

Commercial Game Developers Just Don't Get It.
#21
Posted 07 April 2013 - 05:56 AM
#23
Posted 09 April 2013 - 10:17 AM
Edited by BrotherSurplice, 09 April 2013 - 10:31 AM.
#24
Posted 09 April 2013 - 12:54 PM
BrotherSurplice, on 09 April 2013 - 10:17 AM, said:
The short and skinny? Developers are "communists", the internet represents "capitalism" and the internet community can create an open source project on par or better than developers. Developers completely miss this fact, and thus will be left in the dust by community projects because they gave the community access to their monopoly via the pc. He then goes on to hint that he himself has developed a website that will introduce community warfare, and that we should expect it next week.
That was my interpretation.
The problem with all these community planetary leagues is they require far too much work and tracking outside of the games mainframe and become cumbersome. The UI is usually too complex (we need you submit screenshots and results, spend an hour sync-dropping, track your companies purchases, move your jumpships/dropships here) and the whole thing flops. Sure you will get some participation, but nothing that equates to actual community warfare. Let's see if the OP generated anything worthwhile...
Edited by Hawkeye 72, 09 April 2013 - 12:59 PM.
#25
Posted 11 April 2013 - 04:36 AM
TL;DR
#28
Posted 11 April 2013 - 01:03 PM
BrotherSurplice, on 11 April 2013 - 08:22 AM, said:
Yeah, I guess the reader has to bring a lot to the post in order to get it or be the intended audience.
Thanks for reading Hawkeye! However, I didn't quite say what you think I said in your summary.
Edited by Purplefluffybunny, 11 April 2013 - 01:03 PM.
#29
Posted 11 April 2013 - 06:40 PM
Purplefluffybunny, on 11 April 2013 - 01:03 PM, said:
Yeah, I guess the reader has to bring a lot to the post in order to get it or be the intended audience.
Thanks for reading Hawkeye! However, I didn't quite say what you think I said in your summary.
It was a sloppy summary

#30
Posted 11 April 2013 - 10:24 PM
#31
Posted 12 April 2013 - 04:28 PM
Besides which, the costs involved in making an AAA game do not go away simply because people are donating their time - cost is not the dollar amount attached - cost is the opportunity you had to forgo in order to make the game.
Doing something for no monetary recompense can actually be far more expensive to a person than doing so for monetary recompensation.
"Free" games are always leeches (and I mean that only as a descriptor, not an insult) on otherwise more profitable ventures.
The ideal, for instance, in the MW community, would be a crazy billionaire, willing to hire the equivalent of an AAA staff, pay them well, and have them release the game for "no profit," thus avoiding the legal traps in the MW video game production universe.
#32
Posted 12 April 2013 - 05:24 PM
#33
Posted 12 April 2013 - 05:39 PM
Purplefluffybunny, on 12 April 2013 - 05:24 PM, said:
There is no "free" ... there is always a cost involved. By the very basic nature of making a choice, one incurs a cost; and that cost is always the thing not chosen that one could have done.
Quote
IP and copyright laws are a very messy tangle indeed.
#34
Posted 12 April 2013 - 05:48 PM
Pht, on 12 April 2013 - 05:39 PM, said:
Yeah man! Social capital and all that!!! I remember getting into an argument with Helmer (or someone else heavily linked to PGI and the so called 3rd party systems, he can correct me if it was not him) when it was said "we have nothing to gain from setting up and managing these TS3 servers". I pointed out the idea of social capital and the fact that they worked (or wanted to) in 'the industry' and may have a lot to gain through 'nepotism' and the social capital they were fermenting.
But yeah, I was not really meant to tell you all that!
Edited by Purplefluffybunny, 12 April 2013 - 05:49 PM.
#35
Posted 14 April 2013 - 02:24 AM
#37
Posted 14 April 2013 - 04:02 AM
Purplefluffybunny, on 14 April 2013 - 02:36 AM, said:
Sorry? I am not sure I follow you. Do you have a link?
Right here: http://projectbtu.wordpress.com/
#38
Posted 14 April 2013 - 03:44 PM
BrotherSurplice, on 14 April 2013 - 04:02 AM, said:
Thanks for the link. No, that is not a project I am involved in. That said it looks like a great project to be involved in. I'll drop them a line. You know, I am not sure if PGI will allow them to exist if they ever become 'popular'.
#39
Posted 15 April 2013 - 12:20 PM
Purplefluffybunny, on 14 April 2013 - 03:44 PM, said:
Thanks for the link. No, that is not a project I am involved in. That said it looks like a great project to be involved in. I'll drop them a line. You know, I am not sure if PGI will allow them to exist if they ever become 'popular'.
Yeah, It would be a real **** move for them to do something like that. It'd probably lose them a lot of support too, so I hope they don't do it, because despite all the flaws with MWO there is an excellent game here somewhere and I'd like to see it succeed.
Edited by BrotherSurplice, 15 April 2013 - 12:20 PM.
#40
Posted 15 April 2013 - 01:13 PM
Purplefluffybunny, on 14 April 2013 - 03:44 PM, said:
Thanks for the link. No, that is not a project I am involved in. That said it looks like a great project to be involved in. I'll drop them a line. You know, I am not sure if PGI will allow them to exist if they ever become 'popular'.
thought that WASNT what happened to MWLL by even the words of the guys running MWLL.
Maybe the guys at MWLL got hired by PGI and had to stop for signing a non compete clause?
BrotherSurplice, on 15 April 2013 - 12:20 PM, said:
I dont see that a lot of people left MWO when MWLL stopped development and all the rage was that PGI had killed it (even though supposedly the guys at MWLL said that wasnt why)
I was looking at that blog:
Quote
Q: How many people are working on this game?
A: As of right now there are three of us, though we started months ago before 2013.
Q: Can I help with programming, graphics, sound, music etc?
A: Thanks, but we want to do everything by ourselves.
Three guys working on the game and they want to do it all themselves... yeah gl with that
Quote
A:
- At this moment no mechlab.
- Customizations may come in the form of variant or re-fit kits.
and I lost interest.
Same reason I didnt like MWLL
Edited by Mechwarrior Buddah, 15 April 2013 - 01:19 PM.
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