuine concern that the computer might devalue human intellectual labour, as did the mechanical digger do to manual labour. They also feared the control and monopolization of the technologies they were directly developing. Why should game developers take note?

A Marxist would say that the PC that sits in front of you and the 'character' of the Internet represents, perhaps, a contradiction in capitalism; that is the means of production, and more importantly distribution, were given to us consumers. What's more, that it was big business selling us their own destruction. A pretty huge error one might think given that the computer standardized all of our media and knowledge products via digitization, with respects to both production and distribution! It is no secret that 'big business' tried to push the less empowering and hackable digital technologies such as consoles and 'media centers' to consumers, with the intent of supplanting the desktop PC.

Fast forward to where we are now. We still find the same socialist and anarchic sentiments amongst those proficient with such technologies today, and often no more so than within our online gaming communities and fan led game development projects. The tools have never been so easy to use and the signs are good that further usability issues (conceptual and mathematical) can be addressed.

With enough enthusiasm and stimulation, it is getting to the stage where community led projects are on the same level and sometimes better, in terms of producing a 'quality gaming product', than that which a gaming studio can deliver. Whats more the development is more transparent, fluid and better able to meet the needs of the community of players. Of course this is not always the case and I would say that our mechwarrior community is a special case, in terms of being overly blessed with technological nerds and neck-beards whose first 'menagerie', is now but an all too distant and fading memory.

The best and most able do it for the love of it, particularly when it is a fictional gaming universe that they grew up with! Should they be rewarded! Hell yes, but develop something first for us and don't be greedy! The mass is fickle and when they tire they go elsewhere to graze on the chaff that they are fed. Us geeks, however, instead go away to make our own versions of the game for free. We can play them elsewhere beyond the reach of someone's 'control' and 'will' to render as much profit from the gaming community, as is possible.

I see the same thing happening to other 'brands' too as the tools become ever more easy to use. Commercial game developers really need to take note becasue it aint getting any easier to 'survive' in the market place as a 'studio', particularly if you take an approach counter to that adopted by Chris Roberts and others. I guess then that I am, in a way, wrong. Some of them do get it, just not all.

EDIT: Attempted (read struggling to) to make it read better.

Edited by Purplefluffybunny, 16 April 2013 - 01:18 PM.


#2 Purplefluffybunny

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Posted 06 April 2013 - 05:13 PM

Looking at the flow of readers, I cannot help but note that the attention span of the average MWO forum user is not at all that great. Thank god for 'guests' and 'google bot'!

#3 Team Leader

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Posted 06 April 2013 - 05:49 PM

And then what

#4 Purplefluffybunny

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Posted 06 April 2013 - 05:53 PM

View PostTeam Leader, on 06 April 2013 - 05:49 PM, said:

And then what



And lo, Mohammad came down from the mountain and in one hand was a copy of the latest crytek SDK.

"Come my brothers, see what the Almighty Berners-Lee has giveth unto us! A glorious bounty of tools to quench our thirsts and satisfy our bellies"

Mohammad then held out his other hand and spake unto the massing crowd,

"Come my sisters, drink and eat from my body and bask in the glory of 'mwll art assets' that the lord Leer hath created on the 8th day and bestowed unto us!"


(good enough?)

EDIT: A few key changes!

Edited by Purplefluffybunny, 06 April 2013 - 06:23 PM.


#5 Purplefluffybunny

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Posted 06 April 2013 - 05:58 PM

Where is HAARP when you need him, eh? I ask you!

Edited by Purplefluffybunny, 06 April 2013 - 06:02 PM.


#6 Purplefluffybunny

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Posted 06 April 2013 - 06:40 PM

OK, this is a bit big headed of me to say, particularly given the disappointing viewing figures (what will my sponsors say!). If you are an undergraduate or postgraduates reading this thread and it relates to your study, don't you dare 'lift' without a citation! ;)

EDIT: Plus I get to bump. Nothing like being on the top of the board for a bit.

Edited by Purplefluffybunny, 06 April 2013 - 06:41 PM.


#7 Vilheim

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Posted 06 April 2013 - 07:39 PM

Huh.

Maybe I should go develop a stompy robots game.

Nah, too much effort. I like this one.

Edited by Vilheim, 06 April 2013 - 07:39 PM.


#8 Purplefluffybunny

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Posted 06 April 2013 - 07:41 PM

View PostVilheim, on 06 April 2013 - 07:39 PM, said:

Huh.

Maybe I should go develop a stompy robots game.

Nah, too much effort. I like this one.


No need, and that's excluding MWO! There is one already there and soon you will see a demo for a single 'universe' wider macro game a la community warfare (oh and a mechlab but it aint what you think ;) )!

Edited by Purplefluffybunny, 06 April 2013 - 07:42 PM.


#9 Vilheim

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Posted 06 April 2013 - 07:42 PM

View PostPurplefluffybunny, on 06 April 2013 - 07:41 PM, said:


No need, and that's excluding MWO! There is one already there and soon you will see a demo for a single 'universe' wider macro game a la community warfare (oh and a mechlab but it aint what you think ;) )!


Ah. I think I'm catching on.

#10 Purplefluffybunny

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Posted 06 April 2013 - 07:45 PM

View PostVilheim, on 06 April 2013 - 07:42 PM, said:


Ah. I think I'm catching on.


Like the velociraptors in Jurassic Park I am outflanking quite a few today, 'staffers' included.

Make my day and call me a clever girl!

#11 Vilheim

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Posted 06 April 2013 - 07:47 PM

Oh you clever... female ****-sapien ;)
Edit: Apparently ho...mo is blocked...

EDIT EDIT: Also, I will probably be taking a break come summer with the upcoming Planetary Annihilation, which gives me nerdgasms every time I watch the trailer. yep.

Edited by Vilheim, 06 April 2013 - 07:50 PM.


#12 Purplefluffybunny

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Posted 06 April 2013 - 07:51 PM

LOL, thanks. You made my day.

#13 Belorion

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Posted 06 April 2013 - 07:52 PM

I am pretty familiar with the open source games that are out there, and I don't think any of them have come close to capturing the zeitgeist of the game community.

There are some that went open source well after their commercial success of course, but no grass roots projects.

#14 Purplefluffybunny

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Posted 06 April 2013 - 07:58 PM

Depends how wide you cast your net Belorion. I would consider EQemu as an example of 'alternative' gaming spaces too. Of course much rests upon mine and your's terms of reference. That said, I am speculating on what may happen (generally and with respects to MWO) too.

Edited by Purplefluffybunny, 06 April 2013 - 07:59 PM.


#15 Aaron DeChavilier

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Posted 06 April 2013 - 09:46 PM

excellent post, I enjoyed it. What I could do with a small collective of battletech game developers and some seed money...
Cause you are correct in especially one area: I would make a battletech game because I love battletech. I wouldn't care so much about turning a profit on it. I'd save that mentality for my own endeavors.

#16 Noobzorz

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Posted 06 April 2013 - 09:49 PM

View PostPurplefluffybunny, on 06 April 2013 - 05:13 PM, said:

Looking at the flow of readers, I cannot help but note that the attention span of the average MWO forum user is not at all that great. Thank god for 'guests' and 'google bot'!


You begin with amateur philosophy and end with amateur philosophy and forget to make a pitstop at "MWO" along the way. Is it really shocking that people read for a bit and then got bored and clicked away?

View PostAaron DeChavilier, on 06 April 2013 - 09:46 PM, said:

excellent post, I enjoyed it. What I could do with a small collective of battletech game developers and some seed money...
Cause you are correct in especially one area: I would make a battletech game because I love battletech. I wouldn't care so much about turning a profit on it. I'd save that mentality for my own endeavors.


This is very naive. If you were making a battletech game, you wouldn't have any time or energy left for your other "endeavors."

#17 Aaron DeChavilier

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Posted 06 April 2013 - 09:51 PM

View PostNoobzorz, on 06 April 2013 - 09:49 PM, said:

This is very naive. If you were making a battletech game, you wouldn't have any time or energy left for your other "endeavors."

and you make the stupid assertion that projects would be worked on in tandem? where'd you get that from? I love how your opener is nothing but condescension to someone you have never met.

Edited by Aaron DeChavilier, 06 April 2013 - 09:52 PM.


#18 Purplefluffybunny

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Posted 06 April 2013 - 09:59 PM

View PostAaron DeChavilier, on 06 April 2013 - 09:46 PM, said:

excellent post, I enjoyed it. What I could do with a small collective of battletech game developers and some seed money...
Cause you are correct in especially one area: I would make a battletech game because I love battletech. I wouldn't care so much about turning a profit on it. I'd save that mentality for my own endeavors.


As I have mentioned elsewhere on the forum, I will be releasing information and demos of a wider, single universe, community warfare system at a later date. It is web based and includes a mechlab. It is designed, particularly in terms of the game design, to work with MWLL. Required user commitment levels sit closer to Black Nova Traders rather than PGIs mmo-EQ-esque commitment levels. Yes, I have tried to recreate some of the Battletech campaign experience. I'll put it out there and see where we are then.

Next week, I hope, the website will go live but you will just be met with a countdown page. I am choosing to have the reveal timed with when MWO goes 'release' and/or their CW system comes into place. Consequently, my counter will be accompanied with a PGI countdown ;) . There will be easter eggs in the form of obfuscated information to be found on the site. I am more than happy to hand over and have other help once I have gone through my reveal process.

View PostNoobzorz, on 06 April 2013 - 09:49 PM, said:

You begin with amateur philosophy and end with amateur philosophy and forget to make a pitstop at "MWO" along the way. Is it really shocking that people read for a bit and then got bored and clicked away?



This is very naive. If you were making a battletech game, you wouldn't have any time or energy left for your other "endeavors."


I am not being serious when I made the comment about people not reading. In fact I have been taking the mick out of myself in this thread and this forum, as well as taking the mick out of those that can only see the word 'socialist' in my post. But that is OK, you have helped me bump my post!

EDIT: Aaron as I said in my post (this edit is for the benefit of my younger readers, I know you read the part I am talking about) I have no problem with developers making a living. It is clear, however, that there are limits particularly in the context of Battletech and Mechwarrior.

Edited by Purplefluffybunny, 06 April 2013 - 10:03 PM.


#19 Aaron DeChavilier

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Posted 06 April 2013 - 10:00 PM

View PostPurplefluffybunny, on 06 April 2013 - 09:57 PM, said:


As I have mentioned elsewhere on the forum, I will be releasing information and demos of a wider, single universe, community warfare system at a later date. It is web based and includes a mechlab. It is designed, particularly in terms of the game design, to work with MWLL. Required user commitment levels sit closer to Black Nova Traders rather than PGIs mmo-EQ-esque commitment levels. Yes, I have tried to recreate some of the Battletech campaign experience. I'll put it out there and see where we are then.

Next week, I hope, the website will go live but you will just be met with a countdown page. I am choosing to have the reveal timed with when MWO goes 'release' and/or their CW system comes into place. Consequently, my counter will be accompanied with a PGI counter ;) . There will be easter eggs in the form of obfuscated information to be found on the site. I am more than happy to hand over and have other help once I have gone through my reveal process.

I say good luck to you sir/madam. Launching your own initiatives is tough work, so again, good luck and god speed.

#20 Purplefluffybunny

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Posted 06 April 2013 - 10:08 PM

View PostAaron DeChavilier, on 06 April 2013 - 09:51 PM, said:

and you make the stupid assertion that projects would be worked on in tandem? where'd you get that from? I love how your opener is nothing but condescension to someone you have never met.


Aaron, he does not have the required fore knowledge to appreciate what I wrote and how it relates to other bits of insider knowledge. I doubt he knows who Chris is before a google search.

View PostAaron DeChavilier, on 06 April 2013 - 10:00 PM, said:

I say good luck to you sir/madam. Launching your own initiatives is tough work, so again, good luck and god speed.


Yeah, someone asked me what about all that legal stuff? Well last I heard PGI does not issue legal threats. ;) . Anyway, this project was born out of MWLL dev's and other's attempts to get their own system off the ground. Others still started their own projects, I even helped them (a tiny bit). Thing is where they stopped, I kept going all this time :( .. If all goes to plan (which it won't) closed beta invites will go out for the Christmas break.





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