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Ejection


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#1 Kaijin

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Posted 05 November 2012 - 05:59 PM

Ejecting has been a part of BattleTech and Mechwarrior lore since the beginning, and it should be in MWO as well.

Advantage to the Mechwarrior ejecting: A reduction in repair costs
Disadvantage to the Mechwarrior ejecting: If it becomes habitual, it would incur a deserved stigma

Advantage to the opposing team: More salvage
Disadvantage to the opposing team: One less kill shot (though it would still count as a death for the ejector)

Implementation to deter abuse:
Eject could only be triggered by a Mechwarrior after the mech has sustained X% damage or 10 minutes has elapsed, whichever happens first. Until such a time, the 'Eject' light in the cockpit would not be lit.

The 10 minute requirement would cover such mechs as are hopelessly outnumbered.

I

Edited by Kaijin, 05 November 2012 - 06:01 PM.


#2 AC

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Posted 05 November 2012 - 06:02 PM

Yes please. PLEASE PLEASE PLEASE! In BT, ejecting was equal to a destroyed head. I think this is the penalty. Head repair cost.

There have been so many times when you are getting rolled by a premade where it would have been nice to eject. Maybe your out of ammo, out of weapons, or the last man standing vs 5 mechs. Whatever the case, ejecting to save repair costs needs to happen.

#3 Evangelos Snow

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Posted 06 November 2012 - 08:47 AM

I think just the effect would be cool for immersion. If you were able to manually eject it would have to be when your mech is critical, and the kill would still go to the last person that dealt damage. this idea has been talked about before and its hard to implement without having people just ejecting to save their mech or ejecting to deny someone a kill.

#4 Alcatraz968

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Posted 06 November 2012 - 09:04 AM

Would be a cool idea. I give it a +1

#5 AlanEsh

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Posted 06 November 2012 - 10:03 AM

+1 for ejection after X damage. There doesn't need to be a time limit. I mean, if you are in a big fight at 3 minutes in and get focused, why not be allowed to eject? How is 3 minutes in worse than 10?

#6 Voridan Atreides

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Posted 06 November 2012 - 10:11 AM

Yeah this is needed.

#7 Kaijin

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Posted 06 November 2012 - 03:38 PM

View PostAngelicon, on 06 November 2012 - 10:03 AM, said:

+1 for ejection after X damage. There doesn't need to be a time limit. I mean, if you are in a big fight at 3 minutes in and get focused, why not be allowed to eject? How is 3 minutes in worse than 10?


Note the proposal qualifies it as "whichever happens first", so if a mech takes X damage before 10 minutes is up, ejection becomes available. If a mech does not take the the required damage to enable ejection, ejection will not be enabled until 10 minutes have elapsed from start of match.

The 10 minute mechanism is necessary to prevent players from hitting eject almost immediately for whatever reason, be it to grief, farm, or for tactical advantage.

Edited by Kaijin, 06 November 2012 - 03:45 PM.


#8 Enigmus

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Posted 06 November 2012 - 04:48 PM

Frankly to help Emerson it seems to me the ejection is required to sustain the concept that your pilot survives every conflict. On death the pilot should eject.

#9 Kaijin

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Posted 06 November 2012 - 06:11 PM

View PostEnigmus, on 06 November 2012 - 04:48 PM, said:

Frankly to help Emerson it seems to me the ejection is required to sustain the concept that your pilot survives every conflict. On death the pilot should eject.


I agree.

Quite some time ago in the Closed Beta forum, the idea was put forward, and the ensuing discussion even covered what it might look like. My idea was that a small explosion would occur in the vicinity of the mech's head, followed by the pilot module rocketing skyward. If someone chose to watch, it would sprout a parachute, and slowly drift off, making it's final descent OOB+.

#10 Sulf

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Posted 06 November 2012 - 06:23 PM

I absolutely approve of this thread. BTW anyone notice the big red button on the top right of your cockpit? :)

#11 PapaKilo

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Posted 06 November 2012 - 08:24 PM

The big red button is the Power button. You hit that to power up and power down. The eject handle is between your legs.

And they eventually will have ejection shown in the game. It should never be a manual option though. Right now, you are assumed to eject when your 'Mech is "destroyed" and that's the only way it should be allowed.

#12 Kaijin

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Posted 07 November 2012 - 01:34 AM

View PostPapaKilo, on 06 November 2012 - 08:24 PM, said:

they eventually will have ejection shown in the game. It should never be a manual option though.


Can you elaborate on your reasoning?

#13 Red Klown X

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Posted 07 November 2012 - 01:45 AM

i will suggest an ejecting button from mwo and wait mwo 2 ? :P

#14 FelixBlucher

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Posted 07 November 2012 - 06:28 AM

I propose that not only damage to one's mech be an option, but also damage done to enemy players. If a person does somewhere around 100 damage, or something like that. Have each case be an or statement. If a person has at least done 100 damage, then they should have at least contributed to the match in some way. Basically impliment it so that a light or something comes on once one of the criteria is met, then the player will know that ejecting is an option.
If they feel that hte battle is going badly, or they are the last player left on their team, then it should be a very viable option. I also suggest that having gone into the enemy's base and capping for some amount of time should be part of the figures. Some times a person can try distracting the enemy by capping.
Basically like you were suggesting, only making it an option if you have contributed to the round.

Edit: Minor fixes

Edited by FelixBlucher, 07 November 2012 - 06:29 AM.


#15 StonedDead

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Posted 07 November 2012 - 07:28 AM

I like the thought of ejecting, but I would say only when your mech has acquired critical damage. Until then, you should not be able to do so. I also agree with the automatic ejection upon mech destruction.

#16 Kaijin

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Posted 07 November 2012 - 07:31 AM

View PostFelixBlucher, on 07 November 2012 - 06:28 AM, said:

I propose that not only damage to one's mech be an option, but also damage done to enemy players. If a person does somewhere around 100 damage, or something like that. Have each case be an or statement. If a person has at least done 100 damage, then they should have at least contributed to the match in some way. Basically impliment it so that a light or something comes on once one of the criteria is met, then the player will know that ejecting is an option.
If they feel that hte battle is going badly, or they are the last player left on their team, then it should be a very viable option. I also suggest that having gone into the enemy's base and capping for some amount of time should be part of the figures. Some times a person can try distracting the enemy by capping.
Basically like you were suggesting, only making it an option if you have contributed to the round.

Edit: Minor fixes


You understand ejection would still count as a death, and that the mech would still be tied up in the match until it is over?

#17 PapaKilo

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Posted 07 November 2012 - 08:34 AM

View PostKaijin, on 07 November 2012 - 01:34 AM, said:

Can you elaborate on your reasoning?

Manual ejecting would just be another way to "disconnect before death" like people do now.

You spend X amount of time, effort, and ammo getting your target almost dead.
He disconnects/ejects.
You don't get the kill.
You don't get kill XP.
You don't get kill C-Bills.
Nobody gets assist XP.
Nobody gets assist C-Bills.

That's a mechanic pretty much designed from the get-go to make people angry.

I mean c'mon -- think about it. The mentality of the person who's about to eject: "I get reduced repair bills AND I get to deprive the other team of a kill? HELL YEAH I'M GONNA EJECT!" *hits the button*

Suddenly half of the people in the match are ejecting and nobody's getting kills any more.

There should be an (optional) ejection mini-movie when your 'Mech gets destroyed. But there should never be the option to manually eject. It's just asking for forums flooded with RAAAAAAAAGE!

Edited by PapaKilo, 07 November 2012 - 08:41 AM.


#18 Shelshoq

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Posted 07 November 2012 - 09:11 AM

lol maybe have the pilot still fight 1kph and a 1pt weapon with 100k range lol Rambo maneuver anyone?

#19 Kaijin

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Posted 07 November 2012 - 10:01 AM

View PostPapaKilo, on 07 November 2012 - 08:34 AM, said:

Manual ejecting would just be another way to "disconnect before death" like people do now.

You spend X amount of time, effort, and ammo getting your target almost dead.
He disconnects/ejects.


Ejecting is not disconnecting. It kills the mech. It would count as a death on the ejector's KDR.

View PostPapaKilo, on 07 November 2012 - 08:34 AM, said:

You don't get the kill.
You don't get kill XP.
You don't get kill C-Bills.


How about last one to do damage before ejection gets the kill, kill XP, and kill C-Bills?

View PostPapaKilo, on 07 November 2012 - 08:34 AM, said:

Nobody gets assist XP.
Nobody gets assist C-Bills.


Anybody who put damage on the ejector does. And if there is no damage - if it's the 10 minute condition (which you know, it's very difficult to go 10 minutes without getting any damage), then yeah - nobody gets anything, which is the same result you get if they run out of bounds instead.

View PostPapaKilo, on 07 November 2012 - 08:34 AM, said:

That's a mechanic pretty much designed from the get-go to make people angry.


Think I've addressed those concerns in this reply.

View PostPapaKilo, on 07 November 2012 - 08:34 AM, said:

I mean c'mon -- think about it. The mentality of the person who's about to eject: "I get reduced repair bills AND I get to deprive the other team of a kill? HELL YEAH I'M GONNA EJECT!" *hits the button*

Suddenly half of the people in the match are ejecting and nobody's getting kills any more.


I don't know about you, but I don't run off, hide, and power down if I've got critical damage. I go for the win, or take as many of them with me as I can otherwise. Puggers might behave as you suggest, but it's primarily a team game right? How many teams do you think will welcome players who habitually eject at the first sign of trouble?

Remember this guy?
Posted Image
You think his contract got renewed?

Besides which, cutting down on Pugger ejection is as simple as not including an eject button in trial mechs.

View PostPapaKilo, on 07 November 2012 - 08:34 AM, said:

There should be an (optional) ejection mini-movie when your 'Mech gets destroyed. But there should never be the option to manually eject. It's just asking for forums flooded with RAAAAAAAAGE!


Properly implemented mechanics (unlike Artemis) will only add to the enjoyment and immersion of the game.

Edited by Kaijin, 07 November 2012 - 10:04 AM.


#20 efryt

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Posted 07 November 2012 - 10:50 AM

I like the idea of ejecting manually. One that did most damage should get kill.





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